380 lines
15 KiB
Python
380 lines
15 KiB
Python
import xml.dom.minidom as minidom
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import xml.dom
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import os
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import sys
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# ======================== const define
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build_type_standalone = "standalone"
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build_type_plugin = "plugin"
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valid_build_type = (
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build_type_standalone,
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build_type_plugin
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)
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virtools_attached_lib_plugin_dict = {
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"21": "",
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"25": "",
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"35": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
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"40": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib",
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"50": "vxmath.lib;DllEditor.lib;ck2.lib;InterfaceControls.lib;CKControls.lib"
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}
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virtools_attached_lib_standalone_dict = {
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"21": "VxMath.lib;CK2.lib",
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"25": "VxMath.lib;CK2.lib",
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"35": "vxmath.lib;ck2.lib",
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"40": "vxmath.lib;ck2.lib",
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"50": "vxmath.lib;ck2.lib"
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}
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virtools_std_macro_plugin_dict = {
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"21": "",
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"25": "",
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"35": "_CRT_SECURE_NO_WARNINGS",
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"40": "_CRT_SECURE_NO_WARNINGS",
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"50": ""
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}
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virtools_std_macro_standalone_dict = {
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"21": "_DEBUG",
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"25": "_CRT_SECURE_NO_WARNINGS;_DEBUG",
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"35": "_CRT_SECURE_NO_WARNINGS;_DEBUG",
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"40": "_CRT_SECURE_NO_WARNINGS;_DEBUG",
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"50": "VIRTOOLS_USER_SDK;_DEBUG"
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}
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executable_virtools = {
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"21": "Dev.exe",
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"25": "Dev.exe",
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"35": "devr.exe",
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"40": "devr.exe",
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"50": "devr.exe"
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}
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valid_virtools_standalone_ver = (
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"21",
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"25",
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"35",
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"40",
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"50"
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)
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valid_virtools_plugin_ver = (
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"35",
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"40",
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"50"
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)
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valid_vt21_reverse_work_type = (
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'gamepiaynmo',
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'doyagu'
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)
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# ======================== assist func
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def write_macro(dom, node_property_group, node_item_group, macro_upcase, data):
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node = dom.createElement(macro_upcase)
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if data != '':
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node.appendChild(dom.createTextNode(data))
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node_property_group.appendChild(node)
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node = dom.createElement("BuildMacro")
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node.setAttribute('Include', macro_upcase)
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inter_node = dom.createElement('Value')
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inter_node.appendChild(dom.createTextNode("$({})".format(macro_upcase)))
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node.appendChild(inter_node)
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node_item_group.appendChild(node)
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def write_cl(dom, node_include, node_compile, filename):
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if filename.endswith('.h'):
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cl = dom.createElement('ClInclude')
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node = node_include
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elif filename.endswith('.cpp'):
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cl = dom.createElement('ClCompile')
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node = node_compile
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else:
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return
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cl.setAttribute('Include', filename)
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node.appendChild(cl)
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def get_executable_virtools(vt_ver):
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if vt_ver == '21':
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return 'Dev.exe'
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elif vt_ver == '25':
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return 'Dev.exe'
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elif vt_ver == '35':
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return 'devr.exe'
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elif vt_ver == '40':
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return 'devr.exe'
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elif vt_ver == '50':
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return 'devr.exe'
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# ======================== requirement get
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# get basic cfg, such as build type, and vt version
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while True:
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input_build_type = input('Choose build type(plugin, standalone): ')
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if input_build_type not in valid_build_type:
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print("Invalid build type!")
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else:
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break
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valid_vtver_for_this_type = valid_virtools_plugin_ver if input_build_type == build_type_plugin else valid_virtools_standalone_ver
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while True:
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input_virtools_version = input('Choose virtools version({}): '.format(', '.join(valid_vtver_for_this_type)))
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if input_virtools_version not in valid_vtver_for_this_type:
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print("Invalid virtools version!")
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else:
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break
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# collect sqlite library data
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while True:
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input_sqlite_header_path = input('SQLite header folder path: ')
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if not os.path.isdir(input_sqlite_header_path):
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print("Invalid SQLite header folder!")
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else:
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break
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while True:
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input_sqlite_lib_path = input('SQLite lib file path: ')
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if not os.path.isfile(input_sqlite_lib_path):
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print("Invalid SQLite lib file!")
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else:
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break
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# collect virtools sdk data
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if input_virtools_version != '21':
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# if we do not use virtools 21, we order get original virtools SDK
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while True:
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input_virtools_root_path = input('Virtools root path: ')
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if not os.path.isdir(input_virtools_root_path):
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print("Invalid virtools root path!")
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else:
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break
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else:
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# if we are in virtools 21 environment, we have 2 choose aboud used virtools sdk
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# one is gamepiaynmo and another one is doyagu
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# allow user choose a proper one from them and input their corresponding path about cloned repository.
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# also order a proper runtime environment for debug
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while True:
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input_vt21_reverse_work_type = input('Choose Virtools 2.1 reverse work source(gamepiaynmo, doyagu): ')
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if input_vt21_reverse_work_type not in valid_vt21_reverse_work_type:
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print("Invalid Virtools 2.1 reverse work source!")
