feat: fully refactor BMapInspector rule set for better layout
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54
Ballance/BMapInspector/Ruleset/BBugRules.hpp
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54
Ballance/BMapInspector/Ruleset/BBugRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Ruleset {
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/**
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* @brief BBug Rule 1
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* @details
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* Using light in map is not suggested.
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*/
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class BBugRule1 : public Rule::IRule {
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public:
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BBugRule1();
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virtual ~BBugRule1();
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YYCC_DELETE_COPY_MOVE(BBugRule1)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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/**
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* @brief BBug Rule 2
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* @details
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* Using camera in map is not suggested.
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*/
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class BBugRule2 : public Rule::IRule {
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public:
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BBugRule2();
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virtual ~BBugRule2();
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YYCC_DELETE_COPY_MOVE(BBugRule2)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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/**
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* @brief BBug Rule 3
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* @details
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* Check whether the parameters of all materials is same with Ballance vanilla settings.
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*/
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class BBugRule3 : public Rule::IRule {
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public:
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BBugRule3();
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virtual ~BBugRule3();
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YYCC_DELETE_COPY_MOVE(BBugRule3)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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}
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