prepare dev for CKGroup

This commit is contained in:
yyc12345 2023-08-31 21:54:25 +08:00
parent 4c741ae778
commit 3755a2e148
11 changed files with 212 additions and 6 deletions

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@ -0,0 +1,25 @@
#include "CKSceneObject.hpp"
#include "../CKStateChunk.hpp"
#include "CKBeObject.hpp"
namespace LibCmo::CK2::ObjImpls {
bool CKBeObject::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
bool suc = CKSceneObject::Save(chunk, file, flags);
if (!suc) return false;
return true;
}
bool CKBeObject::Load(CKStateChunk* chunk, CKFileVisitor* file) {
bool suc = CKSceneObject::Load(chunk, file);
if (!suc) return false;
return true;
}
bool CKBeObject::IsInGroup(CKGroup* group) {
return false;
}
}

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@ -0,0 +1,30 @@
#pragma once
#include "../../VTAll.hpp"
#include "CKSceneObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CKBeObject : public CKSceneObject {
public:
CKBeObject(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CKSceneObject(ctx, ckid, name)
{}
virtual ~CKBeObject() {}
LIBCMO_DISABLE_COPY_MOVE(CKBeObject);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_BEOBJECT;
}
//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
//virtual void PostLoad() override;
bool IsInGroup(CKGroup* group);
protected:
XContainer::XBitArray m_Groups;
};
}

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@ -0,0 +1,27 @@
#include "CKSceneObject.hpp"
#include "../CKStateChunk.hpp"
#include "CKGroup.hpp"
namespace LibCmo::CK2::ObjImpls {
bool CKGroup::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
return false;
}
bool CKGroup::Load(CKStateChunk* chunk, CKFileVisitor* file) {
return false;
}
CKDWORD CKGroup::GetGroupIndex() {
return m_GroupIndex;
}
CKObject* CKGroup::GetObject(CKDWORD pos) {
return nullptr;
}
CKDWORD CKGroup::GetObjectCount() {
return CKDWORD();
}
}

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@ -0,0 +1,53 @@
#pragma once
#include "../../VTAll.hpp"
#include "CKBeObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CKGroup : public CKBeObject {
public:
CKGroup(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CKBeObject(ctx, ckid, name),
m_ObjectArray(),
m_GroupIndex() // todo: allocate group id
{}
virtual ~CKGroup() {
// todo: free allocated group id
}
LIBCMO_DISABLE_COPY_MOVE(CKGroup);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_GROUP;
}
//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
//virtual void PostLoad() override;
CKDWORD GetGroupIndex();
// ===== Insert =====
CKERROR AddObject(CKBeObject *o);
CKERROR AddObjectFront(CKBeObject *o);
CKERROR InsertObjectAt(CKBeObject *o, CKDWORD pos);
// ===== Remove =====
CKBeObject* RemoveObject(CKDWORD pos);
void RemoveObject(CKBeObject *obj);
void Clear();
// ===== Order =====
void MoveObjectUp(CKBeObject *o);
void MoveObjectDown(CKBeObject *o);
// ===== Access =====
CKObject* GetObject(CKDWORD pos);
CKDWORD GetObjectCount();
protected:
XContainer::XObjectPointerArray m_ObjectArray;
CKDWORD m_GroupIndex;
};
}

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@ -1,7 +1,6 @@
#pragma once #pragma once
#include "../../VTUtils.hpp" #include "../../VTAll.hpp"
#include "../CKContext.hpp"
namespace LibCmo::CK2::ObjImpls { namespace LibCmo::CK2::ObjImpls {
@ -38,13 +37,12 @@ namespace LibCmo::CK2::ObjImpls {
virtual CK_CLASSID GetClassID(void) { virtual CK_CLASSID GetClassID(void) {
return CK_CLASSID::CKCID_OBJECT; return CK_CLASSID::CKCID_OBJECT;
} }
virtual void PreSave(CKFileVisitor* file, CKDWORD flags); virtual void PreSave(CKFileVisitor* file, CKDWORD flags);
virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags); virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags);
virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file); virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file);
virtual void PostLoad(); virtual void PostLoad();
private: protected:
CK_ID m_ID; CK_ID m_ID;
TypeHelper::MKString m_Name; TypeHelper::MKString m_Name;
CK_OBJECT_FLAGS m_ObjectFlags; CK_OBJECT_FLAGS m_ObjectFlags;

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@ -0,0 +1,15 @@
#include "CKSceneObject.hpp"
#include "../CKStateChunk.hpp"
namespace LibCmo::CK2::ObjImpls {
//bool CKSceneObject::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
// return false;
//}
//bool CKSceneObject::Load(CKStateChunk* chunk, CKFileVisitor* file) {
// return false;
//}
}

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@ -0,0 +1,29 @@
#pragma once
#include "../../VTAll.hpp"
#include "CKObject.hpp"
namespace LibCmo::CK2::ObjImpls {
class CKSceneObject : public CKObject {
public:
CKSceneObject(CKContext* ctx, CK_ID ckid, CKSTRING name) :
CKObject(ctx, ckid, name),
m_Scenes() {}
virtual ~CKSceneObject() {}
LIBCMO_DISABLE_COPY_MOVE(CKSceneObject);
virtual CK_CLASSID GetClassID(void) override {
return CK_CLASSID::CKCID_SCENEOBJECT;
}
// CKSceneObject do not override any RW functions.
//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
//virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
//virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
//virtual void PostLoad() override;
protected:
XContainer::XBitArray m_Scenes;
};
}

