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libcmo21/Ballance/BMapInspector/Rule/ChirsRules.hpp

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#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Rule {
// Reference: https://tieba.baidu.com/p/5913556704
/**
* @brief Chirs241097 Rule 1
* @details
* This rule will make sure that there is only 1 texture named Laterne_Verlauf in map,
* which represent the ray of latern.
*/
class Chirs1Rule : public IRule {
public:
Chirs1Rule();
virtual ~Chirs1Rule();
YYCC_DELETE_COPY_MOVE(Chirs1Rule)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& ctx) const override;
};
}