284 lines
11 KiB
Python
284 lines
11 KiB
Python
import Scripts.VSProp as VSProp
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import os
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import sys
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# ======================== const define
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build_type_standalone = "standalone"
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build_type_plugin = "plugin"
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valid_build_type = (
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build_type_standalone,
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build_type_plugin
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)
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virtools_attached_lib_plugin_dict = {
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"21": "",
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"25": "",
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"35": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
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"40": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
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"50": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib"
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}
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virtools_attached_lib_standalone_dict = {
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"21": "VxMath.lib;CK2.lib",
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"25": "VxMath.lib;CK2.lib",
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"35": "vxmath.lib;ck2.lib",
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"40": "vxmath.lib;ck2.lib",
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"50": "vxmath.lib;ck2.lib"
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}
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virtools_gp_static_proj = 'GPVirtoolsStatic'
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virtools_std_macro_plugin_dict = {
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"21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE",
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"50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE"
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}
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virtools_std_macro_standalone_dict = {
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"21": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"25": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"35": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"40": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG",
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"50": "_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;VIRTOOLS_USER_SDK;_DEBUG"
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}
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executable_virtools = {
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"21": "Dev.exe",
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"25": "Dev.exe",
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"35": "devr.exe",
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"40": "devr.exe",
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"50": "devr.exe"
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}
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valid_virtools_standalone_ver = (
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"21",
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"25",
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"35",
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"40",
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"50"
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)
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valid_virtools_plugin_ver = (
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"35",
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"40",
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"50"
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)
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valid_vt21_reverse_work_type = (
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'gamepiaynmo',
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'doyagu'
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)
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# ======================== assist func
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def get_executable_virtools(vt_ver):
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if vt_ver == '21':
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return 'Dev.exe'
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elif vt_ver == '25':
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return 'Dev.exe'
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elif vt_ver == '35':
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return 'devr.exe'
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elif vt_ver == '40':
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return 'devr.exe'
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elif vt_ver == '50':
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return 'devr.exe'
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# ======================== requirement get
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# get basic cfg, such as build type, and vt version
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while True:
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input_build_type = input('Choose build type(plugin, standalone): ')
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if input_build_type not in valid_build_type:
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print("Invalid build type!")
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else:
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break
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valid_vtver_for_this_type = valid_virtools_plugin_ver if input_build_type == build_type_plugin else valid_virtools_standalone_ver
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while True:
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input_virtools_version = input('Choose virtools version({}): '.format(', '.join(valid_vtver_for_this_type)))
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if input_virtools_version not in valid_vtver_for_this_type:
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print("Invalid virtools version!")
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else:
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break
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# collect sqlite library data
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while True:
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input_sqlite_header_path = input('SQLite header folder path: ')
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if not os.path.isdir(input_sqlite_header_path):
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print("Invalid SQLite header folder!")
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else:
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break
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while True:
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input_sqlite_lib_path = input('SQLite lib file path: ')
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if not os.path.isfile(input_sqlite_lib_path):
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print("Invalid SQLite lib file!")
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else:
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break
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# collect virtools sdk data
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if input_virtools_version != '21':
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# if we do not use virtools 21, we order get original virtools SDK
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while True:
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input_virtools_root_path = input('Virtools root path: ')
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if not os.path.isdir(input_virtools_root_path):
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print("Invalid virtools root path!")
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else:
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break
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else:
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# if we are in virtools 21 environment, we have 2 choose aboud used virtools sdk
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# one is gamepiaynmo and another one is doyagu
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# allow user choose a proper one from them and input their corresponding path about cloned repository.
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# also order a proper runtime environment for debug
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while True:
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input_vt21_reverse_work_type = input('Choose Virtools 2.1 reverse work source(gamepiaynmo, doyagu): ')
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if input_vt21_reverse_work_type not in valid_vt21_reverse_work_type:
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print("Invalid Virtools 2.1 reverse work source!")
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else:
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break
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while True:
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input_vt21_reverse_work_path = input('Virtools 2.1 reverse work root path: ')
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if not os.path.isdir(input_vt21_reverse_work_path):
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print("Invalid Virtools 2.1 reverse work root path!")
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else:
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break
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while True:
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input_vt21_runtime_path = input('Virtools 2.1 runtime path: ')
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if not os.path.isdir(input_vt21_runtime_path):
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print("Invalid Virtools 2.1 runtime path!")