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else:
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break
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while True:
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input_vt21_reverse_work_path = input('Virtools 2.1 reverse work root path: ')
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if not os.path.isdir(input_vt21_reverse_work_path):
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print("Invalid Virtools 2.1 reverse work root path!")
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else:
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break
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while True:
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input_vt21_runtime_path = input('Virtools 2.1 runtime path: ')
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if not os.path.isdir(input_vt21_runtime_path):
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print("Invalid Virtools 2.1 runtime path!")
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else:
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break
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# ======================== construct some path
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# .......todo
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# build sqlite related data
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sqlite_header_path = input_sqlite_header_path
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(sqlite_lib_path, sqlite_lib_filename) = os.path.split(input_sqlite_lib_path)
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# virtools version macro
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virtools_ver = 'VIRTOOLS_' + input_virtools_version
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# build type macro, and some essential build macros, linked lib
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if input_build_type == build_type_plugin:
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virtools_build_type = 'VIRTOOLS_PLUGIN'
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virtools_build_suffix = 'dll'
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virtools_module_define = 'SuperScriptMaterializer.def'
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virtools_attached_lib = virtools_attached_lib_plugin_dict[input_virtools_version]
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virtools_std_macro = virtools_std_macro_plugin_dict[input_virtools_version]
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elif input_build_type == build_type_standalone:
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virtools_build_type = 'VIRTOOLS_STANDALONE'
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virtools_build_suffix = 'exe'
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virtools_module_define = ''
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virtools_attached_lib = virtools_attached_lib_standalone_dict[input_virtools_version]
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virtools_std_macro = virtools_std_macro_standalone_dict[input_virtools_version]
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# debug configuration and output path
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if input_virtools_version == '21':
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# virtools 21 onlt allow standalone build type
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# we copy it and specific some field
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virtools_debug_root = iinput_vt21_runtime_path
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virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
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virtools_debug_target = os.path.join(input_vt21_runtime_path, 'SuperScriptMaterializer.exe')
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virtools_output_path = input_vt21_runtime_path
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else:
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# in original virtools sdk environment
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# output file according to build type
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virtools_debug_root = input_virtools_root_path
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if input_build_type == build_type_plugin:
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virtools_debug_commandline = ''
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virtools_debug_target = os.path.join(input_virtools_root_path, executable_virtools[input_virtools_version])
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virtools_output_path = os.path.join(input_virtools_root_path, 'InterfacePlugins')
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else:
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virtools_debug_commandline = 'test.nmo test_script.db test_env.db'
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virtools_debug_target = os.path.join(input_virtools_root_path, 'SuperScriptMaterializer.exe')
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virtools_output_path = input_virtools_root_path
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# make sure the last char of output_path is slash
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if virtools_output_path[-1] != '\\' or virtools_output_path[-1] != '/':
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virtools_output_path = virtools_output_path + '\\'
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# virtools compile and link options
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# we need do different strategy for virtools 2.1 and anything else virtools version
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if input_virtools_version == '21':
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# the reverse work of doyagu and gamepiaynmo is different, so we need to
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# use them differently
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if input_vt21_reverse_work_type == 'doyagu':
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# doyagu do not need any extra macro
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virtools_extra_macro = ''
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virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'Include')
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virtools_lib_path = os.path.join(input_vt21_reverse_work_path, 'Lib')
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else:
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# gamepiaynmo need a special macro but his proj do not need any link,
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# instead, we need compile it fully which will be implemented in following code
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bml_special_macro = 'BML_EXPORT='
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virtools_header_path = os.path.join(input_vt21_reverse_work_path, 'virtools')
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virtools_lib_path = ''
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else:
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virtools_extra_macro = ''
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if input_virtools_version == '25':
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virtools_header_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Includes')
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virtools_lib_path = os.path.join(input_virtools_root_path, 'Virtools_SDK/Lib')
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else:
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virtools_header_path = os.path.join(input_virtools_root_path, 'Sdk/Includes')
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virtools_lib_path = os.path.join(input_virtools_root_path, 'Sdk/Lib/Win32/Release')
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# ======================== create document
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# create header
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dom = minidom.getDOMImplementation().createDocument(None, 'Project', None)
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root = dom.documentElement
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root.setAttribute('ToolsVersion', '4.0')
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root.setAttribute('xmlns', 'http://schemas.microsoft.com/developer/msbuild/2003')
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cache = dom.createElement('ImportGroup')
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cache.setAttribute('Label', 'PropertySheets')
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root.appendChild(cache)
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# ======================== write build type
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# due to build chain v100 shit design, this configuration onlt can be modified in .vcxproj
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# so these code were annotated
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'''
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for bt in ('Debug', 'Release'):
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node_build_type = dom.createElement('PropertyGroup')
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node_build_type.setAttribute('Label', 'Configuration')
