refactor project
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@ -10,7 +10,7 @@ namespace LibCmo::VxMath {
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@brief Pixel format types.
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@see VxImageDesc2PixelFormat, VxPixelFormat2ImageDesc
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*/
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enum class VX_PIXELFORMAT : uint32_t {
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enum class VX_PIXELFORMAT : CKDWORD {
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UNKNOWN_PF = 0, /**< Unknown pixel format */
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_32_ARGB8888 = 1, /**< 32-bit ARGB pixel format with alpha */
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_32_RGB888 = 2, /**< 32-bit RGB pixel format without alpha */
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@ -53,7 +53,7 @@ namespace LibCmo::VxMath {
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+ Also used as value for CKRST_TSS_TEXTUREMAPBLEND texture stage state.
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See Also: Using Materials,CKMaterial,CKTexture,CKMaterial::SetTextureBlendMode,CKRST_TSS_TEXTUREMAPBLEND.
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*/
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enum class VXTEXTURE_BLENDMODE : uint32_t {
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enum class VXTEXTURE_BLENDMODE : CKDWORD {
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VXTEXTUREBLEND_DECAL = 1UL, /**< Texture replace any material information */
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VXTEXTUREBLEND_MODULATE = 2UL, /**< Texture and material are combine. Alpha information of the texture replace material alpha component. */
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VXTEXTUREBLEND_DECALALPHA = 3UL, /**< Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. */
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@ -75,7 +75,7 @@ namespace LibCmo::VxMath {
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+ Also used as value for CKRST_TSS_MAGFILTER and CKRST_TSS_MINFILTER texture stage state.
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See Also: Using Materials,CKMaterial,CKTexture,CKMaterial::SetTextureMagMode,CKMaterial::SetTextureMinMode,,CKRenderContext::SetTextureStageState
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*/
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enum class VXTEXTURE_FILTERMODE : uint32_t {
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enum class VXTEXTURE_FILTERMODE : CKDWORD {
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VXTEXTUREFILTER_NEAREST = 1UL, /**< No Filter */
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VXTEXTUREFILTER_LINEAR = 2UL, /**< Bilinear Interpolation */
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VXTEXTUREFILTER_MIPNEAREST = 3UL, /**< Mip mapping */
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@ -100,7 +100,7 @@ namespace LibCmo::VxMath {
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See Also: CKMaterial,CKTexture,CKMaterial::SetSourceBlend,CKMaterial::SetDestBlend,CKRenderContext::SetState,CKSprite::SetBlending,VXRENDERSTATE_SRCBLEND,VXRENDERSTATE_DESTBLEND
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*/
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enum class VXBLEND_MODE : uint32_t {
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enum class VXBLEND_MODE : CKDWORD {
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VXBLEND_ZERO = 1UL, /**< Blend factor is (0, 0, 0, 0). */
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VXBLEND_ONE = 2UL, /**< Blend factor is (1, 1, 1, 1). */
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VXBLEND_SRCCOLOR = 3UL, /**< Blend factor is (Rs, Gs, Bs, As). */
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@ -125,7 +125,7 @@ namespace LibCmo::VxMath {
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+ Also used as value for CKRST_TSS_ADDRESS texture stage state.
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See Also: CKMaterial,CKTexture,CKRST_TSS_ADDRESS,CKRenderContext::SetTextureStageState
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*/
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enum class VXTEXTURE_ADDRESSMODE : uint32_t {
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enum class VXTEXTURE_ADDRESSMODE : CKDWORD {
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VXTEXTURE_ADDRESSWRAP = 1UL, /**< Default mesh wrap mode is used (see CKMesh::SetWrapMode) */
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VXTEXTURE_ADDRESSMIRROR = 2UL, /**< Texture coordinates outside the range [0..1] are flipped evenly. */
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VXTEXTURE_ADDRESSCLAMP = 3UL, /**< Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. */
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@ -140,7 +140,7 @@ namespace LibCmo::VxMath {
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+ Also used as value for VXRENDERSTATE_FILLMODE render state.
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See Also: CKMaterial::SetFillMode,VXRENDERSTATE_FILLMODE
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*/
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enum class VXFILL_MODE : uint32_t {
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enum class VXFILL_MODE : CKDWORD {
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VXFILL_POINT = 1UL, /**< Vertices rendering */
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VXFILL_WIREFRAME = 2UL, /**< Edges rendering */
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VXFILL_SOLID = 3UL, /**< Face rendering */
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@ -154,7 +154,7 @@ namespace LibCmo::VxMath {
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+ Also used as value for VXRENDERSTATE_SHADEMODE render state.
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See Also: CKMaterial::SetShadeMode,VXRENDERSTATE_SHADEMODE
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*/
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enum class VXSHADE_MODE : uint32_t {
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enum class VXSHADE_MODE : CKDWORD {
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VXSHADE_FLAT = 1UL, /**< Flat Shading */
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VXSHADE_GOURAUD = 2UL, /**< Gouraud Shading */
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VXSHADE_PHONG = 3UL, /**< Phong Shading (Not yet supported by most implementation) */
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@ -168,7 +168,7 @@ namespace LibCmo::VxMath {
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+ The comparison function is used to compare the stencil,alpha or z reference value to a stencil,z or alpha entry.
