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#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Ruleset {
/**
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* @brief chirs241097 Rule 1
* @details
* This rule will make sure that there is only 1 texture named Laterne_Verlauf in map,
* which represent the ray of latern.
*/
class ChirsRule1 : public Rule::IRule {
public:
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ChirsRule1();
virtual ~ChirsRule1();
YYCC_DELETE_COPY_MOVE(ChirsRule1)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
}