feat: fully refactor BMapInspector rule set for better layout
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23
Ballance/BMapInspector/Ruleset/SOneRules.hpp
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23
Ballance/BMapInspector/Ruleset/SOneRules.hpp
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#pragma once
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#include "../Rule.hpp"
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namespace BMapInspector::Ruleset {
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/**
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* @brief SomeOne_001 Rule 1
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* @details
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* If there is a physicalized object without any mesh,
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* itself and following objects will not be physicalized.
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*/
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class SOneRule1 : public Rule::IRule {
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public:
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SOneRule1();
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virtual ~SOneRule1();
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YYCC_DELETE_COPY_MOVE(SOneRule1)
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public:
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std::u8string_view GetRuleName() const override;
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void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
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};
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} // namespace BMapInspector::Ruleset
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