29 lines
757 B
C++
29 lines
757 B
C++
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#pragma once
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#include "../../VTAll.hpp"
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#include "CK3dEntity.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CK3dObject : public CK3dEntity {
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public:
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CK3dObject(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CK3dEntity(ctx, ckid, name)
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{}
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virtual ~CK3dObject() {}
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LIBCMO_DISABLE_COPY_MOVE(CK3dObject);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_3DOBJECT;
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}
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// CK3dObject do not implement any load/save functions
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//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
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//virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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//virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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//virtual void PostLoad() override;
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protected:
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};
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}
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