refactor: write iconv.
- write iconv encoding (not finished). - rename united_codec to pycodec.
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@ -18,7 +18,7 @@ PRIVATE
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yycc/encoding/utf.cpp
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yycc/encoding/windows.cpp
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yycc/encoding/iconv.cpp
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yycc/encoding/united_codec.cpp
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yycc/encoding/pycodec.cpp
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# YYCC/COMHelper.cpp
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# YYCC/ArgParser.cpp
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# YYCC/ConfigManager.cpp
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@ -69,7 +69,7 @@ FILES
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yycc/encoding/utf.hpp
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yycc/encoding/windows.hpp
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yycc/encoding/iconv.hpp
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yycc/encoding/united_codec.hpp
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yycc/encoding/pycodec.hpp
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# # Headers
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# # Common headers
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@ -102,6 +102,13 @@ PUBLIC
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
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)
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# Link Iconv if we have import it
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if (Iconv_FOUND)
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target_link_libraries(YYCCommonplace
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PRIVATE
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Iconv::Iconv
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)
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endif ()
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# Link with DbgHelp.lib on Windows
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target_link_libraries(YYCCommonplace
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PRIVATE
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@ -112,11 +119,13 @@ target_compile_features(YYCCommonplace PUBLIC cxx_std_17)
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set_target_properties(YYCCommonplace PROPERTIES CXX_EXTENSION OFF)
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# Setup macros
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target_compile_definitions(YYCCommonplace
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# Debug macro should populate to child projects
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PUBLIC
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# Debug macro. And it should populate to child projects
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$<$<BOOL:${YYCC_DEBUG_UE_FILTER}>:YYCC_DEBUG_UE_FILTER>
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# Unicode charset for private using
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# Iconv environment macro
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$<$<BOOL:${YYCC_ENFORCE_ICONV}>:YYCC_FEAT_ICONV>
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PRIVATE
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# Unicode charset for private using
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$<$<CXX_COMPILER_ID:MSVC>:UNICODE>
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$<$<CXX_COMPILER_ID:MSVC>:_UNICODE>
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)
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