feat: add new rules in BMapInspector
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@@ -27,4 +27,45 @@ namespace BMapInspector::Rule {
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#pragma endregion
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#pragma region BBug Rule 2
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constexpr char8_t BBUG2[] = u8"BBUG2";
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BBugRule2::BBugRule2() : IRule() {}
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BBugRule2::~BBugRule2() {}
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std::u8string_view BBugRule2::GetRuleName() const {
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return BBUG2;
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}
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void BBugRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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if (!level.GetTargetCameras().empty()) {
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reporter.WriteInfo(BBUG2, u8"Using camera in map is not suggested.");
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}
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}
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#pragma endregion
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#pragma region BBug Rule 3
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constexpr char8_t BBUG3[] = u8"BBUG3";
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BBugRule3::BBugRule3() : IRule() {}
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BBugRule3::~BBugRule3() {}
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std::u8string_view BBugRule3::GetRuleName() const {
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return BBUG3;
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}
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void BBugRule3::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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// TODO:
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// This function is already presented in Ballance Blender Plugin,
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// so I don't want write it in there now.
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// Write this if I have spare time in future.
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}
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#pragma endregion
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} // namespace BMapInspector::Rule
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