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See also: CKRenderContext::SetState,VXRENDERSTATETYPE,VXRENDERSTATE_ZFUNC,VXRENDERSTATE_ALPHAFUNC
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*/
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enum class VXCMPFUNC : uint32_t {
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enum class VXCMPFUNC : CKDWORD {
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VXCMP_NEVER = 1UL, /**< Always fail the test. */
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VXCMP_LESS = 2UL, /**< Accept if value if less than current value. */
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VXCMP_EQUAL = 3UL, /**< Accept if value if equal than current value. */
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@ -190,7 +190,7 @@ namespace LibCmo::VxMath {
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o Most of this effect are heavily hardware and device (DX8,DX7,etc..) dependant
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See also: CKMaterial::SetEffect,CKMaterial::GetEffect,CKRenderManager::AddEffect
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*/
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enum class VX_EFFECT : uint32_t {
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enum class VX_EFFECT : CKDWORD {
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VXEFFECT_NONE = 0UL, /**< No Effect */
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VXEFFECT_TEXGEN = 1UL, /**< Texture coordinate generation using current viewpoint as referential */
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VXEFFECT_TEXGENREF = 2UL, /**< texture generation generation with an optionnal referential */
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@ -212,7 +212,7 @@ namespace LibCmo::VxMath {
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See Also: CK3dEntity::SetMoveableFlags
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*/
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enum class VX_MOVEABLE_FLAGS : uint32_t {
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enum class VX_MOVEABLE_FLAGS : CKDWORD {
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VX_MOVEABLE_PICKABLE = 0x00000001, /**< (User)If not set this entity cannot be returned by CKRenderContext::Pick() or CKRenderContext::RectPict() functions. */
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VX_MOVEABLE_VISIBLE = 0x00000002, /**< (Engine) See CKObject::Show,CK3dEntity::IsVisible */
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VX_MOVEABLE_UPTODATE = 0x00000004, /**< (Engine) Used to Notify change in the data of the entity. */
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@ -244,7 +244,7 @@ namespace LibCmo::VxMath {
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+ Most of this flags can be set or asked using the appropriate method of CKMesh (given between () in the members documentation).
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See Also: CKMesh,CKMesh::SetFlags
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*/
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enum class VXMESH_FLAGS : uint32_t {
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enum class VXMESH_FLAGS : CKDWORD {
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VXMESH_BOUNDINGUPTODATE = 0x00000001, /**< If set the bounding box is up to date (internal). */
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VXMESH_VISIBLE = 0x00000002, /**< If not set the mesh will not be rendered (CKMesh::Show) */
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VXMESH_OPTIMIZED = 0x00000004, /**< Set by the render engine if the mesh is optimized for rendering. Unset it to force to recreate optimized structures (when changing materials or face organization ) (CKMesh::VertexMove) */
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@ -277,7 +277,7 @@ namespace LibCmo::VxMath {
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+ The VXMESH_LITMODE is used by CKMesh::SetLitMode to specify how lighting is done.
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See Also: CKMaterial,CKMesh
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*/
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enum class VXMESH_LITMODE : uint32_t {
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enum class VXMESH_LITMODE : CKDWORD {
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VX_PRELITMESH = 0, /**< Lighting use color information store with vertices */
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VX_LITMESH = 1, /**< Lighting is done by renderer using normals and face material information. */
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};
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@ -290,7 +290,7 @@ namespace LibCmo::VxMath {
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an additional material channel.
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See Also: CKMesh,CKMesh::AddChannel,CKMesh::IsChannelLit,CKMesh::IsChannelActive
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*/
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enum class VXCHANNEL_FLAGS : uint32_t {
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enum class VXCHANNEL_FLAGS : CKDWORD {
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VXCHANNEL_ACTIVE = 0x00000001, /**< This channel is active */
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VXCHANNEL_SAMEUV = 0x00800000, /**< This channel should use the texture coordinates of the base mesh. */
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VXCHANNEL_NOTLIT = 0x01000000, /**< Additionnal Material Channel should not be lit (some channels may not be rendered in one pass with this option) */
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@ -307,7 +307,7 @@ namespace LibCmo::VxMath {
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texture coordinates are interpolated.
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See Also: Using Materials,CKMaterial,CKMesh::SetWrapMode.
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*/
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enum class VXTEXTURE_WRAPMODE : uint32_t {
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enum class VXTEXTURE_WRAPMODE : CKDWORD {
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VXTEXTUREWRAP_NONE = 0x00000000, /**< Flat texture addressing */
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VXTEXTUREWRAP_U = 0x00000001, /**< Vertical cylinder mapping */
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VXTEXTUREWRAP_V = 0x00000002, /**< Horizontal cylinder mapping */
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