refactor: add a dialog for choosing export encoding
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@@ -1,5 +1,6 @@
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#include "PluginMain.hpp"
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#include "ExportCore.hpp"
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#include "ExportDialog.hpp"
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namespace VSW::Materializer::PluginMain {
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@@ -11,21 +12,34 @@ namespace VSW::Materializer::PluginMain {
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static void PluginMenuCallback(int command_id) {
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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CKContext* ctx = g_Plugininterface->GetCKContext();
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switch (command_id) {
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case 0:
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{
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MessageBoxW(nullptr, L"Work in Progress", L"WIP", MB_ICONINFORMATION + MB_OK);
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ExportDialog dialog;
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dialog.SetInitialDatabaseType(ExportDialog::InitialDatabaseType::Script);
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if (dialog.DoModal() == IDOK) {
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ExportScript::Export(ctx, dialog.GetDatabaseFileResult(), dialog.GetEncodingResult());
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}
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break;
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}
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case 1:
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{
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MessageBoxW(nullptr, L"Work in Progress", L"WIP", MB_ICONINFORMATION + MB_OK);
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ExportDialog dialog;
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dialog.SetInitialDatabaseType(ExportDialog::InitialDatabaseType::Document);
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if (dialog.DoModal() == IDOK) {
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ExportDocument::Export(ctx, dialog.GetDatabaseFileResult(), dialog.GetEncodingResult());
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}
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break;
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}
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case 2:
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{
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MessageBoxW(nullptr, L"Work in Progress", L"WIP", MB_ICONINFORMATION + MB_OK);
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ExportDialog dialog;
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dialog.SetInitialDatabaseType(ExportDialog::InitialDatabaseType::Environment);
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if (dialog.DoModal() == IDOK) {
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ExportEnvironment::Export(ctx, dialog.GetDatabaseFileResult(), dialog.GetEncodingResult());
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}
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break;
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}
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case 3:
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