123 lines
2.1 KiB
C++
123 lines
2.1 KiB
C++
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#pragma once
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#include "CKDefines.hpp"
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#include "CKEnums.hpp"
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#include "CKStateChunk.hpp"
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namespace LibCmo {
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namespace ObjsImpl {
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class CKObject {
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public:
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CKObject();
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CKObject(const CKObject&) = delete;
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CKObject& operator=(const CKObject&) = delete;
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virtual ~CKObject();
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private:
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};
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class CKSceneObject : public CKObject {
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public:
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CKSceneObject();
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CKSceneObject(const CKSceneObject&) = delete;
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CKSceneObject& operator=(const CKSceneObject&) = delete;
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virtual ~CKSceneObject();
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private:
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};
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class CKBeObject : public CKSceneObject {
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public:
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CKBeObject();
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CKBeObject(const CKBeObject&) = delete;
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CKBeObject& operator=(const CKBeObject&) = delete;
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virtual ~CKBeObject();
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private:
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};
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class CKGroup : public CKBeObject {
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public:
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CKGroup();
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CKGroup(const CKGroup&) = delete;
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CKGroup& operator=(const CKGroup&) = delete;
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virtual ~CKGroup();
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private:
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};
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class CKMesh : public CKBeObject {
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public:
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CKMesh();
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CKMesh(const CKMesh&) = delete;
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CKMesh& operator=(const CKMesh&) = delete;
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virtual ~CKMesh();
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private:
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};
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class CKTexture : public CKBeObject {
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public:
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CKTexture();
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CKTexture(const CKTexture&) = delete;
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CKTexture& operator=(const CKTexture&) = delete;
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virtual ~CKTexture();
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private:
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};
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class CKMaterial : public CKBeObject {
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public:
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CKMaterial();
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CKMaterial(const CKMaterial&) = delete;
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CKMaterial& operator=(const CKMaterial&) = delete;
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virtual ~CKMaterial();
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private:
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};
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class CKRenderObject : public CKBeObject {
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public:
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CKRenderObject();
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CKRenderObject(const CKRenderObject&) = delete;
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CKRenderObject& operator=(const CKRenderObject&) = delete;
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~CKRenderObject();
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private:
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};
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class CK3dEntity : public CKBeObject {
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public:
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CK3dEntity();
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CK3dEntity(const CK3dEntity&) = delete;
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CK3dEntity& operator=(const CK3dEntity&) = delete;
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virtual ~CK3dEntity();
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private:
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};
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class CK3dObject :public CK3dEntity {
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public:
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CK3dObject();
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CK3dObject(const CK3dObject&) = delete;
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CK3dObject& operator=(const CK3dObject&) = delete;
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~CK3dObject();
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private:
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};
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}
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}
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