Do some misc stuff
* Update documents partially. * Finish basic adaptation of Virtools 2.5, 3.5, 4.0, 5.0 with both plugin and standalone version. * Still have problem while building with Virtools 2.1 reverse SDK. Waiting upstream changes.
This commit is contained in:
parent
087a7c9b69
commit
740964f837
20
Documents/COMPILE_ZH.md
Normal file
20
Documents/COMPILE_ZH.md
Normal file
@ -0,0 +1,20 @@
|
||||
# 编译与调试
|
||||
|
||||
本文档将指导您编译或调试`SuperScriptMaterializer`
|
||||
|
||||
## 需求
|
||||
|
||||
- Visual Studio 2010,即VC++ v100的工具集(不能使用Virtools 2015及以上版本进行编译,在编译Virtools 5.0 Standalone版本的时候亲测会出错且无法解决)
|
||||
- Virtools SDK 或 Ballance Mod Loader(如果以Virtools 2.1作为目标)
|
||||
- Python 3.x
|
||||
|
||||
## 编译之前
|
||||
|
||||
编译之前,您需要先进入项目根目录下,在此处打开终端,我们首先需要生成编译的参数。自上一个版本以来,我们将编译时需要的一些参数全部转为Visual Studio可识别的宏,定义在独立的`Virtools.props`中,此步操作便是生成这个文件,以确定编译文件的相关参数。
|
||||
|
||||
按如下格式运行指令
|
||||
|
||||
```
|
||||
|
||||
```
|
||||
|
0
Documents/DEPLOY_ZH.md
Normal file
0
Documents/DEPLOY_ZH.md
Normal file
97
README_ZH.md
97
README_ZH.md
@ -8,43 +8,73 @@
|
||||
|
||||
---
|
||||
|
||||
## 简介
|
||||
|
||||
超级Virtools脚本物化器(机翻(确信))
|
||||
|
||||
本项目分为2个部分,`SuperScriptMaterializer`是一个C++工程,将生成一个Virtools界面插件用于导出初步数据,`SuperScriptViewer`是一个Python工程,将解析导出的数据,然后使用Flask提供一个本地Web界面进行脚本查看。
|
||||
本项目分为4个部分:
|
||||
|
||||
将Virtools文档中的所有脚本导出成一个SQLite数据库文件,然后经过Python进行排布处理,最后提供一个本地Web前端查看脚本。这同样适用于`Script Hidden`的Virtools脚本,也适用于其中含有不可展开的`Behavior Graph`的脚本。
|
||||
* `SuperScriptMaterializer`:一个C++工程,将生成一个Virtools界面插件或独立播放器用于导出初步数据。
|
||||
* `SuperScriptDecorator`:一个Python工程,将解析导出的数据,并将其组合成易于浏览的格式。
|
||||
* `SuperScriptViewer`:一个Python工程,使用Flask提供一个本地Web界面进行脚本以供快速查看,通常是用于本地快速查看解析后脚本的数据。
|
||||
* `SuperScriptEnterprise`:一个PHP工程,相对于`SuperScriptViewer`更适合部署于服务器上进行数据的展示和浏览。
|
||||
|
||||
整个工程所作的事情就是,将Virtools文档中的所有脚本导出成一个SQLite数据库文件,然后经过Python进行排布处理,最后提供一个本地Web前端查看脚本。这同样适用于`Script Hidden`的Virtools脚本,也适用于其中含有不可展开的`Behavior Graph`的脚本。
|
||||
|
||||
物化器不能完全恢复脚本的原有排布,无论原有排布是否存在,物化器都将重新自动生成脚本中的各个元素的位置。某些结构的关系可能会改变(例如Export parameter),亦或者是与Virtools中的呈现不同,但是逻辑思路将不会改变。同时物化器不能将已经生成的结构回写成Virtools可接受的格式,因此物化器只能提供无视脚本隐藏的分析功能。
|
||||
|
||||
本工程代码源于另两个工程:[BearKidsTeam/Script-Materializer](https://github.com/BearKidsTeam/Script-Materializer)(该工程用于将指定脚本导出为JSON文档)和[BearKidsTeam/VirtoolsScriptDeobfuscation](https://github.com/BearKidsTeam/VirtoolsScriptDeobfuscation)(该工程能够在Virtools 3.5中提供内置的隐藏脚本解析功能,将解析结果解析为可以被Virtools识别的格式)
|
||||
|
||||
**注意事项**
|
||||
|
||||
* 当前最新的commit并不一定可以稳定使用,请访问Release界面获取可以稳定使用的版本。
|
||||
* 如果您更换了使用的版本(包括第一个稳定版本之前的版本),则需要重新构建所有数据,因为各个版本之间的数据可能彼此不兼容。
|
||||
|
||||
## SuperScriptMaterializer
|
||||
|
||||
SuperScriptMaterializer分为两种类型,一种是*插件*模式,在Virtools内部,作为界面插件,由人手动点击菜单进行导出,一般用于本地快速查看。另一种是*独立*模式,使用独立的Virtools编译器加载文件并导出,通过命令行参数的方式获得需要解析的文件和解析后数据库的路径,一般用于编写Shell脚本批量进行脚本导出。目前,我们支持的Virtools版本和模式如下:
|
||||
|
||||
|已知的Virtools版本|插件模式|独立模式|
|
||||
|:---|:---|:---|
|
||||
|Virtools 2.1|× (0)|√ (1)|
|
||||
|Virtools 2.5|× (2)|√|
|
||||
|Virtools 3.0|× (3)|× (3)|
|
||||
|Virtools 3.5|√ (4)|√ (4)|
|
||||
|Virtools 4.0|√ (4)|√ (4)|
|
||||
|Virtools 5.0|√|√|
|
||||
|
||||
0. 没有可用的Virtools Dev 2.1,因此没有插件模式
|
||||
0. 使用Ballance Mod Loader提供的逆向Virtools SDK进行编译
|
||||
0. Virtools SDK不支持在界面上添加菜单
|
||||
0. 缺少Virtools SDK,无法编译
|
||||
0. 正在编写中
|
||||
|
||||
### 使用
|
||||
|
||||
- Virtools Dev 5.0
|
||||
- 至少Python 3.0,且需要安装Flask库
|
||||
- 常见浏览器(除了Safari)
|
||||
无论您现在要使用何种版本,您都必须先下载一份可用的,匹配的`sqlite.dll`。通常来说,我们在每一次版本发布的时候都会附带对应的`sqlite.dll`,您只需要下载即可。
|
||||
|
||||
### 编译
|
||||
如果您将Virtools 2.1作为目标,则由于其只有独立模式,您需要准备一份Virtools 2.1的运行环境(通常而言是`CK2.dll`,`VxMath.dll`等一系列文件)。由于Virtools 2.1并没有创作环境,因此您只能从其他分发版本中获取到这个运行环境,通常来说,是一种游戏,在您的游戏文件夹内搜索相关dll即可找到,将下载好的独立模式的exe和`sqlite.dll`一起放在那里即可。
|
||||
|
||||
为了编译或者调试这个项目,以下工具也是必须的。
|
||||
