libcmo21/LibCmo/CK2/ObjImpls/CKBeObject.cpp

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#include "CKSceneObject.hpp"
#include "../CKStateChunk.hpp"
#include "CKBeObject.hpp"
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#include "CKGroup.hpp"
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namespace LibCmo::CK2::ObjImpls {
bool CKBeObject::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
bool suc = CKSceneObject::Save(chunk, file, flags);
if (!suc) return false;
return true;
}
bool CKBeObject::Load(CKStateChunk* chunk, CKFileVisitor* file) {
bool suc = CKSceneObject::Load(chunk, file);
if (!suc) return false;
return true;
}
bool CKBeObject::IsInGroup(CKGroup* group) {
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if (group == nullptr) return false;
CKDWORD idx = group->CKBeObject_GetGroupIndex();
if (idx >= m_Groups.size()) return false;
return m_Groups[idx];
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}
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void CKBeObject::CKGroup_SetGroups(CKDWORD pos, bool val) {
if (pos >= m_Groups.size()) m_Groups.resize(pos + 1);
m_Groups[pos] = val;
}
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}