doc: add documentation for ConsoleHelper
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doc/src/console_helper.dox
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doc/src/console_helper.dox
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/**
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\page console_helper Console Helper
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This helper provide console related stuff.
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This helper includes 2 parts.
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First part is console color.
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It was constituted by a bunch of macros.
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The second part is universal console IO function because Windows is lacking in UTF8 console IO.
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All of these parts will be introduced in following content.
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\section console_helper__color Console Color
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YYCC::ConsoleHelper provide a bunch of macros which can allow you output colorful text in terminal.
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Supported color is limited in 16 colors,
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because these color is implemented by ASCII Escape Code: https://en.wikipedia.org/wiki/ANSI_escape_code .
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So if your terminal do not support this, such as default Windows terminal, or teletypewriter,
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you will see some unrecognised characters surrounding with your output.
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That's ASCII Escape Code.
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\subsection console_helper__color__enable_win_color Enable Color in Windows Console
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As we introduced in above,
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you may know Windows console does not support ASCII Escape Code color in default.
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However YYCC::ConsoleHelper::EnableColorfulConsole can fix this issue.
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YYCC::ConsoleHelper::EnableColorfulConsole will forcely enable ASCII Escape Code support in Windows console if possible.
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Thus you can write colorful text in Windows console freely.
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We suggest you to call this function at the beginning of program.
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Considering most Linux console supports ASCII Escape Code very well,
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this function does nothing in non-Windows platform.
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So it is not essential that brack this function calling with Windows-only \#if.
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\subsection console_helper__color__common Common Usage
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For common scenarios, you can use macro like this:
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\code
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YYCC::ConsoleHelper::WriteLine(YYCC_U8(YYCC_COLOR_LIGHT_RED("Light Red Text")));
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YYCC::ConsoleHelper::WriteLine(YYCC_U8("I am " YYCC_COLOR_LIGHT_RED("Light Red")));
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\endcode
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In first line, it will make <TT>"Light Red Text"</TT> to be shown in light red color.
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And for second line, it will make <TT>"Light Red"</TT> to be shown in light red color,
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but <TT>"I am "</TT> will keep default console font color.
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You also may notice this macro is used with YYCC_U8 macro.
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Because YYCC::ConsoleHelper::WriteLine only accept UTF8 argument.
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So please note if you use console color macro with YYCC_U8,
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please make YYCC_U8 always is located the outside.
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Otherwise, YYCC_U8 will fail to make the whole become UTF8 stirng as we introduced in \ref library_encoding.
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Because console color macro is implemented by string literal concatenation internally.
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YYCC_COLOR_LIGHT_RED is a member in YYCC_COLOR macro family.
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YYCC_COLOR macro family has 16 members for 16 different colors:
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\li YYCC_COLOR_BLACK
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\li YYCC_COLOR_RED
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\li YYCC_COLOR_GREEN
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\li YYCC_COLOR_YELLOW
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\li YYCC_COLOR_BLUE
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\li YYCC_COLOR_MAGENTA
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\li YYCC_COLOR_CYAN
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\li YYCC_COLOR_WHITE
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\li YYCC_COLOR_LIGHT_BLACK
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\li YYCC_COLOR_LIGHT_RED
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\li YYCC_COLOR_LIGHT_GREEN
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\li YYCC_COLOR_LIGHT_YELLOW
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\li YYCC_COLOR_LIGHT_BLUE
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\li YYCC_COLOR_LIGHT_MAGENTA
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\li YYCC_COLOR_LIGHT_CYAN
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\li YYCC_COLOR_LIGHT_WHITE
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\subsection console_helper__color__embedded Embedded Usgae
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In some cases, you want change console at some time point and reset it in another time point.
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You can use color macros like following example:
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\code
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YYCC::ConsoleHelper::WriteLine(YYCC_U8(YYCC_COLORHDR_LIGHT_BLUE));
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// Write as much as you liked
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YYCC::ConsoleHelper::WriteLine(YYCC_U8("some string"));
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YYCC::ConsoleHelper::WriteLine(YYCC_U8("another string"));
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YYCC::ConsoleHelper::WriteLine(YYCC_U8(YYCC_COLORTAIL));
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\endcode
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At first line, we output YYCC_COLORHDR_LIGHT_BLUE which is in YYCC_COLORHDR macro family.
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It is colorful text ASCII Escape Code head.
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It will make all following output become light blue color,
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until the last line we output YYCC_COLORTAIL to reset console color to original color.
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Same as YYCC_COLOR macro family,
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YYCC_COLORHDR macro family also has 16 members for 16 different colors:
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\li YYCC_COLORHDR_BLACK
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\li YYCC_COLORHDR_RED
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\li YYCC_COLORHDR_GREEN
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\li YYCC_COLORHDR_YELLOW
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\li YYCC_COLORHDR_BLUE
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\li YYCC_COLORHDR_MAGENTA
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\li YYCC_COLORHDR_CYAN
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\li YYCC_COLORHDR_WHITE
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\li YYCC_COLORHDR_LIGHT_BLACK
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\li YYCC_COLORHDR_LIGHT_RED
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\li YYCC_COLORHDR_LIGHT_GREEN
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\li YYCC_COLORHDR_LIGHT_YELLOW
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\li YYCC_COLORHDR_LIGHT_BLUE
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\li YYCC_COLORHDR_LIGHT_MAGENTA
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\li YYCC_COLORHDR_LIGHT_CYAN
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\li YYCC_COLORHDR_LIGHT_WHITE
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However YYCC_COLORTAIL is YYCC_COLORTAIL.