如果您选择其他Virtools版本,那么很幸运,它们的创作环境还能被下载到。因此,如果你选择独立模式,可以将下载到的exe和`sqlite.dll`一起放在Virtools创作环境的根目录下(通常有一个名为`Dev.exe`的可执行程序在那里)。当然,如果你是要解析某个游戏的内容,则可以和游戏所使用的Virtools环境放在一起。如果你选择插件模式,那么请仍然将`sqlite.dll`放在Virtools创作环境的根目录下,但是将下载到的dll插件文件放在名为`InterfacePlugins`的目录下。
|
||||
|
||||
- Virtools Dev 5.0 SDK(在其他版本上或许也能工作,已测试Virtools 4可以无修改编译并运行)
|
||||
- Visual Studio 2015(至少VC++ v140的工具集)
|
||||
#### 插件版本
|
||||
|
||||
## 使用方法
|
||||
启动Virtools,打开需要解析的文档,点击菜单栏的`Super Script Materializer`-`Export all script`,保存为`export.db`,然后等待Virtools提示你已经导出完成。这一步将导出所有脚本。然后同样的操作执行`Super Script Materializer`-`Export environment`,并将其保存为`env.db`。这一步将保存所有环境变量。环境变量很重要,尤其是分析脚本中的一些数据的时候。
|
||||
|
||||
### 基本方法
|
||||
#### 独立版本
|
||||
|
||||
将Virtools插件投入`InterfacePlugins`目录下,将`sqlite3.dll`和`Dev.exe`放在同一目录。如果你使用了Release页面的打包文件,则直接在Virtools根目录解压然后允许合并和覆盖即可。然后启动Virtools,打开需要解析的文档,点击菜单栏的`Super Script Materializer`-`Export all script`,保存为`export.db`,然后等待Virtools提示你已经导出完成。然后同样的操作执行`Super Script Materializer`-`Export environment`,并将其保存为`env.db`。
|
||||
在独立版本所在文件夹内启动命令行,按以下格式输入命令:`SuperScriptMaterializer.exe [virtools composition] [script db path] [env db path]`
|
||||
|
||||
将`export.db`和`env.db`与`SuperScriptViewer.py`放在一起。然后在此目录中运行`python ./SuperScriptViewer.py`,等待Python交互界面提示可以打开本地的网页即可。
|
||||
* `virtools composition`:要导出的Virtools文档的地址
|
||||
* `script db path`:导出所有脚本所用数据库的地址
|
||||
* `env db path`:保存所有环境变量所用数据库的地址
|
||||
|
||||
`SuperScriptViewer.py`具有一些命令行开关:
|
||||
## SuperScriptDecorator
|
||||
|
||||
|
||||
### 使用
|
||||
|
||||
将上一步得到的`export.db`和`env.db`与`SuperScriptDecorator.py`放在一起。然后在此目录中运行`python3 ./SuperScriptDecorator.py`,等待Python交互界面提示可以打开本地的网页即可。
|
||||
|
||||
`SuperScriptDecorator.py`具有一些命令行开关:
|
||||
|
||||
- `-i`:指定输入的`export.db`
|
||||
- `-o`:指定输出的`decorated.db`,如果已经存在将不考虑输入,直接使用输出数据库呈现
|
||||
@ -53,20 +83,41 @@
|
||||
- `-f`:无参数,用于强制重新生成输出数据库,无论输出数据库是否存在
|
||||
- `-d`:无参数,启用调试模式,直接抛出异常,而不是捕获后在控制台输出,方便调试
|
||||
|
||||
### 提示
|
||||
|
||||
以上选项在基本使用中应该不会用到,因此按上述规则直接放置好文件直接运行即可。
|
||||
|
||||
如果Python交互界面提示数据库`TEXT`类型解码失败,或者解析的字符出现乱码,那么可能您需要手动使用`-c`开关指定数据库文本解码方式。因为Virtools使用多字节编码,依赖于当前操作系统的代码页,`SuperScriptDecorator`做了特殊获取以保证大多数计算机可以直接运行,但仍然不能排除一些特殊情况。需要注意的是,指定的编码不是你计算机当前的代码页,而是制作这个Virtools文档的作者的计算机的代码页。
|
||||
|
||||
## SuperScriptViewer
|
||||
|
||||
一份指导你如何使用Viewer的文档已内置在Viewer中,可以从Help页面进行查看
|
||||
|
||||
### 使用注意
|
||||
## 问题反馈
|
||||
|
||||
- 导出插件选择完文件后弹出错误,或者Python交互界面弹出错误,请附带您引起bug的文件以及错误窗口的内容提交bug
|
||||
- 如果Python交互界面提示数据库`TEXT`类型解码失败,或者解析的字符出现乱码,那么可能您需要手动使用`-c`开关指定数据库文本解码方式。因为Virtools使用多字节编码,依赖于当前操作系统的代码页,`SuperScriptMaterializer`做了特殊获取以保证大多数计算机可以直接运行,但仍然不能排除一些特殊情况。需要注意的是,指定的编码不是你计算机当前的代码页,而是制作这个Virtools文档的作者的计算机的代码页。
|
||||
以下情况可能是程序陷入了错误,请附带您引起bug的文件(如果可以)以及错误窗口的内容提交bug
|
||||
|
||||
* `SuperScriptMaterializer`插件模式在选择完文件后弹出错误或长时间没有反应
|
||||
* `SuperScriptMaterializer`独立模式输出了`[ERROR]`等类似内容
|
||||
* Python交互界面弹出错误
|
||||
|
||||
## 常见场景
|
||||
|
||||
// todo
|
||||
|
||||
## 部署
|
||||
|
||||
参见[部署](./Documents/DEPLOY_ZH.md)
|
||||
|
||||
## 编译
|
||||
|
||||
参见[编译](./Documents/COMPILE_ZH.md)
|
||||
|
||||
<!--
|
||||
只有Virtools界面插件需要编译,其余均为解释性语言无需编译。
|
||||
|
||||
需要手动配置Virtools插件的编译参数,例如包含路径等,需要指向您自己的Virtools SDK。对于SQLite SDK,您可以从[sqlite.org](http://www.sqlite.org/)下载,然后使用Visual C++的工具集执行`LIB /DEF:sqlite3.def /machine:IX86`以获取可以用于编译的文件。
|
||||
-->
|
||||
|
||||
## 开发计划
|
||||
|
||||
@ -75,3 +126,11 @@
|
||||
* 当前页面搜索和全局搜索
|
||||
* Shortcut追踪
|
||||
* 在Viewer中移动Block和BB
|
||||
|
||||
## 特别感谢
|
||||
|
||||
* Dassault System:提供了Virtools 2.5及其可用的SDK
|
||||
* [BearKidsTeam/Script-Materializer](https://github.com/BearKidsTeam/Script-Materializer):该工程用于将指定脚本导出为JSON文档
|
||||
* [BearKidsTeam/VirtoolsScriptDeobfuscation](https://github.com/BearKidsTeam/VirtoolsScriptDeobfuscation):该工程能够在Virtools 3.5中提供内置的隐藏脚本解析功能,将解析结果解析为可以被Virtools识别的格式
|
||||
