add bgm resources
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@ -2,6 +2,8 @@ label branch_bad_chapter_3:
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label branch_bad_chapter_3_2:
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play music bgm_astral_ability_pianover fadein 0.5 fadeout 0.5
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scene bg pedestrian_street dawn
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with fade
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@ -12,7 +14,7 @@ label branch_bad_chapter_3_2:
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每周要上6天班,老板心情不好的时候得上7天。
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每天从早上七点做工到晚上10点。拿到的工资也只够维持房租和日常的基本开销,没有任何盈余。
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每天从早上7点做工到晚上10点。拿到的工资也只够维持房租和日常的基本开销,没有任何盈余。
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虽然只是在办公室坐着,工作内容也都是些重复的枯燥的东西。但这么长时间的工作也压得我喘不过气。
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@ -2,6 +2,8 @@ label branch_good_chapter_3:
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label branch_good_chapter_3_2:
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play music bgm_happy_days fadein 0.5 fadeout 0.5
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scene bg street dawn
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with fade
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@ -2,6 +2,8 @@ label branch_normal_chapter_3:
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label branch_normal_chapter_3_2:
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play music bgm_morning_light fadein 0.5 fadeout 0.5
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scene bg street dawn
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with fade
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@ -2,7 +2,8 @@ label common_chapter_1:
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label common_chapter_1_1:
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#play music main
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play music bgm_constant_daily fadein 0.5 fadeout 0.5
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scene bg classroom dusk
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with fade
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@ -38,7 +39,7 @@ label common_chapter_1_1:
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我事实上是在对着手机屏幕发呆而已。心里一直在思考些事情,但这会又完全记不起我思考了些什么。
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"""
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w "想去校园里走走。。。"
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w "(想去校园里走走。。。)"
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"""
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不经意间,我突然嘀咕出这么一句话来。
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@ -51,6 +52,8 @@ label common_chapter_1_1:
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play sound se_walking
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"说罢,我动了动身子,起身离开教室"
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play music bgm_common_scenery fadein 0.5 fadeout 0.5
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scene bg lake dusk
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with fade
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@ -110,6 +113,8 @@ label common_chapter_1_1:
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label common_chapter_1_2:
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play music bgm_emotion fadein 0.5 fadeout 0.5
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scene bg dorm night
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with fade
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@ -2,6 +2,8 @@ label common_chapter_2:
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label common_chapter_2_1:
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play music bgm_constant_daily fadein 0.5 fadeout 0.5
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scene bg office noon
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with fade
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#scene overlay another view
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@ -28,6 +30,8 @@ label common_chapter_2_1:
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label common_chapter_2_2:
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play music bgm_take_into_account fadein 0.5 fadeout 0.5
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scene bg interview_room
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with fade
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@ -383,6 +387,8 @@ label common_chapter_2_2:
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label common_chapter_2_3:
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play music bgm_constant_daily fadein 0.5 fadeout 0.5
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scene bg office dusk
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with fade
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#scene overlay another view
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@ -407,7 +413,7 @@ label common_chapter_2_3:
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编译日志为什么要去改C++的输出?
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唯一勉强说得过去的是还知道wq的w是写入的意思。
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唯一勉强说得过去的是还知道:wq的w是写入的意思。
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"""
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if is_wrong_switch_online_search:
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bl """
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@ -2,6 +2,8 @@ label common_chapter_3:
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label common_chapter_3_1:
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play music bgm_tender_wrap fadein 0.5 fadeout 0.5
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scene bg office_building dusk
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with fade
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@ -30,6 +32,8 @@ label common_chapter_3_1:
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scene bg apartment_room night closed_window
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with fade
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play music bgm_bravado_adult_secret_labo_quietver fadein 0.5 fadeout 0.5
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"""
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回到住处,洗漱一番,关闭屋中灯光后,我钻进了被窝。
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@ -66,13 +70,20 @@ label common_chapter_3_1:
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大家似乎都成为了各自四年里的一个过客。
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抱着这样的想法,我的意识也逐渐模糊起来。
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"""
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scene bg apartment_room night closed_window
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with fade
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"""
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我拉上窗帘,屋内重回黑暗。
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回到了床上,带着深深的疲倦,渐渐在等待中睡着了。
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"""
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scene apartment_room dawn
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play music bgm_astral_ability_guitarver fadein 0.5 fadeout 0.5
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scene bg apartment_room dawn
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with fade
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"""
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@ -8,11 +8,22 @@ define rm4 = Character('舍友4', color="#ffc8c8")
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define rm5 = Character('舍友5', color="#ffc8c8")
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define rm6 = Character('舍友6', color="#ffc8c8")
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define audio.se_walking = "walking.ogg"
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define audio.se_keyboard_typing = "keyboard_typing.ogg"
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define audio.se_writing = "writing.ogg"
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define audio.se_phone_ring = "phone_ring.ogg"
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define audio.se_knock_door = "knock_door.ogg"
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define audio.bgm_morning_light = "bgm/01.Morning Light.ogg"
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define audio.bgm_constant_daily = "bgm/02.変わらない日常.ogg"
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define audio.bgm_happy_days = "bgm/03.Happy Days.ogg"
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define audio.bgm_common_scenery = "bgm/04.Common Scenery.ogg"
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define audio.bgm_tender_wrap = "bgm/07.優しさにつつまれて.ogg"
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define audio.bgm_bravado_adult_secret_labo_quietver = "bgm/13.強がるオトナのSecretLabo (QuietVer.).ogg"
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define audio.bgm_emotion = "bgm/23.Emotion.ogg"
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define audio.bgm_take_into_account = "bgm/24.Take into Account.ogg"
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define audio.bgm_usability_of_ability = "bgm/25.Usability of Ability.ogg"
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define audio.bgm_astral_ability_guitarver = "bgm/38.astral ability (GuitarVer.).ogg"
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define audio.bgm_astral_ability_pianover = "bgm/42.astral ability (PianoVer.).ogg"
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define audio.se_walking = "soundeffect/walking.ogg"
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define audio.se_keyboard_typing = "soundeffect/keyboard_typing.ogg"
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define audio.se_writing = "soundeffect/writing.ogg"
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define audio.se_phone_ring = "soundeffect/phone_ring.ogg"
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define audio.se_knock_door = "soundeffect/knock_door.ogg"
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default is_open_source_project = False
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default open_source_switch_counter = 0
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