feat: implement tags tab, board search execution and markdown export wiring

This commit is contained in:
doyaGu committed 2026-10-03 07:34:34 -04:00
1 parent e3f58ce150
commit 6ea0df43e3
22 files changed
+1300 -89

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@@ -16,42 +16,6 @@ namespace YKanBan.Tests.ViewModels;
[TestClass]
public class BoardViewModelTests
{
/// <summary>
/// Records every dialog shown and lets a test script answer it. The result
/// is whatever the dialog closed with; a dialog the script leaves open
/// counts as dismissed.
/// </summary>
private sealed class ScriptedDialogService : IDialogService
{
public List<DialogViewModelBase> Shown { get; } = [];
public Func<DialogViewModelBase, Task> Script { get; set; } = _ => Task.CompletedTask;
public async Task<bool> ShowAsync(DialogViewModelBase dialog)
{
Shown.Add(dialog);
bool? result = null;
dialog.CloseRequested += (_, closed) => result ??= closed;
await Script(dialog);
return result ?? false;
}
}
/// <summary>Answers every confirmation dialog with the given choice.</summary>
private static Func<DialogViewModelBase, Task> AnswerConfirmations(bool confirm) => dialog =>
{
if (dialog is ConfirmDialogViewModel confirmation)
{
if (confirm)
{
confirmation.ConfirmCommand.Execute(null);
return Task.CompletedTask;
}
return confirmation.CancelCommand.ExecuteAsync(null);
}
return Task.CompletedTask;
};
private sealed class Fixture : IDisposable
{
public TempDirectory Directory { get; } = new();
@@ -144,7 +108,7 @@ public class BoardViewModelTests
fixture.Repository.AddCard(column.Id, "", "", []);
fixture.Repository.AddCard(column.Id, "", "", []);
BoardViewModel board = fixture.CreateBoard();
fixture.Dialogs.Script = AnswerConfirmations(false);
fixture.Dialogs.Script = ScriptedDialogService.AnswerConfirmations(false);
await board.Columns[0].DeleteCommand.ExecuteAsync(null);
@@ -174,7 +138,7 @@ public class BoardViewModelTests
ColumnModel column = fixture.Repository.AddColumn("A", "");
fixture.Repository.AddCard(column.Id, "gone", "", []);
BoardViewModel board = fixture.CreateBoard();
fixture.Dialogs.Script = AnswerConfirmations(true);
fixture.Dialogs.Script = ScriptedDialogService.AnswerConfirmations(true);
await board.Columns[0].Cards[0].DeleteCommand.ExecuteAsync(null);
@@ -271,11 +235,11 @@ public class BoardViewModelTests
editor.CloseRequested += (_, result) => closedWith = result;
editor.Content = "draft";
fixture.Dialogs.Script = AnswerConfirmations(false);
fixture.Dialogs.Script = ScriptedDialogService.AnswerConfirmations(false);
await editor.RequestCancelAsync();
Assert.IsNull(closedWith, "Declining the discard keeps the editor open.");
fixture.Dialogs.Script = AnswerConfirmations(true);
fixture.Dialogs.Script = ScriptedDialogService.AnswerConfirmations(true);
await editor.RequestCancelAsync();
Assert.IsFalse(closedWith);
Assert.AreEqual(0, fixture.Repository.GetCards().Count);