* [Gamepiaynmo/BallanceModLoader](https://github.com/Gamepiaynmo/BallanceModLoader):该工程提供了可以用于Virtools 2.1目标编译的,由逆向得到的Virtools SDK
|
||||
* [phaicm](https://github.com/phaicm): 提供了许多测试文件用于修复程序Bug。以及说明文档翻译上的帮助。
|
||||
|
@ -1,5 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<?xml version="1.0" encoding="utf-8"?><Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
@ -16,11 +15,12 @@
|
||||
<RootNamespace>SuperScriptMaterializer</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props"/>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PlatformToolset>v100</PlatformToolset>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
@ -28,19 +28,20 @@
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<UseOfMfc>Dynamic</UseOfMfc>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="Virtools.props" />
|
||||
<Import Project="Virtools.props"/>
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="Virtools.props" />
|
||||
<Import Project="Virtools.props"/>
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Label="UserMacros"/>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(VIRTOOLS_OUTPUT_PATH)</OutDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
@ -62,10 +63,10 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<AdditionalIncludeDirectories>$(VIRTOOLS_HEADER_PATH);$(SQLITE_HEADER_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;$(VIRTOOLS_VER);VIRTOOLS_USER_SDK;_DEBUG;$(BML_SPECIAL_MACRO);VX_MEM_RELEASE;$(VIRTOOLS_BUILD_TYPE);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;$(VIRTOOLS_VER);$(VIRTOOLS_EXTRA_MACRO);$(BML_SPECIAL_MACRO);VX_MEM_RELEASE;$(VIRTOOLS_BUILD_TYPE);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<DisableSpecificWarnings>4819</DisableSpecificWarnings>
|
||||
<DisableSpecificWarnings>4819;4996</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(VIRTOOLS_OUTPUT_PATH)SuperScriptMaterializer.$(VIRTOOLS_BUILD_SUFFIX)</OutputFile>
|
||||
@ -91,9 +92,9 @@
|
||||
<LanguageStandard>Default</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>$(VIRTOOLS_HEADER_PATH);$(SQLITE_HEADER_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;$(VIRTOOLS_VER);VIRTOOLS_USER_SDK;_DEBUG;$(BML_SPECIAL_MACRO);VX_MEM_RELEASE;_RELEASE;$(VIRTOOLS_BUILD_TYPE);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_WINDOWS;_USRDLL;$(VIRTOOLS_VER);$(VIRTOOLS_EXTRA_MACRO);$(BML_SPECIAL_MACRO);VX_MEM_RELEASE;_RELEASE;$(VIRTOOLS_BUILD_TYPE);%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<DisableSpecificWarnings>4819</DisableSpecificWarnings>
|
||||
<DisableSpecificWarnings>4819;4996</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
@ -106,25 +107,27 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="database.h" />
|
||||
<ClInclude Include="env_export.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="script_export.h" />
|
||||
<ClInclude Include="vt_menu.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="database.h"/>
|
||||
<ClInclude Include="env_export.h"/>
|
||||
<ClInclude Include="resource.h"/>
|
||||
<ClInclude Include="script_export.h"/>
|
||||
<ClInclude Include="virtools_compatible.h"/>
|
||||
<ClInclude Include="vt_menu.h"/>
|
||||
<ClInclude Include="stdafx.h"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="database.cpp" />
|
||||
<ClCompile Include="env_export.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="script_export.cpp" />
|
||||
<ClCompile Include="vt_menu.cpp" />
|
||||
<ClCompile Include="vt_player.cpp" />
|
||||
<ClCompile Include="database.cpp"/>
|
||||
<ClCompile Include="env_export.cpp"/>
|
||||
<ClCompile Include="main.cpp"/>
|
||||
<ClCompile Include="script_export.cpp"/>
|
||||
<ClCompile Include="virtools_compatible.cpp"/>
|
||||
<ClCompile Include="vt_menu.cpp"/>
|
||||
<ClCompile Include="vt_player.cpp"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="SuperScriptMaterializer.def" />
