#pragma once #include "YYCCInternal.hpp" #include #include namespace YYCC::ConsoleHelper { #define YYCC_COLORHDR_BLACK "\033[30m" #define YYCC_COLORHDR_RED "\033[31m" #define YYCC_COLORHDR_GREEN "\033[32m" #define YYCC_COLORHDR_YELLOW "\033[33m" #define YYCC_COLORHDR_BLUE "\033[34m" #define YYCC_COLORHDR_MAGENTA "\033[35m" #define YYCC_COLORHDR_CYAN "\033[36m" #define YYCC_COLORHDR_WHITE "\033[37m" #define YYCC_COLORHDR_LIGHT_BLACK "\033[90m" #define YYCC_COLORHDR_LIGHT_RED "\033[91m" #define YYCC_COLORHDR_LIGHT_GREEN "\033[92m" #define YYCC_COLORHDR_LIGHT_YELLOW "\033[93m" #define YYCC_COLORHDR_LIGHT_BLUE "\033[94m" #define YYCC_COLORHDR_LIGHT_MAGENTA "\033[95m" #define YYCC_COLORHDR_LIGHT_CYAN "\033[96m" #define YYCC_COLORHDR_LIGHT_WHITE "\033[97m" #define YYCC_COLORTAIL "\033[0m" #define YYCC_COLOR_BLACK(T) "\033[30m" T "\033[0m" #define YYCC_COLOR_RED(T) "\033[31m" T "\033[0m" #define YYCC_COLOR_GREEN(T) "\033[32m" T "\033[0m" #define YYCC_COLOR_YELLOW(T) "\033[33m" T "\033[0m" #define YYCC_COLOR_BLUE(T) "\033[34m" T "\033[0m" #define YYCC_COLOR_MAGENTA(T) "\033[35m" T "\033[0m" #define YYCC_COLOR_CYAN(T) "\033[36m" T "\033[0m" #define YYCC_COLOR_WHITE(T) "\033[37m" T "\033[0m" #define YYCC_COLOR_LIGHT_BLACK(T) "\033[90m" T "\033[0m" #define YYCC_COLOR_LIGHT_RED(T) "\033[91m" T "\033[0m" #define YYCC_COLOR_LIGHT_GREEN(T) "\033[92m" T "\033[0m" #define YYCC_COLOR_LIGHT_YELLOW(T) "\033[93m" T "\033[0m" #define YYCC_COLOR_LIGHT_BLUE(T) "\033[94m" T "\033[0m" #define YYCC_COLOR_LIGHT_MAGENTA(T) "\033[95m" T "\033[0m" #define YYCC_COLOR_LIGHT_CYAN(T) "\033[96m" T "\033[0m" #define YYCC_COLOR_LIGHT_WHITE(T) "\033[97m" T "\033[0m" /** * @brief Enable Windows console color support. * @details This actually is enable virtual console feature for stdout and stderr. * @return True if success, otherwise false. * @remarks This function only works on Windows and do nothing on other platforms such as Linux, * because we assume all terminals existing on other platform support color feature as default. */ bool EnableColorfulConsole(); /** * @brief Universal console read function * @details This function is more like C# Console.ReadLine(). * It read user input with UTF8 encoding until reaching EOL. * * This function provide an universal, platform-independent way to read UTF8 string from console, * no matter whether it is redirected. * @return The UTF8 encoded string this function read. EOL is excluded. * @remarks In Windows, this function will try use native Win32 function for reading, * because standard C/C++ function can not handle UTF8 input on Windows normally. * In other platforms, this function will redirect request to std::readline with std::cin, * which is all programmer commonly used method. * It also mean that we assume stdin is encoded by UTF8 on these platforms. * * Please note that EOL will automatically converted into LF on Windows platform, not CRLF. * This action is actually remove all CR chars in result string. * * This function also can be used as ordering user press Enter key by * simply calling this function and ignoring its return value. */ std::string ReadLine(); /** * @brief Universal console write function * @details This function is more like C# Console.Write(). * It write user given UTF8 string into console. * * This function provide an universal, platform-independent way to write UTF8 string into console, * no matter whether it is redirected. * @param u8_fmt[in] The format string. * If you just want to write a pure string, you should escape formatter chars (%) in this string, * because this function always take this parameter as a format string. * @param ...[in] The arguments to be formatted. * @remarks In Windows, this funcion will use native Win32 function for writing, * because standard C/C++ function can not handle UTF8 output on Windows normally. * In other platforms, this function will redirect request to std::fprintf with stdout, * which is all programmer commonly used method. * It also mean that we assume stdout is encoded by UTF8 on these platforms. */ void Write(const char* u8_fmt, ...); /** * @brief Universal console write function with automatic EOL * @details This function is same as Write(const char*, ...), * but it will automatically add EOL in output to break line. * This is commonly used. * @param u8_fmt[in] The format string. * If you just want to write a pure string, you should escape formatter chars (%) in this string, * because this function always take this parameter as a format string. * If you want to output plain string, you need escape format * @param ...[in] The arguments to be formatted. */ void WriteLine(const char* u8_fmt, ...); }