support virtools 3.0 file
This commit is contained in:
parent
6101c939f6
commit
1f7d6c0e9e
@ -7,7 +7,7 @@ import re
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g_EnableDebugging = False
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g_EnableDebugging = False
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g_VirtoolsVersion: tuple[str] = (
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g_VirtoolsVersion: tuple[str] = (
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'25', '35', '40', '50',
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'25', '30', '35', '40', '50',
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)
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)
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if g_EnableDebugging:
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if g_EnableDebugging:
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BIN
NlpSrc/VT30.nlp
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BIN
NlpSrc/VT30.nlp
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NlpTr/VT30.diff
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NlpTr/VT30.diff
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i/650
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i/1222
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i/1223
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1765
NlpTr/VT30.index
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1765
NlpTr/VT30.index
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File diff suppressed because it is too large
Load Diff
23
NlpTr/VT30.template.json
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NlpTr/VT30.template.json
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{
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"Schematic/Popup/11": "Sort By Activity",
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"3D Object Setup/Buttons/3": "Use Hardware Skinning",
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"3D Object Setup/Buttons/4": "Bones Mode",
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"3D Object Setup/Bones Mode/0": "Local",
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"3D Object Setup/Bones Mode/1": "World",
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"3D Object Setup/Bones Mode/2": "World View",
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"3D Object Setup/Bones Mode/3": "World View Proj",
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"3D Object Setup/Bones Info/0": "Bones Count",
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"3D Object Setup/Bones Info/1": "Max. Bones per Vertex",
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"Mesh Setup/Buttons/20": "Material / Channel Type",
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"Mesh Setup/Popup Menu/3": "Fill With...",
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"Hierarchy View/Errors/3": "A place can only be a 3D root!",
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"TextureType/0": "2d",
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"TextureType/1": "Cube",
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"TextureType/2": "Volume",
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"Channel Extended/0": "Add Extended Channel",
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"Channel Extended/1": "Float 1",
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"Channel Extended/2": "Float 2",
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"Channel Extended/3": "Float 3",
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"Channel Extended/4": "Float 4",
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"Channel Extended/5": "Channel Type..."
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}
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23
NlpTr/VT30.zh-cn.json
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NlpTr/VT30.zh-cn.json
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{
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"Schematic/Popup/11": "按活动排序",
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"3D Object Setup/Buttons/3": "使用硬件蒙皮",
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"3D Object Setup/Buttons/4": "骨骼模式",
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"3D Object Setup/Bones Mode/0": "本地",
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"3D Object Setup/Bones Mode/1": "世界",
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"3D Object Setup/Bones Mode/2": "世界视图",
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"3D Object Setup/Bones Mode/3": "世界视图投影",
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"3D Object Setup/Bones Info/0": "骨骼数量",
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"3D Object Setup/Bones Info/1": "每个顶点的最大骨骼数",
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"Mesh Setup/Buttons/20": "材质 / 通道类型",
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"Mesh Setup/Popup Menu/3": "填充...",
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"Hierarchy View/Errors/3": "一个位置只能是一个3D根!",
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"TextureType/0": "2d",
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"TextureType/1": "Cube",
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"TextureType/2": "Volume",
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"Channel Extended/0": "添加扩展通道",
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"Channel Extended/1": "浮点数1",
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"Channel Extended/2": "浮点数2",
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"Channel Extended/3": "浮点数3",
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"Channel Extended/4": "浮点数4",
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"Channel Extended/5": "通道类型..."
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}
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@ -6,36 +6,14 @@ i/264
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i/265
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d/250
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@ -7,31 +7,10 @@
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"Main Menu/46": "&Selection",
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"Main Menu/46": "&Selection",
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"Schematic/Dialog/17": "source of parameter <%s> (owner object : <%s>) is not in schematic\\nDo you want to show the setup of <%s> ?",
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"Schematic/Dialog/17": "source of parameter <%s> (owner object : <%s>) is not in schematic\\nDo you want to show the setup of <%s> ?",
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"Schematic/Dialog/18": "source of parameter <%s> (no owner object) is not in schematic\\n",
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"Schematic/Dialog/18": "source of parameter <%s> (no owner object) is not in schematic\\n",
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"Schematic/Popup/11": "Sort By Activity",
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"Schematic/Popup/27": "Move'n'Scroll Mode\\tG",
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"Schematic/Popup/27": "Move'n'Scroll Mode\\tG",
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"3D Object Setup/Buttons/3": "Use Hardware Skinning",
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"3D Object Setup/Buttons/4": "Bones Mode",
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"3D Object Setup/Bones Mode/0": "Local",
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"3D Object Setup/Bones Mode/1": "World",
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"3D Object Setup/Bones Mode/2": "World View",
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"3D Object Setup/Bones Mode/3": "World View Proj",
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"3D Object Setup/Bones Mode/4": "Inv Local",
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"3D Object Setup/Bones Mode/4": "Inv Local",
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"3D Object Setup/Bones Mode/5": "Inv World",
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"3D Object Setup/Bones Mode/5": "Inv World",
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"3D Object Setup/Bones Mode/6": "Inv WorldView",
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"3D Object Setup/Bones Mode/6": "Inv WorldView",
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"3D Object Setup/Bones Mode/7": "Inv World View Proj",
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"3D Object Setup/Bones Mode/7": "Inv World View Proj",
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"3D Object Setup/Bones Info/0": "Bones Count",
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"2D Sprite Setup/Popup Menu/6": "Save slot..."
