libcmo21/BMap/BMap.cpp

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#include "BMap.hpp"
namespace BMap {
#pragma region BMMeshTransition
BMMeshTransition::TransitionVertex::TransitionVertex(
const LibCmo::VxMath::VxVector3& vec,
const LibCmo::VxMath::VxVector3& norm,
const LibCmo::VxMath::VxVector2& uv) :
m_Vertex(vec), m_Norm(norm), m_UV(uv) {}
BMMeshTransition::TransitionFace::TransitionFace(uint32_t _i1, uint32_t _i2, uint32_t _i3, uint32_t mtl_id) :
m_Idx1(_i1), m_Idx2(_i2), m_Idx3(_i3), m_MtlSlotIdx(mtl_id) {}
bool BMMeshTransition::TransitionVertexCompare::operator()(const TransitionVertex& lhs, const TransitionVertex& rhs) const {
if (auto cmp = std::memcmp(&lhs.m_Vertex, &rhs.m_Vertex, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
if (auto cmp = std::memcmp(&lhs.m_Norm, &rhs.m_Norm, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
return std::memcmp(&lhs.m_UV, &rhs.m_UV, sizeof(LibCmo::VxMath::VxVector2)) < 0;
}
BMMeshTransition::BMMeshTransition() :
m_IsVertexOK(false), m_IsNormalOK(false), m_IsUVOK(false), m_IsFaceOK(false), m_IsMtlSlotOK(false),
m_IsParsed(false),
m_Vertexs(), m_Normals(), m_UVs(),
m_MtlSlots(),
m_FaceVertexs(), m_FaceNormals(), m_FaceUVs(), m_FaceMtlSlotIdxs(),
m_ProcVertexs(), m_ProcFaces(), m_ProcDupRemover() {}
BMMeshTransition::~BMMeshTransition() {}
void BMMeshTransition::PrepareVertexCount(uint32_t count) {
if (m_IsParsed) return;
m_Vertexs.resize(count);
m_IsVertexOK = true;
}
void BMMeshTransition::PrepareVertex(uint32_t index, float x, float y, float z) {
if (m_IsParsed || index >= m_Vertexs.size()) return;
m_Vertexs[index].x = x;
m_Vertexs[index].y = y;
m_Vertexs[index].z = z;
}
void BMMeshTransition::PrepareNormalCount(uint32_t count) {
if (m_IsParsed) return;
m_Normals.resize(count);
m_IsNormalOK = true;
}
void BMMeshTransition::PrepareNormal(uint32_t index, float x, float y, float z) {
if (m_IsParsed || index >= m_Normals.size()) return;
m_Normals[index].x = x;
m_Normals[index].y = y;
m_Normals[index].z = z;
}
void BMMeshTransition::PrepareUVCount(uint32_t count) {
if (m_IsParsed) return;
m_UVs.resize(count);
m_IsUVOK = true;
}
void BMMeshTransition::PrepareUV(uint32_t index, float u, float v) {
if (m_IsParsed || index >= m_UVs.size()) return;
m_UVs[index].x = u;
m_UVs[index].y = v;
}
void BMMeshTransition::PrepareMtlSlotCount(uint32_t count) {
if (m_IsParsed) return;
m_MtlSlots.resize(count, nullptr);
m_IsMtlSlotOK = true;
}
void BMMeshTransition::PrepareMtlSlot(uint32_t index, BMMaterial* mtl) {
if (m_IsParsed || index >= m_MtlSlots.size()) return;
m_MtlSlots[index] = mtl;
}
void BMMeshTransition::PrepareFaceCount(uint32_t count) {
if (m_IsParsed) return;
m_FaceVertexs.resize(count * 3);
m_FaceNormals.resize(count * 3);
m_FaceUVs.resize(count * 3);
m_FaceMtlSlotIdxs.resize(count);
m_IsFaceOK = true;
}
void BMMeshTransition::PrepareFaceVertexIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
index *= 3;
if (m_IsParsed || index >= m_FaceVertexs.size()) return;
m_FaceVertexs[index] = indice1;
m_FaceVertexs[index + 1] = indice2;
m_FaceVertexs[index + 2] = indice3;
}
void BMMeshTransition::PrepareFaceNormalIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
index *= 3;
if (m_IsParsed || index >= m_FaceNormals.size()) return;
m_FaceNormals[index] = indice1;
m_FaceNormals[index + 1] = indice2;
m_FaceNormals[index + 2] = indice3;
}
void BMMeshTransition::PrepareFaceUVIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
index *= 3;
if (m_IsParsed || index >= m_FaceUVs.size()) return;
m_FaceUVs[index] = indice1;
m_FaceUVs[index + 1] = indice2;
m_FaceUVs[index + 2] = indice3;
}
void BMMeshTransition::PrepareFaceMtlSlot(uint32_t index, uint32_t mtl_slot) {
if (m_IsParsed || index >= m_FaceMtlSlotIdxs.size()) return;
m_FaceMtlSlotIdxs[index] = mtl_slot;
}
bool BMMeshTransition::Parse(BMMesh* write_into_mesh) {
if (m_IsParsed || write_into_mesh == nullptr) return false;
if (!m_IsVertexOK || !m_IsNormalOK || !m_IsUVOK || !m_IsFaceOK || !m_IsMtlSlotOK) return false;
DoRealParse();
ApplyToMesh(write_into_mesh);
m_IsParsed = true;
return true;
}
void BMMeshTransition::DoRealParse() {
// reserve vector to prevent extra mem alloc
// use the most bad situation to reserve
size_t face_size = m_FaceMtlSlotIdxs.size();
m_ProcVertexs.reserve(face_size * 3);
m_ProcFaces.reserve(face_size);
// iterate face
for (size_t faceid = 0; faceid < face_size; ++faceid) {
uint32_t idx[3];
for (int j = 0; j < 3; ++j) {
// create one first
TransitionVertex tvec(
m_Vertexs[m_FaceVertexs[faceid * 3 + j]],
m_Normals[m_FaceVertexs[faceid * 3 + j]],
m_UVs[m_FaceVertexs[faceid * 3 + j]]
);
// try insert it
auto insert_result = m_ProcDupRemover.try_emplace(tvec, static_cast<uint32_t>(m_ProcVertexs.size()));
// get the new inserted index or existed index.
idx[j] = insert_result.first->second;
// if insert successfully, append to proc vertexs
if (insert_result.second) {
m_ProcVertexs.emplace_back(tvec);
}
}
// create face
m_ProcFaces.emplace_back(idx[0], idx[1], idx[2], m_FaceMtlSlotIdxs[faceid]);
}
}
void BMMeshTransition::ApplyToMesh(BMMesh* write_into_mesh) {
// todo: apply to mesh
}
#pragma endregion
}