import VSProp import os import sys # =========== check work dir =========== if not os.path.isfile(os.path.join(os.getcwd(), 'README.md')): print('Error! Please run this script at the root of this repository.') sys.exit(1) # =========== const define =========== build_type_standalone = "standalone" build_type_plugin = "plugin" valid_build_type = ( build_type_standalone, build_type_plugin ) virtools_attached_lib_plugin_dict = { "21": "", "25": "", "35": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib", "40": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib", "50": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib" } virtools_attached_lib_standalone_dict = { "21": "VxMath.lib;CK2.lib", "25": "VxMath.lib;CK2.lib", "35": "vxmath.lib;ck2.lib", "40": "vxmath.lib;ck2.lib", "50": "vxmath.lib;ck2.lib" } virtools_gp_static_proj = 'GPVirtoolsStatic' virtools_std_macro_plugin_dict = { "21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE", "25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE", "35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE", "40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE", "50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" } virtools_std_macro_standalone_dict = { "21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG", "25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG", "35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG", "40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG", "50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;VIRTOOLS_USER_SDK;_DEBUG" } executable_virtools = { "21": "Dev.exe", "25": "Dev.exe", "35": "devr.exe", "40": "devr.exe", "50": "devr.exe" } valid_virtools_standalone_ver = ( "21", "25", "35", "40", "50" ) valid_virtools_plugin_ver = ( "35", "40", "50" ) valid_vt21_reverse_work_type = ( 'gamepiaynmo', 'doyagu' ) # =========== assist func =========== def get_executable_virtools(vt_ver): if vt_ver == '21': return 'Dev.exe' elif vt_ver == '25': return 'Dev.exe' elif vt_ver == '35': return 'devr.exe' elif vt_ver == '40': return 'devr.exe' elif vt_ver == '50': return 'devr.exe' # =========== requirement get =========== # get basic cfg, such as build type, and vt version while True: input_build_type = input('Choose build type(plugin, standalone): ') if input_build_type not in valid_build_type: print("Invalid build type!") else: break valid_vtver_for_this_type = valid_virtools_plugin_ver if input_build_type == build_type_plugin else valid_virtools_standalone_ver while True: input_virtools_version = input('Choose virtools version({}): '.format(', '.join(valid_vtver_for_this_type))) if input_virtools_version not in valid_vtver_for_this_type: print("Invalid virtools version!") else: break # collect sqlite library data while True: input_sqlite_header_path = input('SQLite header folder path: ') if not os.path.isdir(input_sqlite_header_path): print("Invalid SQLite header folder!") else: break while True: input_sqlite_lib_path = input('SQLite lib file path: ') if not os.path.isfile(input_sqlite_lib_path): print("Invalid SQLite lib file!") else: break # collect virtools sdk data if input_virtools_version != '21': # if we do not use virtools 21, we order get original virtools SDK while True: input_virtools_root_path = input('Virtools root path: ') if not os.path.isdir(input_virtools_root_path): print("Invalid virtools root path!") else: break else: # if we are in virtools 21 environment, we have 2 choose aboud used virtools sdk # one is gamepiaynmo and another one is doyagu # allow user choose a proper one from them and input their corresponding path about cloned repository. # also order a proper runtime environment for debug while True: input_vt21_reverse_work_type = input('Choose Virtools 2.1 reverse work source(gamepiaynmo, doyagu): ') if input_vt21_reverse_work_type not in valid_vt21_reverse_work_type: print("Invalid Virtools 2.1 reverse work source!") else: break while True: input_vt21_reverse_work_path = input('Virtools 2.1 reverse work root path: ') if not os.path.isdir(input_vt21_reverse_work_path): print("Invalid Virtools 2.1 reverse work root path!") else: break while True: input_vt21_runtime_path = input('Virtools 2.1 runtime path: ') if not os.path.isdir(input_vt21_runtime_path): print("Invalid Virtools 2.1 runtime path!") else: break # =========== construct some path =========== # build sqlite related data sqlite_header_path = input_sqlite_header_path (sqlite_lib_path, sqlite_lib_filename) = os.path.split(input_sqlite_lib_path) # virtools version macro virtools_ver = 'VIRTOOLS_' + input_virtools_version # build type macro, and some essential build macros, linked lib if input_build_type == build_type_plugin: virtools_build_type = 'VIRTOOLS_PLUGIN' virtools_build_suffix = 'dll' virtools_module_define = 'SuperScriptMaterializer.def' virtools_std_macro = virtools_std_macro_plugin_dict[input_virtools_version] virtools_attached_lib = virtools_attached_lib_plugin_dict[input_virtools_version] elif input_build_type == build_type_standalone: virtools_build_type = 'VIRTOOLS_STANDALONE' virtools_build_suffix = 'exe' virtools_module_define = '' virtools_std_macro = virtools_std_macro_standalone_dict[input_virtools_version] # gamepiaynmo linked lib need special lib name if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo': virtools_attached_lib = virtools_gp_static_proj + '.lib' else: virtools_attached_lib = virtools_attached_lib_standalone_dict[input_virtools_version] # debug configuration and output path if input_virtools_version == '21': # virtools 21 onlt allow standalone build type # we copy it and specific some field virtools_debug_root = input_vt21_runtime_path virtools_debug_commandline = 'test.nmo test_script.db test_env.db' virtools_debug_target = os.path.join(input_vt21_runtime_path, 'SuperScriptMaterializer.exe') virtools_output_path = input_vt21_runtime_path else: # in original virtools sdk environment # output file according to build type virtools_debug_root = input_virtools_root_path if input_build_type == build_type_plugin: virtools_debug_commandline = '' virtools_debug_target = os.path.join(input_virtools_root_path, executable_virtools[input_virtools_version]) virtools_output_path = os.path.join(input_virtools_root_path, 'InterfacePlugins') else: virtools_debug_commandline = 'test.nmo test_script.db test_env.db' virtools_debug_target = os.path.join(input_virtools_root_path, 'SuperScriptMaterializer.exe') virtools_output_path = input_virtools_root_path # make sure the last char of output_path is slash if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/': virtools_output_path = virtools_output_path + '\\' # virtools compile and link options # we need do different strategy for virtools 2.1 and anything else virtools version if input_virtools_version == '21': # the reverse work of doyagu and gamepiaynmo is different, so we need to # use them differently if input_vt21_reverse_work_type == 'doyagu': # doyagu do not need any extra macro virtools_extra_macro = '' virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'Include') virtools_lib_path = os.path.join(input_vt21_reverse_work_path, 'Lib') else: # gamepiaynmo need a special macro but his proj do not need any link, # instead, we need compile it fully which will be implemented in following code virtools_extra_macro = 'BML_EXPORT=' virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'virtools') virtools_lib_path = '$(SolutionDir)out\\$(Platform)\\$(Configuration)\\' + virtools_gp_static_proj else: virtools_extra_macro = '' if input_virtools_version == '25': virtools_header_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Includes') virtools_lib_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Lib') else: virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes') virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release') # =========== create props =========== props = VSProp.VSPropWriter() vcxproj = VSProp.VSVcxprojModifier('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj') # write build type if input_build_type == build_type_standalone: vcxproj.SetBuildType(vcxproj.BUILDTYPE_EXE) elif input_build_type == build_type_plugin: vcxproj.SetBuildType(vcxproj.BUILDTYPE_DLL) # write subsystem if input_build_type == build_type_standalone: props.SetSubSystem(props.SUBSYSTEM_CON); elif input_build_type == build_type_plugin: props.SetSubSystem(props.SUBSYSTEM_WIN) # write macro and misc # build type distinguish macro props.AddMacro('VIRTOOLS_VER', virtools_ver) props.AddMacro('VIRTOOLS_BUILD_TYPE', virtools_build_type) # header and libs props.AddMacro('VIRTOOLS_HEADER_PATH', virtools_header_path) props.AddMacro('VIRTOOLS_LIB_PATH', virtools_lib_path) props.AddMacro('VIRTOOLS_LIB_FILENAME', virtools_attached_lib) props.AddMacro('SQLITE_HEADER_PATH', sqlite_header_path) props.AddMacro('SQLITE_LIB_PATH', sqlite_lib_path) props.AddMacro('SQLITE_LIB_FILENAME', sqlite_lib_filename) # output and debug props.AddMacro('VIRTOOLS_OUTPUT_PATH', virtools_output_path) props.AddMacro('VIRTOOLS_DEBUG_TARGET', virtools_debug_target) props.AddMacro('VIRTOOLS_DEBUG_ROOT', virtools_debug_root) props.AddMacro('VIRTOOLS_DEBUG_COMMANDLINE', virtools_debug_commandline) # essential build macro props.AddMacro('VIRTOOLS_STD_MACRO', virtools_std_macro) props.AddMacro('VIRTOOLS_EXTRA_MACRO', virtools_extra_macro) # misc macro props.AddMacro('VIRTOOLS_BUILD_SUFFIX', virtools_build_suffix) props.AddMacro('VIRTOOLS_MODULE_DEFINE', virtools_module_define) # output props.Write2File('./SuperScriptMaterializer/Virtools.props') vcxproj.Write2File() # =========== create vt21 props =========== # if we are using virtools 2.1. and we use gamepiaynmo as our # reverse library. we need enable project GPVirtoolsStatic and # add some macro for it if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo': gp_props = VSProp.VSPropWriter() gp_props.AddMacro('BML_REPOSITORY', input_vt21_reverse_work_path) gp_props.Write2File('./GPVirtoolsStatic/Virtools.props') print("OK!")