|
||||
<None Include="SuperScriptMaterializer.def"/>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -33,6 +33,240 @@
|
||||
<ClInclude Include="vt_menu.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CK2dEntity.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CK3dEntity.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKAll.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKAttributeManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBaseManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBehavior.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBehaviorIO.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBehaviorManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBehaviorPrototype.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBeObject.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKBitmapData.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKCamera.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKCollisionManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKContext.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKDataArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKDef.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKdefines2.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKDependencies.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKEnums.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKError.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKGlobals.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKGroup.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKInputManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKLevel.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKLight.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKMaterial.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKMesh.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKMessage.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKMessageManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKObject.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKObjectArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKObjectDeclaration.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKParameter.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKParameterIn.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKParameterManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKParameterOperation.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKPathManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKPluginManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKRenderContext.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKRenderManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKRenderObject.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKScene.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKSceneObject.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKSound.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKSoundManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKSprite.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKSprite3D.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKSpriteText.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKStateObject.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKTexture.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKTimeManager.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\CKTypes.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\Vx2dVector.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxAllocator.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxColor.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxFrustum.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxMath.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxMathDefines.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxMatrix.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxMutex.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxPlane.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxQuaternion.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxRay.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxRect.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxSphere.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\VxVector.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XBitArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XClassArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XHashFun.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XHashTable.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XObjectArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XSArray.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XSHashTable.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XSmartPtr.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XString.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="D:\BallanceModLoader\virtools\XUtil.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="virtools_compatible.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="database.cpp">
|
||||
@ -53,6 +287,156 @@
|
||||
<ClCompile Include="vt_player.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CK2dEntity.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CK3dEntity.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKAttributeManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBaseManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBehavior.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBehaviorIO.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBehaviorManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBehaviorPrototype.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBeObject.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKBitmapData.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKCamera.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKCollisionManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKContext.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKDataArray.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKGlobals.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKGroup.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKInputManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKLevel.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKLight.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKMaterial.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKMesh.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKMessage.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKMessageManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKObject.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKObjectArray.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKObjectDeclaration.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKParameter.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKParameterIn.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKParameterManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKParameterOperation.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKPathManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKPluginManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKRenderContext.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKRenderManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKRenderObject.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKScene.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKSceneObject.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKSound.