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feat: fully refactor BMapInspector rule set for better layout

This commit is contained in:
2026-03-03 17:11:30 +08:00
parent 49a729078c
commit 4c71a20935
35 changed files with 1628 additions and 1428 deletions

View File

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#pragma once
#include "../Rule.hpp"
namespace BMapInspector::Ruleset {
/**
* @brief SomeOne_001 Rule 1
* @details
* If there is a physicalized object without any mesh,
* itself and following objects will not be physicalized.
*/
class SOneRule1 : public Rule::IRule {
public:
SOneRule1();
virtual ~SOneRule1();
YYCC_DELETE_COPY_MOVE(SOneRule1)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
} // namespace BMapInspector::Ruleset