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else:
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break
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# ======================== construct some path
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# .......todo
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# build sqlite related data
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sqlite_header_path = input_sqlite_header_path
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(sqlite_lib_path, sqlite_lib_filename) = os.path.split(input_sqlite_lib_path)
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# virtools version macro
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virtools_ver = 'VIRTOOLS_' + input_virtools_version
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# build type macro, and some essential build macros, linked lib
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if input_build_type == build_type_plugin:
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virtools_build_type = 'VIRTOOLS_PLUGIN'
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virtools_build_suffix = 'dll'
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virtools_module_define = 'SuperScriptMaterializer.def'
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virtools_std_macro = virtools_std_macro_plugin_dict[input_virtools_version]
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virtools_attached_lib = virtools_attached_lib_plugin_dict[input_virtools_version]
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elif input_build_type == build_type_standalone:
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virtools_build_type = 'VIRTOOLS_STANDALONE'
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virtools_build_suffix = 'exe'
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virtools_module_define = ''
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virtools_std_macro = virtools_std_macro_standalone_dict[input_virtools_version]
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# gamepiaynmo linked lib need special lib name
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if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
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virtools_attached_lib = virtools_gp_static_proj + '.lib'
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else:
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virtools_attached_lib = virtools_attached_lib_standalone_dict[input_virtools_version]
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# debug configuration and output path
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if input_virtools_version == '21':
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# virtools 21 onlt allow standalone build type
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# we copy it and specific some field
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virtools_debug_root = input_vt21_runtime_path
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virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
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virtools_debug_target = os.path.join(input_vt21_runtime_path, 'SuperScriptMaterializer.exe')
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virtools_output_path = input_vt21_runtime_path
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else:
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# in original virtools sdk environment
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# output file according to build type
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virtools_debug_root = input_virtools_root_path
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if input_build_type == build_type_plugin:
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virtools_debug_commandline = ''
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virtools_debug_target = os.path.join(input_virtools_root_path, executable_virtools[input_virtools_version])
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virtools_output_path = os.path.join(input_virtools_root_path, 'InterfacePlugins')
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else:
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virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
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virtools_debug_target = os.path.join(input_virtools_root_path, 'SuperScriptMaterializer.exe')
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virtools_output_path = input_virtools_root_path
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# make sure the last char of output_path is slash
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if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/':
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virtools_output_path = virtools_output_path + '\\'
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# virtools compile and link options
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# we need do different strategy for virtools 2.1 and anything else virtools version
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if input_virtools_version == '21':
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# the reverse work of doyagu and gamepiaynmo is different, so we need to
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# use them differently
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if input_vt21_reverse_work_type == 'doyagu':
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# doyagu do not need any extra macro
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virtools_extra_macro = ''
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virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'Include')
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virtools_lib_path = os.path.join(input_vt21_reverse_work_path, 'Lib')
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else:
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# gamepiaynmo need a special macro but his proj do not need any link,
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# instead, we need compile it fully which will be implemented in following code
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virtools_extra_macro = 'BML_EXPORT='
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virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'virtools')
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virtools_lib_path = '$(SolutionDir)out\\$(Platform)\\$(Configuration)\\' + virtools_gp_static_proj
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else:
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virtools_extra_macro = ''
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if input_virtools_version == '25':
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virtools_header_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Includes')
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virtools_lib_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Lib')
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else:
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virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes')
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virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release')
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# ======================== create props
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props = VSProp.VSPropWriter()
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vcxproj = VSProp.VSVcxprojModifier('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj')
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# write build type
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if input_build_type == build_type_standalone:
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vcxproj.SetBuildType(vcxproj.BUILDTYPE_EXE)
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elif input_build_type == build_type_plugin:
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vcxproj.SetBuildType(vcxproj.BUILDTYPE_DLL)
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# write subsystem
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if input_build_type == build_type_standalone:
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props.SetSubSystem(props.SUBSYSTEM_CON);
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elif input_build_type == build_type_plugin:
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props.SetSubSystem(props.SUBSYSTEM_WIN)
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# write macro and misc
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# build type distinguish macro
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props.AddMacro('VIRTOOLS_VER', virtools_ver)
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props.AddMacro('VIRTOOLS_BUILD_TYPE', virtools_build_type)
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# header and libs
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props.AddMacro('VIRTOOLS_HEADER_PATH', virtools_header_path)
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props.AddMacro('VIRTOOLS_LIB_PATH', virtools_lib_path)
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props.AddMacro('VIRTOOLS_LIB_FILENAME', virtools_attached_lib)
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props.AddMacro('SQLITE_HEADER_PATH', sqlite_header_path)
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props.AddMacro('SQLITE_LIB_PATH', sqlite_lib_path)
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props.AddMacro('SQLITE_LIB_FILENAME', sqlite_lib_filename)
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# output and debug
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props.AddMacro('VIRTOOLS_OUTPUT_PATH', virtools_output_path)
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props.AddMacro('VIRTOOLS_DEBUG_TARGET', virtools_debug_target)
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props.AddMacro('VIRTOOLS_DEBUG_ROOT', virtools_debug_root)
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props.AddMacro('VIRTOOLS_DEBUG_COMMANDLINE', virtools_debug_commandline)
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# essential build macro
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props.AddMacro('VIRTOOLS_STD_MACRO', virtools_std_macro)
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props.AddMacro('VIRTOOLS_EXTRA_MACRO', virtools_extra_macro)
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# misc macro
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props.AddMacro('VIRTOOLS_BUILD_SUFFIX', virtools_build_suffix)
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props.AddMacro('VIRTOOLS_MODULE_DEFINE', virtools_module_define)
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# output
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props.Write2File('./SuperScriptMaterializer/Virtools.props')
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vcxproj.Write2File()
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# ======================== create vt21 props
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# if we are using virtools 2.1. and we use gamepiaynmo as our
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# reverse library. we need enable project GPVirtoolsStatic and
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# add some macro for it
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if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
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gp_props = VSProp.VSPropWriter()
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gp_props.AddMacro('BML_REPOSITORY', input_vt21_reverse_work_path)
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gp_props.Write2File('./GPVirtoolsStatic/Virtools.props')
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print("OK!")
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