2023-02-26 21:48:03 +08:00
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#pragma once
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#include "CKDefines.hpp"
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#include "CKEnums.hpp"
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namespace LibCmo::CK2::CKObjectImplements {
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class CKObject {
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protected:
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CK_ID m_ID;
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std::string m_Name;
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CK_OBJECT_FLAGS m_ObjectFlags;
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CKMinContext* m_Context;
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public:
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CKObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKObject(const CKObject&) = delete;
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CKObject& operator=(const CKObject&) = delete;
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virtual ~CKObject();
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CK_ID GetID(void) { return this->m_ID; }
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CKSTRING GetName(void) { return (this->m_Name.empty() ? nullptr : this->m_Name.c_str()); }
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void SetName(CKSTRING u8_name) { this->m_Name = (u8_name == nullptr ? "" : u8_name); }
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CK_OBJECT_FLAGS GetObjectFlags(void) { return this->m_ObjectFlags; }
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void SetObjectFlags(CK_OBJECT_FLAGS flags) { this->m_ObjectFlags = flags; }
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virtual CK_CLASSID GetClassID(void) { return CK_CLASSID::CKCID_OBJECT; }
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virtual CKERROR Load(CKStateChunk* chunk, const CKFileData::ShallowDocument* doc);
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virtual CKStateChunk* Save(CKFileData::ShallowDocument* doc);
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};
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class CKSceneObject : public CKObject {
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public:
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CKSceneObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKSceneObject(const CKSceneObject&) = delete;
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CKSceneObject& operator=(const CKSceneObject&) = delete;
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virtual ~CKSceneObject();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_SCENEOBJECT; }
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protected:
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XBitArray m_Scenes;
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};
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class CKBeObject : public CKSceneObject {
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public:
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CKBeObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKBeObject(const CKBeObject&) = delete;
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CKBeObject& operator=(const CKBeObject&) = delete;
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virtual ~CKBeObject();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_BEOBJECT; }
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protected:
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};
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class CKGroup : public CKBeObject {
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public:
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CKGroup(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKGroup(const CKGroup&) = delete;
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CKGroup& operator=(const CKGroup&) = delete;
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virtual ~CKGroup();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_GROUP; }
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protected:
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};
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class CKMesh : public CKBeObject {
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public:
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CKMesh(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKMesh(const CKMesh&) = delete;
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CKMesh& operator=(const CKMesh&) = delete;
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virtual ~CKMesh();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_MESH; }
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protected:
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};
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class CKTexture : public CKBeObject {
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public:
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CKTexture(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKTexture(const CKTexture&) = delete;
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CKTexture& operator=(const CKTexture&) = delete;
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virtual ~CKTexture();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_TEXTURE; }
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protected:
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};
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class CKMaterial : public CKBeObject {
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public:
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CKMaterial(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKMaterial(const CKMaterial&) = delete;
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CKMaterial& operator=(const CKMaterial&) = delete;
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virtual ~CKMaterial();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_MATERIAL; }
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protected:
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};
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class CKRenderObject : public CKBeObject {
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public:
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CKRenderObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CKRenderObject(const CKRenderObject&) = delete;
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CKRenderObject& operator=(const CKRenderObject&) = delete;
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~CKRenderObject();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_RENDEROBJECT; }
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protected:
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};
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class CK3dEntity : public CKRenderObject {
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public:
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CK3dEntity(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CK3dEntity(const CK3dEntity&) = delete;
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CK3dEntity& operator=(const CK3dEntity&) = delete;
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virtual ~CK3dEntity();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_3DENTITY; }
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protected:
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};
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class CK3dObject :public CK3dEntity {
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public:
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CK3dObject(CKMinContext* ctx, CK_ID ckid, CKSTRING name);
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CK3dObject(const CK3dObject&) = delete;
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CK3dObject& operator=(const CK3dObject&) = delete;
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~CK3dObject();
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virtual CK_CLASSID GetClassID(void) override { return CK_CLASSID::CKCID_3DOBJECT; }
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protected:
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};
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}
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