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKSoundManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKSprite.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKSprite3D.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKSpriteText.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKStateObject.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKTexture.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\CKTimeManager.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\VxMath.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\VxMatrix.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\VxQuaternion.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="D:\BallanceModLoader\virtools\XString.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="virtools_compatible.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="SuperScriptMaterializer.def">
|
||||
|
@ -416,7 +416,10 @@ void DigParameterData(CKParameterLocal* p, scriptDatabase* db, dbScriptDataStruc
|
||||
}
|
||||
//float
|
||||
if (t == CKPGUID_FLOAT || t == CKPGUID_ANGLE || t == CKPGUID_PERCENTAGE || t == CKPGUID_TIME
|
||||
|| t == CKPGUID_FLOATSLIDER) {
|
||||
#if defined(VIRTOOLS_50) || defined(VIRTOOLS_40) || defined(VIRTOOLS_35)
|
||||
|| t == CKPGUID_FLOATSLIDER
|
||||
#endif
|
||||
) {
|
||||
helper_pDataExport("float-data", *(float*)(p->GetReadDataPtr(false)), db, helper, parents);
|
||||
return;
|
||||
}
|
||||
@ -469,10 +472,11 @@ void DigParameterData(CKParameterLocal* p, scriptDatabase* db, dbScriptDataStruc
|
||||
return;
|
||||
}
|
||||
if (t == CKPGUID_2DCURVE) {
|
||||
CK2dCurve* c;
|
||||
//CK2dCurve* c;
|
||||
CK2dCurve* c = (CK2dCurve*)p->GetReadDataPtr(false);
|
||||
char prefix[128];
|
||||
int endIndex = 0;
|
||||
memcpy(&c, p->GetReadDataPtr(false), sizeof(c));
|
||||
//memcpy(&c, p->GetReadDataPtr(false), sizeof(c));
|
||||
for (int i = 0, cc = c->GetControlPointCount(); i < cc; ++i) {
|
||||
sprintf(prefix, "2dcurve.control_point[%d]", i);
|
||||
endIndex = strlen(prefix);
|
||||
@ -518,7 +522,11 @@ void DigParameterData(CKParameterLocal* p, scriptDatabase* db, dbScriptDataStruc
|
||||
unknowType = TRUE;
|
||||
//if it gets here, we have no idea what it really is. so simply dump it.
|
||||
//buffer-like
|
||||
if (unknowType || t == CKPGUID_VOIDBUF || t == CKPGUID_SHADER || t == CKPGUID_TECHNIQUE || t == CKPGUID_PASS) {
|
||||
if (unknowType || t == CKPGUID_VOIDBUF
|
||||
#if defined(VIRTOOLS_50) || defined(VIRTOOLS_40) || defined(VIRTOOLS_35)
|
||||
|| t == CKPGUID_SHADER || t == CKPGUID_TECHNIQUE || t == CKPGUID_PASS
|
||||
#endif
|
||||
) {
|
||||
//dump data
|
||||
unsigned char* cptr = (unsigned char*)p->GetReadDataPtr(false);
|
||||
char temp[8];
|
||||
|
@ -10,3 +10,7 @@
|
||||
//extern "C" FILE * __cdecl __iob_func(void) { return _iob; }
|
||||
|
||||
#endif
|
||||
|
||||
//void __declspec(noreturn) FAKE_THROW() {
|
||||
// throw "Unimplemented function called.";
|
||||
//}
|
||||
|
@ -3,6 +3,6 @@
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
|
||||
//void __declspec(noreturn) FAKE_THROW();
|
||||
|
||||
#endif
|
@ -9,8 +9,6 @@ void PlayerMain(const char* virtools_composition, const char* script_db_path, co
|
||||
printf("Homepage: https://github.com/yyc12345/SuperScriptMaterializer\n");
|
||||
printf("Report bug: https://github.com/yyc12345/SuperScriptMaterializer/issues\n");
|
||||
|
||||
printf("Parsing %s...\n", virtools_composition);
|
||||
|
||||
// ====================== init ck2 engine
|
||||
CommonAssert(!CKStartUp(), "CKStartUp Error");
|
||||
CKPluginManager* pluginManager = CKGetPluginManager();
|
||||
@ -30,6 +28,8 @@ void PlayerMain(const char* virtools_composition, const char* script_db_path, co
|
||||
#if defined(_RELEASE)
|
||||
try {
|
||||
