feat: fully refactor BMapInspector rule set for better layout
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22
Ballance/BMapInspector/Ruleset/ChirsRules.hpp
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22
Ballance/BMapInspector/Ruleset/ChirsRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Ruleset {
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/**
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* @brief chirs241097 Rule 1
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* @details
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* This rule will make sure that there is only 1 texture named Laterne_Verlauf in map,
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* which represent the ray of latern.
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*/
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class ChirsRule1 : public Rule::IRule {
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public:
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ChirsRule1();
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virtual ~ChirsRule1();
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YYCC_DELETE_COPY_MOVE(ChirsRule1)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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}
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