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There is no other variant for different colors.
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Because all tail of colorful ASCII Escape Code is same.
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\section console_helper__universal_io Universal IO Function
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\subsection console_helper__universal_io__why Why?
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Windows console doesn't support UTF8 very well.
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The standard input output functions can not work properly with UTF8 on Windows.
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So we create this namespace and provide various console-related functions
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to patch Windows console and let it more like the console in other platforms.
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The function provided in this function can be called in any platforms.
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In Windows, the implementation will use Windows native function,
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and in other platform, the implementation will redirect request to standard C function like \c std::fputs and etc.
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So the programmer do not need to be worried about which function should they use,
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and don't need to use macro to use different IO function in different platforms.
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It is just enough that fully use the functions provided in this namespace.
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All IO functions this namespace provided are UTF8-based.
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It also means that input output string should always be UTF8 encoded.
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\subsection console_helper__universal_io__input Input Functions
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Please note that EOL will automatically converted into LF on Windows platform, not CRLF.
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This action actually is removing all CR chars in result string.
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This behavior affect nothing in most cases but it still is possible break something in some special case.
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Due to implementation, if you decide to use this function,
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you should give up using any other function to read stdin stream,
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such as \c std::gets() and \c std::cin.
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Because this function may read chars which is more than needed.
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These extra chars will be stored in this function and can be used next calling.
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But these chars can not be visited by stdin again.
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This behavior may cause bug.
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So if you decide using this function, stick on it and do not change.
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Due to implementation, this function do not support hot switch of stdin.
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It means that stdin can be redirected before first calling of this function,
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but it should not be redirected during program running.
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The reason is the same one introduced above.
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\subsection console_helper__universal_io__output Output Functions
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In current implementation, EOL will not be converted automatically to CRLF.
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This is different with other stream read functions provided in this namespace.
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Comparing with other stream read functions provided in this namespace,
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stream write function support hot switch of stdout and stderr.
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Because they do not have internal buffer storing something.
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In this namespace, there are various stream write function.
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There is a list telling you how to choose one from them for using:
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\li Functions with leading "Err" will write data into stderr,
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otherwise they will write data into stdout.
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\li Functions with embedded "Format" are output functions with format feature
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like \c std::fprintf(), otherwise the functions with embedded "Write" will
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only write plain string like \c std::fputs().
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\li Functions with trailing "Line" will write extra EOL to break current line.
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This is commonly used, otherwise functions will only write the text provided by arguments,
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without adding something.
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*/
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@ -39,6 +39,8 @@
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\li \subpage parser_helper
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\li \subpage console_helper
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\li \subpage io_helper
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\li \subpage fs_path_patch
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@ -7,60 +7,7 @@
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/**
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* @brief The namespace providing universal Console visiting functions like C-Sharp Console class.
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* @details
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* \par Why this Namespace
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* Windows console doesn't support UTF8 very well.
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* The standard input output functions can not work properly on Windows with UTF8.
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* So we create this namespace and provide various console-related functions
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* to patch Windows console and let it more like the console in other platforms.
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* \par
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* The function provided in this function can be called in any platforms.
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* In Windows, the implementation will use Windows native function,
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* and in other platform, the implementation will redirect request to standard C function
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* like std::fputs and etc.
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* So the programmer do not need to be worried about which function should they use,
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* and don't need to use macro to use different IO function in different platforms.
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* It is just enough that fully use the functions provided in this namespace.
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* \par
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* All IO functions this namespace provided are UTF8-based.
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* It also means that input output string should always be UTF8 encoded.
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*
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* \par Input Functions
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* Please note that EOL will automatically converted into LF on Windows platform, not CRLF.
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* This action actually is removing all CR chars in result string.
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* This behavior affect nothing in most cases but it still is possible break something in some special case.
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* \par
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* Due to implementation, if you decide to use this function,
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* you should give up using any other function to read stdin stream,
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* such as std::gets() and std::cin.
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* Because this function may read chars which is more than needed.
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* These extra chars will be stored in this function and can be used next calling.
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* But these chars can not be visited by stdin again.
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* This behavior may cause bug.
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* So if you decide using this function, stick on it and do not change.
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* \par
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* Due to implementation, this function do not support hot switch of stdin.
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* It means that stdin can be redirected before first calling of this function,
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* but it should not be redirected during program running.
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* The reason is the same one introduced above.
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*
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* \par Output Functions
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* In current implementation, EOL will not be converted automatically to CRLF.
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* This is different with other stream read functions provided in this namespace.
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* \par
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* Comparing with other stream read functions provided in this namespace,
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* stream write function support hot switch of stdout and stderr.
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* Because they do not have internal buffer storing something.
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* \par
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* In this namespace, there are various stream write function.
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* There is a list telling you how to choose one from them for using:
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* \li Functions with leading "Err" will write data into stderr,
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* otherwise they will write data into stdout.
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* \li Functions with embedded "Format" are output functions with format feature
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* like std::fprintf(), otherwise the functions with embedded "Write" will
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* only write plain string like std::fputs().
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* \li Functions with trailing "Line" will write extra EOL to break current line.
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* This is commonly used, otherwise functions will only write the text provided by arguments,
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* without adding something.
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* \ref console_helper
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*/
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namespace YYCC::ConsoleHelper {
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