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libcmo21/Ballance/BMapInspector/Rule/ZZQRules.cpp

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#include "ZZQRules.hpp"
#include "Shared.hpp"
namespace L = LibCmo;
namespace C = LibCmo::CK2;
namespace O = LibCmo::CK2::ObjImpls;
namespace BMapInspector::Rule {
#pragma region ZZQ Rule 1
constexpr char8_t ZZQ1[] = u8"ZZQ1";
ZZQRule1::ZZQRule1() : IRule() {}
ZZQRule1::~ZZQRule1() {}
std::u8string_view ZZQRule1::GetRuleName() const {
return ZZQ1;
}
void ZZQRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const {
auto* ctx = level.GetCKContext();
// We get "Phys_FloorStopper" group first.
auto* phys_floorstopper = Shared::FetchGroup(ctx, Shared::GroupNames::PHYS_FLOORSTOPPER);
if (phys_floorstopper == nullptr) return;
// We iterate all object grouped into it.
auto group_3dobjects = Shared::Iter3dObjects(phys_floorstopper);
// Show the first object if it have.
if (!group_3dobjects.empty()) {
auto* first_3dobjects = group_3dobjects.front();
reporter.FormatInfo(
ZZQ1,
u8R"(Object "%s" is the first object grouped into "Phys_FloorStopper". It is the only stopper which can make sound in game.)",
Shared::RenderObjectName(first_3dobjects));
}
// Warning for other objects
for (size_t i = 1; i < group_3dobjects.size(); ++i) {
auto* other_3dobject = group_3dobjects[i];
reporter.FormatWarning(
ZZQ1,
u8R"(Object "%s" is grouped into "Phys_FloorStopper" but it is not the only object. This will cause it can not make sound in game. Please confirm this is by your intention.)",
Shared::RenderObjectName(other_3dobject));
}
}
#pragma endregion
} // namespace BMapInspector::Rule