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2026-02-04 20:46:04 +08:00
#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Rule {
/**
* @brief SomeOne_001 Rule 1
* @details
* If there is a physicalized object without any mesh,
* itself and following objects will not be physicalized.
*/
class SOneRule1 : public IRule {
public:
SOneRule1();
virtual ~SOneRule1();
YYCC_DELETE_COPY_MOVE(SOneRule1)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
} // namespace BMapInspector::Rule