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@ -180,7 +180,10 @@
<ClCompile Include="CK2\CKGlobals.cpp" /> <ClCompile Include="CK2\CKGlobals.cpp" />
<ClCompile Include="CK2\MgrImpls\CKBaseManager.cpp" /> <ClCompile Include="CK2\MgrImpls\CKBaseManager.cpp" />
<ClCompile Include="CK2\CKContext.cpp" /> <ClCompile Include="CK2\CKContext.cpp" />
<ClCompile Include="CK2\ObjImpls\CKBeObject.cpp" />
<ClCompile Include="CK2\ObjImpls\CKGroup.cpp" />
<ClCompile Include="CK2\ObjImpls\CKObject.cpp" /> <ClCompile Include="CK2\ObjImpls\CKObject.cpp" />
<ClCompile Include="CK2\ObjImpls\CKSceneObject.cpp" />
<ClCompile Include="VTEncoding.cpp" /> <ClCompile Include="VTEncoding.cpp" />
<ClCompile Include="CK2\CKFileReader.cpp" /> <ClCompile Include="CK2\CKFileReader.cpp" />
<ClCompile Include="CK2\CKStateChunk.cpp" /> <ClCompile Include="CK2\CKStateChunk.cpp" />
@ -197,6 +200,9 @@
<ClInclude Include="CK2\CKContext.hpp" /> <ClInclude Include="CK2\CKContext.hpp" />
<ClInclude Include="CK2\CKStateChunk.hpp" /> <ClInclude Include="CK2\CKStateChunk.hpp" />
<ClInclude Include="CK2\CKTypes.hpp" /> <ClInclude Include="CK2\CKTypes.hpp" />
<ClInclude Include="CK2\ObjImpls\CKBeObject.hpp" />
<ClInclude Include="CK2\ObjImpls\CKGroup.hpp" />
<ClInclude Include="CK2\ObjImpls\CKSceneObject.hpp" />
<ClInclude Include="VTAll.hpp" /> <ClInclude Include="VTAll.hpp" />
<ClInclude Include="VTEncoding.hpp" /> <ClInclude Include="VTEncoding.hpp" />
<ClInclude Include="CK2\ObjImpls\CKObject.hpp" /> <ClInclude Include="CK2\ObjImpls\CKObject.hpp" />

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@ -78,6 +78,15 @@
<ClCompile Include="CK2\CKStateChunk.cpp"> <ClCompile Include="CK2\CKStateChunk.cpp">
<Filter>Sources\CK2</Filter> <Filter>Sources\CK2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="CK2\ObjImpls\CKSceneObject.cpp">
<Filter>Sources\CK2\ObjImpls</Filter>
</ClCompile>
<ClCompile Include="CK2\ObjImpls\CKBeObject.cpp">
<Filter>Sources\CK2\ObjImpls</Filter>
</ClCompile>
<ClCompile Include="CK2\ObjImpls\CKGroup.cpp">
<Filter>Sources\CK2\ObjImpls</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="VTUtils.hpp"> <ClInclude Include="VTUtils.hpp">
@ -122,11 +131,20 @@
<ClInclude Include="VTAll.hpp"> <ClInclude Include="VTAll.hpp">
<Filter>Headers</Filter> <Filter>Headers</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CK2\MgrImpls\CKBaseManager.hpp"> <ClInclude Include="CK2\ObjImpls\CKObject.hpp">
<Filter>Headers\CK2\ObjImpls</Filter> <Filter>Headers\CK2\ObjImpls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CK2\ObjImpls\CKObject.hpp"> <ClInclude Include="CK2\MgrImpls\CKBaseManager.hpp">
<Filter>Headers\CK2\MgrImpls</Filter> <Filter>Headers\CK2\MgrImpls</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CK2\ObjImpls\CKBeObject.hpp">
<Filter>Headers\CK2\ObjImpls</Filter>
</ClInclude>
<ClInclude Include="CK2\ObjImpls\CKSceneObject.hpp">
<Filter>Headers\CK2\ObjImpls</Filter>
</ClInclude>
<ClInclude Include="CK2\ObjImpls\CKGroup.hpp">
<Filter>Headers\CK2\ObjImpls</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -7,6 +7,10 @@
#if defined(LIBCMO_OS_WIN32) #if defined(LIBCMO_OS_WIN32)
#include <Windows.h> #include <Windows.h>
#include <fileapi.h> #include <fileapi.h>
// disable annoy macro at the same time
#undef GetObject
#undef GetClassName
#undef LoadImage
#else #else
#include <iconv.h> #include <iconv.h>
#endif #endif

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@ -39,6 +39,7 @@
#if defined(_WIN32) #if defined(_WIN32)
#define LIBCMO_OS_WIN32 #define LIBCMO_OS_WIN32
// disable annoy win32 macro
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#define NOMINMAX #define NOMINMAX
#endif #endif