SuperScriptMaterializer/MkMtlCfg.py
2023-02-19 11:49:25 +08:00

284 lines
11 KiB
Python

import Scripts.VSProp as VSProp
import os
import sys
# ======================== const define
build_type_standalone = "standalone"
build_type_plugin = "plugin"
valid_build_type = (
build_type_standalone,
build_type_plugin
)
virtools_attached_lib_plugin_dict = {
"21": "",
"25": "",
"35": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
"40": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
"50": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib"
}
virtools_attached_lib_standalone_dict = {
"21": "VxMath.lib;CK2.lib",
"25": "VxMath.lib;CK2.lib",
"35": "vxmath.lib;ck2.lib",
"40": "vxmath.lib;ck2.lib",
"50": "vxmath.lib;ck2.lib"
}
virtools_gp_static_proj = 'GPVirtoolsStatic'
virtools_std_macro_plugin_dict = {
"21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
"25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
"35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
"40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
"50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE"
}
virtools_std_macro_standalone_dict = {
"21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
"25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
"35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
"40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
"50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;VIRTOOLS_USER_SDK;_DEBUG"
}
executable_virtools = {
"21": "Dev.exe",
"25": "Dev.exe",
"35": "devr.exe",
"40": "devr.exe",
"50": "devr.exe"
}
valid_virtools_standalone_ver = (
"21",
"25",
"35",
"40",
"50"
)
valid_virtools_plugin_ver = (
"35",
"40",
"50"
)
valid_vt21_reverse_work_type = (
'gamepiaynmo',
'doyagu'
)
# ======================== assist func
def get_executable_virtools(vt_ver):
if vt_ver == '21':
return 'Dev.exe'
elif vt_ver == '25':
return 'Dev.exe'
elif vt_ver == '35':
return 'devr.exe'
elif vt_ver == '40':
return 'devr.exe'
elif vt_ver == '50':
return 'devr.exe'
# ======================== requirement get
# get basic cfg, such as build type, and vt version
while True:
input_build_type = input('Choose build type(plugin, standalone): ')
if input_build_type not in valid_build_type:
print("Invalid build type!")
else:
break
valid_vtver_for_this_type = valid_virtools_plugin_ver if input_build_type == build_type_plugin else valid_virtools_standalone_ver
while True:
input_virtools_version = input('Choose virtools version({}): '.format(', '.join(valid_vtver_for_this_type)))
if input_virtools_version not in valid_vtver_for_this_type:
print("Invalid virtools version!")
else:
break
# collect sqlite library data
while True:
input_sqlite_header_path = input('SQLite header folder path: ')
if not os.path.isdir(input_sqlite_header_path):
print("Invalid SQLite header folder!")
else:
break
while True:
input_sqlite_lib_path = input('SQLite lib file path: ')
if not os.path.isfile(input_sqlite_lib_path):
print("Invalid SQLite lib file!")
else:
break
# collect virtools sdk data
if input_virtools_version != '21':
# if we do not use virtools 21, we order get original virtools SDK
while True:
input_virtools_root_path = input('Virtools root path: ')
if not os.path.isdir(input_virtools_root_path):
print("Invalid virtools root path!")
else:
break
else:
# if we are in virtools 21 environment, we have 2 choose aboud used virtools sdk
# one is gamepiaynmo and another one is doyagu
# allow user choose a proper one from them and input their corresponding path about cloned repository.
# also order a proper runtime environment for debug
while True:
input_vt21_reverse_work_type = input('Choose Virtools 2.1 reverse work source(gamepiaynmo, doyagu): ')
if input_vt21_reverse_work_type not in valid_vt21_reverse_work_type:
print("Invalid Virtools 2.1 reverse work source!")
else:
break
while True:
input_vt21_reverse_work_path = input('Virtools 2.1 reverse work root path: ')
if not os.path.isdir(input_vt21_reverse_work_path):
print("Invalid Virtools 2.1 reverse work root path!")
else:
break
while True:
input_vt21_runtime_path = input('Virtools 2.1 runtime path: ')
if not os.path.isdir(input_vt21_runtime_path):
print("Invalid Virtools 2.1 runtime path!")