#endif
|
||||
printf("Parsing %s...\n", virtools_composition);
|
||||
|
||||
// ====================== do database export
|
||||
// define and init
|
||||
scriptDatabase* _script_db = new scriptDatabase();
|
||||
@ -64,6 +64,8 @@ void PlayerMain(const char* virtools_composition, const char* script_db_path, co
|
||||
delete _env_helper;
|
||||
delete _env_db;
|
||||
|
||||
printf("Done!");
|
||||
|
||||
#if defined(_RELEASE)
|
||||
} catch (const std::exception & e) {
|
||||
std::string errstr;
|
||||
@ -76,11 +78,17 @@ void PlayerMain(const char* virtools_composition, const char* script_db_path, co
|
||||
|
||||
// ====================== free resources and shutdown engine
|
||||
DeleteCKObjectArray(array);
|
||||
context->Reset();
|
||||
context->ClearAll();
|
||||
|
||||
// todo: Virtools 4.0 standalone version throw exception in there, but i don't knwo why
|
||||
// but it doesn't affect database export, perhaps
|
||||
CKCloseContext(context);
|
||||
|
||||
CKShutdown();
|
||||
|
||||
printf("Done!");
|
||||
// todo: Virtools 2.5 standalone version throw exception in there, but i don't knwo why
|
||||
// but it doesn't affect database export, perhaps
|
||||
}
|
||||
|
||||
void CommonAssert(BOOL condition, const char* desc) {
|
||||
|
@ -20,13 +20,28 @@ virtools_attach_ref_plugin_dict = {
|
||||
"50": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib"
|
||||
}
|
||||
virtools_attach_ref_standalone_dict = {
|
||||
"21": "vxmath.lib;ck2.lib",
|
||||
"25": "vxmath.lib;ck2.lib",
|
||||
"21": "",
|
||||
"25": "VxMath.lib;CK2.lib",
|
||||
"35": "vxmath.lib;ck2.lib",
|
||||
"40": "vxmath.lib;ck2.lib",
|
||||
"50": "vxmath.lib;ck2.lib"
|
||||
}
|
||||
|
||||
virtools_extra_macro_plugin_dict = {
|
||||
"21": "",
|
||||
"25": "",
|
||||
"35": "_CRT_SECURE_NO_WARNINGS",
|
||||
"40": "_CRT_SECURE_NO_WARNINGS",
|
||||
"50": ""
|
||||
}
|
||||
virtools_extra_macro_standalone_dict = {
|
||||
"21": "_DEBUG",
|
||||
"25": "_CRT_SECURE_NO_WARNINGS;_DEBUG",
|
||||
"35": "_CRT_SECURE_NO_WARNINGS;_DEBUG",
|
||||
"40": "_CRT_SECURE_NO_WARNINGS;_DEBUG",
|
||||
"50": "VIRTOOLS_USER_SDK;_DEBUG"
|
||||
}
|
||||
|
||||
executable_virtools = {
|
||||
"21": "Dev.exe",
|
||||
"25": "Dev.exe",
|
||||
@ -131,6 +146,7 @@ if input_build_type == build_type_plugin:
|
||||
virtools_debug_target = os.path.join(input_virtools_root_path, executable_virtools[input_virtools_version])
|
||||
virtools_output_path = os.path.join(input_virtools_root_path, 'InterfacePlugins')
|
||||
virtools_attach_ref = virtools_attach_ref_plugin_dict[input_virtools_version]
|
||||
virtools_extra_macro = virtools_extra_macro_plugin_dict[input_virtools_version]
|
||||
elif input_build_type == build_type_standalone:
|
||||
virtools_build_type = 'VIRTOOLS_STANDALONE'
|
||||
virtools_build_suffix = 'exe'
|
||||
@ -139,6 +155,7 @@ elif input_build_type == build_type_standalone:
|
||||
virtools_debug_target = os.path.join(input_virtools_root_path, 'SuperScriptMaterializer.exe')
|
||||
virtools_output_path = input_virtools_root_path
|
||||
virtools_attach_ref = virtools_attach_ref_standalone_dict[input_virtools_version]
|
||||
virtools_extra_macro = virtools_extra_macro_standalone_dict[input_virtools_version]
|
||||
|
||||
# make sure the last char of output_path is slash
|
||||
if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/':
|
||||
@ -147,13 +164,18 @@ if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/':
|
||||
# in virtools 2.1, we use bml, so we need add bml macro and set virtools header and virtools lib to blank
|
||||
# because all virtools file have been imported in project
|
||||
if input_virtools_version == '21':
|
||||
virtools_header_path = ''
|
||||
virtools_lib_path = ''
|
||||
bml_special_macro = 'BML_EXPORT='
|
||||
virtools_header_path = os.path.join(input_bml_path, 'virtools')
