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feat: fully refactor BMapInspector rule set for better layout

This commit is contained in:
2026-03-03 17:11:30 +08:00
parent 49a729078c
commit 4c71a20935
35 changed files with 1628 additions and 1428 deletions

View File

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#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Ruleset {
/**
* @brief BBug Rule 1
* @details
* Using light in map is not suggested.
*/
class BBugRule1 : public Rule::IRule {
public:
BBugRule1();
virtual ~BBugRule1();
YYCC_DELETE_COPY_MOVE(BBugRule1)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief BBug Rule 2
* @details
* Using camera in map is not suggested.
*/
class BBugRule2 : public Rule::IRule {
public:
BBugRule2();
virtual ~BBugRule2();
YYCC_DELETE_COPY_MOVE(BBugRule2)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief BBug Rule 3
* @details
* Check whether the parameters of all materials is same with Ballance vanilla settings.
*/
class BBugRule3 : public Rule::IRule {
public:
BBugRule3();
virtual ~BBugRule3();
YYCC_DELETE_COPY_MOVE(BBugRule3)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
}