else:
break
# ======================== construct some path
# .......todo
# build sqlite related data
sqlite_header_path = input_sqlite_header_path
(sqlite_lib_path, sqlite_lib_filename) = os.path.split(input_sqlite_lib_path)
# virtools version macro
virtools_ver = 'VIRTOOLS_' + input_virtools_version
# build type macro, and some essential build macros, linked lib
if input_build_type == build_type_plugin:
virtools_build_type = 'VIRTOOLS_PLUGIN'
virtools_build_suffix = 'dll'
virtools_module_define = 'SuperScriptMaterializer.def'
virtools_std_macro = virtools_std_macro_plugin_dict[input_virtools_version]
virtools_attached_lib = virtools_attached_lib_plugin_dict[input_virtools_version]
elif input_build_type == build_type_standalone:
virtools_build_type = 'VIRTOOLS_STANDALONE'
virtools_build_suffix = 'exe'
virtools_module_define = ''
virtools_std_macro = virtools_std_macro_standalone_dict[input_virtools_version]
# gamepiaynmo linked lib need special lib name
if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
virtools_attached_lib = virtools_gp_static_proj + '.lib'
else:
virtools_attached_lib = virtools_attached_lib_standalone_dict[input_virtools_version]
# debug configuration and output path
if input_virtools_version == '21':
# virtools 21 onlt allow standalone build type
# we copy it and specific some field
virtools_debug_root = input_vt21_runtime_path
virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
virtools_debug_target = os.path.join(input_vt21_runtime_path, 'SuperScriptMaterializer.exe')
virtools_output_path = input_vt21_runtime_path
else:
# in original virtools sdk environment
# output file according to build type
virtools_debug_root = input_virtools_root_path
if input_build_type == build_type_plugin:
virtools_debug_commandline = ''
virtools_debug_target = os.path.join(input_virtools_root_path, executable_virtools[input_virtools_version])
virtools_output_path = os.path.join(input_virtools_root_path, 'InterfacePlugins')
else:
virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
virtools_debug_target = os.path.join(input_virtools_root_path, 'SuperScriptMaterializer.exe')
virtools_output_path = input_virtools_root_path
# make sure the last char of output_path is slash
if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/':
virtools_output_path = virtools_output_path + '\\'
# virtools compile and link options
# we need do different strategy for virtools 2.1 and anything else virtools version
if input_virtools_version == '21':
# the reverse work of doyagu and gamepiaynmo is different, so we need to
# use them differently
if input_vt21_reverse_work_type == 'doyagu':
# doyagu do not need any extra macro
virtools_extra_macro = ''
virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'Include')
virtools_lib_path = os.path.join(input_vt21_reverse_work_path, 'Lib')
else:
# gamepiaynmo need a special macro but his proj do not need any link,
# instead, we need compile it fully which will be implemented in following code
virtools_extra_macro = 'BML_EXPORT='
virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'virtools')
virtools_lib_path = '$(SolutionDir)out\\$(Platform)\\$(Configuration)\\' + virtools_gp_static_proj
else:
virtools_extra_macro = ''
if input_virtools_version == '25':
virtools_header_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Includes')
virtools_lib_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Lib')
else:
virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes')
virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release')
# ======================== create props
props = VSProp.VSPropWriter()
vcxproj = VSProp.VSVcxprojModifier('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj')
# write build type
if input_build_type == build_type_standalone:
vcxproj.SetBuildType(vcxproj.BUILDTYPE_EXE)
elif input_build_type == build_type_plugin:
vcxproj.SetBuildType(vcxproj.BUILDTYPE_DLL)
# write subsystem
if input_build_type == build_type_standalone:
props.SetSubSystem(props.SUBSYSTEM_CON);
elif input_build_type == build_type_plugin:
props.SetSubSystem(props.SUBSYSTEM_WIN)
# write macro and misc
# build type distinguish macro
props.AddMacro('VIRTOOLS_VER', virtools_ver)
props.AddMacro('VIRTOOLS_BUILD_TYPE', virtools_build_type)
# header and libs
props.AddMacro('VIRTOOLS_HEADER_PATH', virtools_header_path)
props.AddMacro('VIRTOOLS_LIB_PATH', virtools_lib_path)
props.AddMacro('VIRTOOLS_LIB_FILENAME', virtools_attached_lib)
props.AddMacro('SQLITE_HEADER_PATH', sqlite_header_path)
props.AddMacro('SQLITE_LIB_PATH', sqlite_lib_path)
props.AddMacro('SQLITE_LIB_FILENAME', sqlite_lib_filename)
# output and debug
props.AddMacro('VIRTOOLS_OUTPUT_PATH', virtools_output_path)
props.AddMacro('VIRTOOLS_DEBUG_TARGET', virtools_debug_target)
props.AddMacro('VIRTOOLS_DEBUG_ROOT', virtools_debug_root)
props.AddMacro('VIRTOOLS_DEBUG_COMMANDLINE', virtools_debug_commandline)
# essential build macro
props.AddMacro('VIRTOOLS_STD_MACRO', virtools_std_macro)
props.AddMacro('VIRTOOLS_EXTRA_MACRO', virtools_extra_macro)
# misc macro
props.AddMacro('VIRTOOLS_BUILD_SUFFIX', virtools_build_suffix)
props.AddMacro('VIRTOOLS_MODULE_DEFINE', virtools_module_define)
# output
props.Write2File('./SuperScriptMaterializer/Virtools.props')
vcxproj.Write2File()
# ======================== create vt21 props
# if we are using virtools 2.1. and we use gamepiaynmo as our
# reverse library. we need enable project GPVirtoolsStatic and
# add some macro for it
if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
gp_props = VSProp.VSPropWriter()
gp_props.AddMacro('BML_REPOSITORY', input_vt21_reverse_work_path)
gp_props.Write2File('./GPVirtoolsStatic/Virtools.props')
print("OK!")