|
||||
virtools_lib_path = ''
|
||||
else:
|
||||
virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes')
|
||||
virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release')
|
||||
bml_special_macro = ''
|
||||
if input_virtools_version == '25':
|
||||
virtools_header_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Includes')
|
||||
virtools_lib_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Lib')
|
||||
else:
|
||||
virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes')
|
||||
virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release')
|
||||
|
||||
|
||||
# ======================== create document
|
||||
|
||||
@ -167,6 +189,8 @@ cache.setAttribute('Label', 'PropertySheets')
|
||||
root.appendChild(cache)
|
||||
|
||||
# ======================== write build type
|
||||
# due to build chain v100 shit design, this configuration onlt can be modified in .vcxproj
|
||||
'''
|
||||
for bt in ('Debug', 'Release'):
|
||||
node_build_type = dom.createElement('PropertyGroup')
|
||||
node_build_type.setAttribute('Label', 'Configuration')
|
||||
@ -178,6 +202,7 @@ for bt in ('Debug', 'Release'):
|
||||
node_configuration_type.appendChild(dom.createTextNode('DynamicLibrary'))
|
||||
node_build_type.appendChild(node_configuration_type)
|
||||
root.appendChild(node_build_type)
|
||||
'''
|
||||
|
||||
# ======================== write subsystem
|
||||
for bt in ('Debug', 'Release'):
|
||||
@ -225,6 +250,7 @@ write_macro(dom, node_property_group, node_item_group, 'BML_SPECIAL_MACRO', bml_
|
||||
write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_ATTACH_REF', virtools_attach_ref)
|
||||
write_macro(dom, node_property_group, node_item_group, 'SQLITE_ATTACH_REF', sqlite_attach_ref)
|
||||
write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_MODULE_DEFINE', virtools_module_define)
|
||||
write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_EXTRA_MACRO', virtools_extra_macro)
|
||||
|
||||
# ======================== write extra compile
|
||||
|
||||
@ -244,4 +270,31 @@ if input_virtools_version == '21':
|
||||
with open('./SuperScriptMaterializer/Virtools.props', 'w', encoding='utf-8') as f:
|
||||
dom.writexml(f, addindent='\t', newl='\n', encoding='utf-8')
|
||||
|
||||
# ======================== modify .vcxproj
|
||||
# due to build chain v100 shit design, this configuration onlt can be modified in .vcxproj
|
||||
if input_build_type == build_type_standalone:
|
||||
vcxproj_build_type = 'Application'
|
||||
elif input_build_type == build_type_plugin:
|
||||
vcxproj_build_type = 'DynamicLibrary'
|
||||
|
||||
vcxproj = minidom.parse('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj')
|
||||
node_project = vcxproj.documentElement
|
||||
for item in node_project.getElementsByTagName('PropertyGroup'):
|
||||
attr_label = item.getAttribute('Label')
|
||||
attr_condition = item.getAttribute('Condition')
|
||||
if attr_label == 'Configuration' and (attr_condition == "'$(Configuration)|$(Platform)'=='Debug|Win32'" or attr_condition == "'$(Configuration)|$(Platform)'=='Release|Win32'"):
|
||||
# valid node
|
||||
node_cfg_type = item.getElementsByTagName('ConfigurationType')
|
||||
if len(node_cfg_type) != 0:
|
||||
# have node, change it
|
||||
node_cfg_type[0].childNodes[0].nodeValue = vcxproj_build_type
|
||||
else:
|
||||
# don't have node, add one
|
||||
node_cfg_type = vcxproj.createElement('ConfigurationType')
|
||||
node_cfg_type.appendChild(vcxproj.createTextNode(vcxproj_build_type))
|
||||
item.appendChild(node_cfg_type)
|
||||
|
||||
with open('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj', 'w', encoding='utf-8') as f:
|
||||
vcxproj.writexml(f, encoding='utf-8')
|
||||
|
||||
print("OK!")
|
||||
|
Loading…
Reference in New Issue
Block a user