u8R"(Object "%s" is the first object grouped into "Phys_FloorStopper". It is the only stopper which can make sound in game.)",
Shared::RenderObjectName(first_3dobjects));
}
// Warning for other objects
for(size_ti=1;i<group_3dobjects.size();++i){
auto*other_3dobject=group_3dobjects[i];
reporter.FormatWarning(
ZZQ1,
u8R"(Object "%s" is grouped into "Phys_FloorStopper" but it is not the only object. This will cause it can not make sound in game. Please confirm this is by your intention.)",