VirtoolsTranslation/NlpTr/VT30.zh-cn.json

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{
"Schematic/Popup/11": "按活动排序",
"3D Object Setup/Buttons/3": "使用硬件蒙皮",
"3D Object Setup/Buttons/4": "骨骼模式",
"3D Object Setup/Bones Mode/0": "本地",
"3D Object Setup/Bones Mode/1": "世界",
"3D Object Setup/Bones Mode/2": "世界视图",
"3D Object Setup/Bones Mode/3": "世界视图投影",
"3D Object Setup/Bones Info/0": "骨骼数量",
"3D Object Setup/Bones Info/1": "每个顶点的最大骨骼数",
"Mesh Setup/Buttons/20": "材质 / 通道类型",
"Mesh Setup/Popup Menu/3": "填充...",
"Hierarchy View/Errors/3": "一个位置只能是一个3D根!",
"TextureType/0": "2d",
"TextureType/1": "Cube",
"TextureType/2": "Volume",
"Channel Extended/0": "添加扩展通道",
"Channel Extended/1": "浮点数1",
"Channel Extended/2": "浮点数2",
"Channel Extended/3": "浮点数3",
"Channel Extended/4": "浮点数4",
"Channel Extended/5": "通道类型..."
}