2023-08-22 15:30:26 +08:00
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#pragma once
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#include <string>
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#include <vector>
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#include <cstring>
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#include <cinttypes>
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#include "../CK2/CKTypes.hpp"
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/**
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* @brief The VxMath part of LibCmo.
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* These classes are prefixed with Vx in original Virtools SDK.
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*/
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namespace LibCmo::VxMath {
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// ========== Type Definition ==========
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// ========== Class List ==========
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//--- Important classes
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class VxMemoryMappedFile;
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//---- Misc
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/**
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* @brief Class representation of a Vector in 3 dimensions
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*/
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struct VxVector {
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float x, y, z;
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VxVector() : x(0.0f), y(0.0f), z(0.0f) {}
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VxVector(float f) : x(f), y(f), z(f) {}
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VxVector(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
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VxVector(const float f[3]) : x(f[0]), y(f[1]), z(f[2]) {}
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};
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/**
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* @brief Class representation of a Vector in 2 dimensions
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*/
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struct Vx2DVector {
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float x, y;
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Vx2DVector() : x(0.0f), y(0.0f) {}
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Vx2DVector(float f) : x(f), y(f) {}
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2023-08-25 21:57:22 +08:00
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Vx2DVector(float _x, float _y) : x(_x), y(_y) {}
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2023-08-22 15:30:26 +08:00
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Vx2DVector(CK2::CKINT iX, CK2::CKINT iY) : x((float)iX), y((float)iY) {}
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Vx2DVector(const float f[2]) : x(f[0]), y(f[1]) {}
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};
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/**
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* @brief Class representation of a Quaternion
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*/
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struct VxQuaternion {
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float x, y, z, w;
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VxQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {}
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VxQuaternion(float X, float Y, float Z, float W) : x(X), y(Y), z(Z), w(W) {}
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};
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struct VxMatrix {
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float m_Data[4][4];
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VxMatrix() : m_Data() {
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std::memset(m_Data, 0, sizeof(m_Data));
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m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f;
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}
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VxMatrix(float m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); }
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};
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/**
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* @brief Enhanced Image description
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* @remark The VxImageDescEx holds basically an VxImageDesc with additionnal support for
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* Colormap, Image pointer and is ready for future enhancements.
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*/
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struct VxImageDescEx {
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CK2::CKINT Size; ///< Size of the structure
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CK2::CKDWORD Flags; ///< Reserved for special formats (such as compressed ) 0 otherwise
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CK2::CKINT Width; ///< Width in pixel of the image
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CK2::CKINT Height; ///< Height in pixel of the image
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union {
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CK2::CKINT BytesPerLine; ///< Pitch (width in bytes) of the image
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CK2::CKINT TotalImageSize; ///< For compressed image (DXT1...) the total size of the image
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};
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CK2::CKINT BitsPerPixel; ///< Number of bits per pixel
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union {
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CK2::CKDWORD RedMask; ///< Mask for Red component
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CK2::CKDWORD BumpDuMask; ///< Mask for Bump Du component
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};
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union {
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CK2::CKDWORD GreenMask; ///< Mask for Green component
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CK2::CKDWORD BumpDvMask; ///< Mask for Bump Dv component
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};
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union {
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CK2::CKDWORD BlueMask; ///< Mask for Blue component
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CK2::CKDWORD BumpLumMask; ///< Mask for Luminance component
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};
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CK2::CKDWORD AlphaMask; ///< Mask for Alpha component
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CK2::CKWORD BytesPerColorEntry; ///< ColorMap Stride
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CK2::CKWORD ColorMapEntries; ///< If other than 0 image is palletized
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CK2::CKBYTE* ColorMap; ///< Palette colors
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CK2::CKBYTE* Image; ///< Image
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};
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}
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