libcmo21/LibCmo/VTObjects.hpp

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2023-02-25 17:39:39 +08:00
#pragma once
#include "CKDefines.hpp"
#include "CKEnums.hpp"
#include "CKStateChunk.hpp"
namespace LibCmo {
namespace ObjsImpl {
class CKObject {
public:
CKObject();
CKObject(const CKObject&) = delete;
CKObject& operator=(const CKObject&) = delete;
virtual ~CKObject();
private:
};
class CKSceneObject : public CKObject {
public:
CKSceneObject();
CKSceneObject(const CKSceneObject&) = delete;
CKSceneObject& operator=(const CKSceneObject&) = delete;
virtual ~CKSceneObject();
private:
};
class CKBeObject : public CKSceneObject {
public:
CKBeObject();
CKBeObject(const CKBeObject&) = delete;
CKBeObject& operator=(const CKBeObject&) = delete;
virtual ~CKBeObject();
private:
};
class CKGroup : public CKBeObject {
public:
CKGroup();
CKGroup(const CKGroup&) = delete;
CKGroup& operator=(const CKGroup&) = delete;
virtual ~CKGroup();
private:
};
class CKMesh : public CKBeObject {
public:
CKMesh();
CKMesh(const CKMesh&) = delete;
CKMesh& operator=(const CKMesh&) = delete;
virtual ~CKMesh();
private:
};
class CKTexture : public CKBeObject {
public:
CKTexture();
CKTexture(const CKTexture&) = delete;
CKTexture& operator=(const CKTexture&) = delete;
virtual ~CKTexture();
private:
};
class CKMaterial : public CKBeObject {
public:
CKMaterial();
CKMaterial(const CKMaterial&) = delete;
CKMaterial& operator=(const CKMaterial&) = delete;
virtual ~CKMaterial();
private:
};
class CKRenderObject : public CKBeObject {
public:
CKRenderObject();
CKRenderObject(const CKRenderObject&) = delete;
CKRenderObject& operator=(const CKRenderObject&) = delete;
~CKRenderObject();
private:
};
class CK3dEntity : public CKBeObject {
public:
CK3dEntity();
CK3dEntity(const CK3dEntity&) = delete;
CK3dEntity& operator=(const CK3dEntity&) = delete;
virtual ~CK3dEntity();
private:
};
class CK3dObject :public CK3dEntity {
public:
CK3dObject();
CK3dObject(const CK3dObject&) = delete;
CK3dObject& operator=(const CK3dObject&) = delete;
~CK3dObject();
private:
};
}
}