libcmo21/LibCmo/CK2/ObjImpls/CKBeObject.cpp

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#include "CKSceneObject.hpp"
#include "../CKStateChunk.hpp"
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#include "../CKContext.hpp"
#include "../MgrImpls/CKObjectManager.hpp"
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#include "CKBeObject.hpp"
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#include "CKGroup.hpp"
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namespace LibCmo::CK2::ObjImpls {
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CKBeObject::CKBeObject(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CKSceneObject(ctx, ckid, name) {}
CKBeObject::~CKBeObject() {
// remove self from all group
for (size_t i = 0; i < m_Groups.size(); ++i) {
if (m_Groups[i]) {
CKGroup* group = static_cast<CKGroup*>(m_Context->GetObjectManager()->GetGroupByGlobalIndex(static_cast<CKDWORD>(i)));
group->RemoveObject(this);
}
}
}
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bool CKBeObject::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
bool suc = CKSceneObject::Save(chunk, file, flags);
if (!suc) return false;
return true;
}
bool CKBeObject::Load(CKStateChunk* chunk, CKFileVisitor* file) {
bool suc = CKSceneObject::Load(chunk, file);
if (!suc) return false;
return true;
}
bool CKBeObject::IsInGroup(CKGroup* group) {
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if (group == nullptr) return false;
CKDWORD idx = group->CKBeObject_GetGroupIndex();
if (idx >= m_Groups.size()) return false;
return m_Groups[idx];
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}
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void CKBeObject::CKGroup_SetGroups(CKDWORD pos, bool val) {
if (pos >= m_Groups.size()) m_Groups.resize(pos + 1);
m_Groups[pos] = val;
}
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}