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node_build_type.setAttribute('Condition', "'$(Configuration)|$(Platform)'=='{}|Win32'".format(bt))
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node_configuration_type = dom.createElement('ConfigurationType')
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if input_build_type == build_type_standalone:
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node_configuration_type.appendChild(dom.createTextNode('Application'))
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elif input_build_type == build_type_plugin:
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node_configuration_type.appendChild(dom.createTextNode('DynamicLibrary'))
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node_build_type.appendChild(node_configuration_type)
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root.appendChild(node_build_type)
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'''
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# ======================== write subsystem
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for bt in ('Debug', 'Release'):
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node_item_def = dom.createElement('ItemDefinitionGroup')
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node_item_def.setAttribute('Condition', "'$(Configuration)|$(Platform)'=='{}|Win32'".format(bt))
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node_item_def_link = dom.createElement('Link')
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node_sub_system = dom.createElement('SubSystem')
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if input_build_type == build_type_standalone:
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node_sub_system.appendChild(dom.createTextNode('Console'))
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elif input_build_type == build_type_plugin:
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node_sub_system.appendChild(dom.createTextNode('Windows'))
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node_item_def_link.appendChild(node_sub_system)
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node_item_def.appendChild(node_item_def_link)
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root.appendChild(node_item_def)
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# ======================== write macro and misc
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node_property_group = dom.createElement('PropertyGroup')
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node_property_group.setAttribute('Label', 'UserMacros')
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root.appendChild(node_property_group)
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cache = dom.createElement('PropertyGroup')
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root.appendChild(cache)
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cache = dom.createElement('ItemDefinitionGroup')
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root.appendChild(cache)
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node_item_group = dom.createElement('ItemGroup')
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root.appendChild(node_item_group)
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# build type distinguish macro
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_VER', virtools_ver)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_BUILD_TYPE', virtools_build_type)
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# header and libs
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_HEADER_PATH', virtools_header_path)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_LIB_PATH', virtools_lib_path)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_LIB_FILENAME', virtools_attached_lib)
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write_macro(dom, node_property_group, node_item_group, 'SQLITE_HEADER_PATH', sqlite_header_path)
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write_macro(dom, node_property_group, node_item_group, 'SQLITE_LIB_PATH', sqlite_lib_path)
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write_macro(dom, node_property_group, node_item_group, 'SQLITE_LIB_FILENAME', sqlite_lib_filename)
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# output and debug
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_OUTPUT_PATH', virtools_output_path)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_DEBUG_TARGET', virtools_debug_target)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_DEBUG_ROOT', virtools_debug_root)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_DEBUG_COMMANDLINE', virtools_debug_commandline)
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# essential build macro
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_STD_MACRO', virtools_std_macro)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_EXTRA_MACRO', virtools_extra_macro)
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# misc macro
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_BUILD_SUFFIX', virtools_build_suffix)
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write_macro(dom, node_property_group, node_item_group, 'VIRTOOLS_MODULE_DEFINE', virtools_module_define)
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# ======================== write extra compile
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# if we using gamepiaynmp vt21 reverse work
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# we need add all his cpp file into our compile list
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if input_virtools_version == '21' and input_vt21_reverse_work_type == 'gamepiaynmo':
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header_item_group = dom.createElement('ItemGroup')
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cpp_item_group = dom.createElement('ItemGroup')
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bml_virtools_path = os.path.join(input_vt21_reverse_work_path, 'virtools')
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for folderName, subfolders, filenames in os.walk(bml_virtools_path):
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for filename in filenames:
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write_cl(dom, header_item_group, cpp_item_group, os.path.join(folderName, filename))
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root.appendChild(header_item_group)
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root.appendChild(cpp_item_group)
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# ======================== output
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with open('./SuperScriptMaterializer/Virtools.props', 'w', encoding='utf-8') as f:
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dom.writexml(f, addindent='\t', newl='\n', encoding='utf-8')
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# ======================== modify .vcxproj
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# due to build chain v100 shit design, this configuration onlt can be modified in .vcxproj
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if input_build_type == build_type_standalone:
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vcxproj_build_type = 'Application'
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elif input_build_type == build_type_plugin:
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vcxproj_build_type = 'DynamicLibrary'
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vcxproj = minidom.parse('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj')
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node_project = vcxproj.documentElement
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for item in node_project.getElementsByTagName('PropertyGroup'):
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attr_label = item.getAttribute('Label')
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attr_condition = item.getAttribute('Condition')
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if attr_label == 'Configuration' and (attr_condition == "'$(Configuration)|$(Platform)'=='Debug|Win32'" or attr_condition == "'$(Configuration)|$(Platform)'=='Release|Win32'"):
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# valid node
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node_cfg_type = item.getElementsByTagName('ConfigurationType')
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if len(node_cfg_type) != 0:
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# have node, change it
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node_cfg_type[0].childNodes[0].nodeValue = vcxproj_build_type
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else:
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# don't have node, add one
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node_cfg_type = vcxproj.createElement('ConfigurationType')
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node_cfg_type.appendChild(vcxproj.createTextNode(vcxproj_build_type))
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item.appendChild(node_cfg_type)
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with open('./SuperScriptMaterializer/SuperScriptMaterializer.vcxproj', 'w', encoding='utf-8') as f:
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vcxproj.writexml(f, encoding='utf-8')
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print("OK!")
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