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#include "BBugRules.hpp"
namespace L = LibCmo;
namespace C = LibCmo::CK2;
namespace O = LibCmo::CK2::ObjImpls;
namespace BMapInspector::Ruleset {
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#pragma region BBug Rule 1
BBugRule1::BBugRule1() : Rule::IRule() {}
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BBugRule1::~BBugRule1() {}
std::u8string_view BBugRule1::GetRuleName() const {
return u8"BBUG1";
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}
void BBugRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const {
if (!level.GetTargetLights().empty()) {
reporter.WriteInfo(u8"Using light in map is not suggested.");
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}
}
#pragma endregion
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#pragma region BBug Rule 2
BBugRule2::BBugRule2() : Rule::IRule() {}
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BBugRule2::~BBugRule2() {}
std::u8string_view BBugRule2::GetRuleName() const {
return u8"BBUG2";
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}
void BBugRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const {
if (!level.GetTargetCameras().empty()) {
reporter.WriteInfo(u8"Using camera in map is not suggested.");
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}
}
#pragma endregion
#pragma region BBug Rule 3
BBugRule3::BBugRule3() : Rule::IRule() {}
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BBugRule3::~BBugRule3() {}
std::u8string_view BBugRule3::GetRuleName() const {
return u8"BBUG3";
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}
void BBugRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const {
// TODO:
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// This rule is complex and can be done by Ballance Blender Plugin.
// So we are not urgently to implement it in there.
// Just make a rule placeholder in there and may finish it in future.
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}
#pragma endregion
} // namespace BMapInspector::Ruleset