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"3D Object Setup/Bones Info/1": "Max. Bones per Vertex",
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"2D Sprite Setup/Popup Menu/6": "Save slot...",
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"Mesh Setup/Buttons/20": "Material / Channel Type",
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"Mesh Setup/Popup Menu/3": "Fill With...",
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"Hierarchy View/Errors/3": "A place can only be a 3D root!",
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"TextureType/0": "2d",
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"TextureType/1": "Cube",
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"TextureType/2": "Volume",
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"Channel Extended/0": "Add Extended Channel",
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"Channel Extended/1": "Float 1",
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"Channel Extended/2": "Float 2",
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"Channel Extended/3": "Float 3",
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"Channel Extended/4": "Float 4",
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"Channel Extended/5": "Channel Type..."
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}
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}
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@ -7,31 +7,10 @@
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"Main Menu/46": "选择",
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"Main Menu/46": "选择",
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"Schematic/Dialog/17": "参数<%s>的源(拥有者对象:<%s>)不在原理图中\\n您要显示<%s> 的设置吗?",
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"Schematic/Dialog/17": "参数<%s>的源(拥有者对象:<%s>)不在原理图中\\n您要显示<%s> 的设置吗?",
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"Schematic/Dialog/18": "参数<%s>的源(无拥有者对象)不在原理图中\\n",
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"Schematic/Dialog/18": "参数<%s>的源(无拥有者对象)不在原理图中\\n",
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"Schematic/Popup/11": "按活动排序",
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"Schematic/Popup/27": "移动滚动模式\\tG",
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"Schematic/Popup/27": "移动滚动模式\\tG",
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"3D Object Setup/Buttons/3": "使用硬件蒙皮",
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"3D Object Setup/Buttons/4": "骨骼模式",
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"3D Object Setup/Bones Mode/0": "本地",
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"3D Object Setup/Bones Mode/1": "世界",
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"3D Object Setup/Bones Mode/2": "世界视图",
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"3D Object Setup/Bones Mode/3": "世界视图投影",
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"3D Object Setup/Bones Mode/4": "反本地",
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"3D Object Setup/Bones Mode/4": "反本地",
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"3D Object Setup/Bones Mode/5": "反世界",
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"3D Object Setup/Bones Mode/5": "反世界",
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"3D Object Setup/Bones Mode/6": "反世界视图",
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"3D Object Setup/Bones Mode/6": "反世界视图",
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"3D Object Setup/Bones Mode/7": "反世界视图投影",
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"3D Object Setup/Bones Mode/7": "反世界视图投影",
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"3D Object Setup/Bones Info/0": "骨骼数量",
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"2D Sprite Setup/Popup Menu/6": "保存槽..."
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"3D Object Setup/Bones Info/1": "每个顶点的最大骨骼数",
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"2D Sprite Setup/Popup Menu/6": "保存槽...",
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"Mesh Setup/Buttons/20": "材质 / 通道类型",
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"Mesh Setup/Popup Menu/3": "填充...",
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"Hierarchy View/Errors/3": "一个位置只能是一个3D根!",
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"TextureType/0": "2d",
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"TextureType/1": "Cube",
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"TextureType/2": "Volume",
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"Channel Extended/0": "添加扩展通道",
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"Channel Extended/1": "浮点数1",
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"Channel Extended/2": "浮点数2",
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"Channel Extended/3": "浮点数3",
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"Channel Extended/4": "浮点数4",
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"Channel Extended/5": "通道类型..."
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}
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}
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./NlpCodec/out/NlpCodec decode NlpSrc/VT25.nlp NlpSrc/VT25.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT25.nlp NlpSrc/VT25.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT30.nlp NlpSrc/VT30.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT35.nlp NlpSrc/VT35.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT35.nlp NlpSrc/VT35.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT40.nlp NlpSrc/VT40.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT40.nlp NlpSrc/VT40.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT50.nlp NlpSrc/VT50.txt
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./NlpCodec/out/NlpCodec decode NlpSrc/VT50.nlp NlpSrc/VT50.txt
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cd NlpParser
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cd NlpParser
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java NlpRunner ../NlpSrc/VT25.txt ../NlpSrc/VT25.json
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java NlpRunner ../NlpSrc/VT25.txt ../NlpSrc/VT25.json
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java NlpRunner ../NlpSrc/VT30.txt ../NlpSrc/VT30.json
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java NlpRunner ../NlpSrc/VT35.txt ../NlpSrc/VT35.json
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java NlpRunner ../NlpSrc/VT35.txt ../NlpSrc/VT35.json
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java NlpRunner ../NlpSrc/VT40.txt ../NlpSrc/VT40.json
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java NlpRunner ../NlpSrc/VT40.txt ../NlpSrc/VT40.json
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java NlpRunner ../NlpSrc/VT50.txt ../NlpSrc/VT50.json
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java NlpRunner ../NlpSrc/VT50.txt ../NlpSrc/VT50.json
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