# Minimum required CMake version cmake_minimum_required(VERSION 3.23) # Project definition project(Basalt VERSION 0.0.1 LANGUAGES CXX ) # Provide options # Render Engines option(BASALT_DIRECTX11_ENGINE "Build with DirectX 11 render engine support." OFF) option(BASALT_OPENGL_ENGINE "Build with OpenGL render engine support." OFF) option(BASALT_VULKAN_ENGINE "Build with Vulkan render engine support." OFF) # Data Delivers option(BASALT_CUDA_DELIVER "Build with CUDA data deliver support." OFF) option(BASALT_ROCM_DELIVER "Build with ROCm data deliver support." OFF) option(BASALT_PIPE_DELIVER "Build with system pipe data deliver support." OFF) option(BASALT_TCP_DELIVER "Build with TCP data deliver support." OFF) option(BASALT_MMAP_DELIVER "Build with system shared memory data deliver support." OFF) # 3D Objects Loaders option(BASALT_OBJ_OBJECT_LOADER "Build with Wavefront OBJ 3D object loader support." OFF) option(BASALT_GLTF_OBJECT_LOADER "Build with glTF 3D object loader support." OFF) # Camera Motion Loaders option(BASALT_UNKNOWN_ANIME_LOADER "Build with Unknown camera motion loader support." OFF) # Set C++ standards set(CMAKE_CXX_STANDARD 23) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # Include projects add_subdirectory(Shared) add_subdirectory(Presenter) add_subdirectory(Plugins) # Add your executable or library targets here # Example for an executable: # add_executable(basalt main.cpp) # Example for a library: # add_library(basalt src/basalt.cpp)