temp
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@ -23,7 +23,7 @@ namespace LibCmo::VxMath {
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class VxMemoryMappedFile;
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// Misc
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// ========== Vector-like Definition ==========
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/**
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* @brief The representation of a Vector in 2 dimensions.
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@ -403,6 +403,7 @@ namespace LibCmo::VxMath {
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return a <=> rhs.a;
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}
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// ===== BEGIN USER CUSTOM =====
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VxColor(CKFLOAT _r, CKFLOAT _g, CKFLOAT _b) : r(_r), g(_g), b(_b), a(1.0f) {}
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void FromARGB(CKDWORD argb) {
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a = ((argb & 0xFF000000) >> 24) / 255.0f;
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@ -431,6 +432,7 @@ namespace LibCmo::VxMath {
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if (a > 1.0f) a = 1.0f;
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else if (a < 0.0f) a = 0.0f;
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}
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// ===== END USER CUSTOM =====
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};
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/**
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@ -446,10 +448,6 @@ namespace LibCmo::VxMath {
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VxMatrix() : m_Data() { ResetToIdentity(); }
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VxMatrix(CKFLOAT m[4][4]) : m_Data() { std::memcpy(m_Data, m, sizeof(m_Data)); }
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YYCC_DEF_CLS_COPY_MOVE(VxMatrix);
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void ResetToIdentity() {
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std::memset(m_Data, 0, sizeof(m_Data));
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m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f;
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}
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VxVector4& operator[](size_t i) {
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if (i >= 4) throw LogicException("Invalid index for VxMatrix::operator[].");
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return *(reinterpret_cast<VxVector4*>(m_Data) + i);
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@ -461,8 +459,20 @@ namespace LibCmo::VxMath {
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bool operator==(const VxMatrix& rhs) const {
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return std::memcmp(m_Data, rhs.m_Data, sizeof(m_Data)) == 0;
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}
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// ===== BEGIN USER CUSTOM =====
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void ResetToIdentity() {
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Clear();
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m_Data[0][0] = m_Data[1][1] = m_Data[2][2] = m_Data[3][3] = 1.0f;
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}
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void Clear() {
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std::memset(m_Data, 0, sizeof(m_Data));
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}
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// ===== END USER CUSTOM =====
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};
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// ========== Misc ==========
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/**
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* @brief Structure for storage of strided data.
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* @tparam _Ty The data pointer type this class stored.
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@ -698,4 +708,157 @@ namespace LibCmo::VxMath {
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CKBYTE* m_Image; /**< A pointer points to current image in memory */
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};
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// ========== Patch Section ==========
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/**
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* @brief The patch namespace for VxVector-like classes
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* @details This namespace provides VxVector-like classes member functions which presented in original Virtools SDK.
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* These functions are put in public namespace in original Virtools SDK.
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* We just organise them into an unique namespace.
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*/
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namespace NSVxVector {
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/**
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* @brief Dot product 2 2d vectors.
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* @param[in] lhs The left side vector of dot product symbol.
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* @param[in] rhs The right side vector of dot product symbol.
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* @return The float pointing result of dot product.
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*/
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CKFLOAT DotProduct(const VxVector2& lhs, const VxVector2& rhs);
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/**
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* @brief Dot product 2 3d vectors.
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* @param[in] lhs The left side vector of dot product symbol.
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* @param[in] rhs The right side vector of dot product symbol.
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* @return The float pointing result of dot product.
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*/
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CKFLOAT DotProduct(const VxVector3& lhs, const VxVector3& rhs);
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/**
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* @brief Dot product 2 4d vectors.
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* @param[in] lhs The left side vector of dot product symbol.
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* @param[in] rhs The right side vector of dot product symbol.
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* @return The float pointing result of dot product.
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*/
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CKFLOAT DotProduct(const VxVector4& lhs, const VxVector4& rhs);
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/**
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* @brief Cross product 2 3d vectors.
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* @param[in] lhs The left side vector of cross product symbol.
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* @param[in] rhs The right side vector of cross product symbol.
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* @return The 3d vector result of cross product.
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*/
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VxVector3 CrossProduct(const VxVector3& lhs, const VxVector3& rhs);
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/**
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* @brief Set all factor in vector to its absolute value.
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* @param[in,out] lhs The vector for processing.
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* @remarks This function is rarely used.
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* Please note this function is not calculate the absolute value of vector.
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*/
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void Abs(VxVector3& lhs);
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}
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/**
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* @brief The patch namespace for VxMatrix classes
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* @details Like NXVxVector, these functions located in this namespace
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* are exposed in public namespace in original Virtools SDK.
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* And I re-organise them in there.
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*/
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namespace NSVxMatrix {
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/**
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* @brief Constructs a perspective projection matrix.
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* @param[in] Fov Field of View.
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* @param[in] Aspect Aspect ratio (Width/height)
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* @param[in] Near_plane Distance of the near clipping plane.
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* @param[in] Far_plane Distance of the far clipping plane.
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* @remarks Sets Mat to
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*
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* A = Cos(Fov/2)/Sin(Fov/2)
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* F = Far_plane
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* N = Near_plane
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*
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* [ A 0 0 0]
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* [ 0 A*Aspect 0 0]
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* MAT= [ 0 0 F/F-N 1]
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* [ 0 0 -F.N/F-N 0]
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*
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* @see PerspectiveRect, Orthographic, OrthographicRect
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*/
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void Perspective(VxMatrix& mat, float Fov, float Aspect, float Near_plane, float Far_plane);
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/**
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* @brief Constructs a perspective projection matrix given a view rectangle.
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* @param[in] Left Left clipping plane value.
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* @param[in] Right Right clipping plane value.
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* @param[in] Top top clipping plane value.
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* @param[in] Bottom bottom clipping plane value.
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* @param[in] Near_plane Distance of the near clipping plane.
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* @param[in] Far_plane Distance of the far clipping plane.
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* @remarks Sets Mat to
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*
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* F = Far_plane
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* N = Near_plane
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* R = Right
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* L = Left
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* T = Top
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* B = Bottom
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*
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* [ 2/(R-L) 0 0 0]
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* [ 0 -2/(T-B) 0 0]
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* MAT = [ 0 0 1/F-N 0]
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* [ -(L+R)/(R-L) (T+B)/(T-B) -N/F-N 1]
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*
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* @see Perspective, Orthographic, OrthographicRect
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*/
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void PerspectiveRect(VxMatrix& mat, float Left, float Right, float Top, float Bottom, float Near_plane, float Far_plane);
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/**
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* @brief Constructs a orthographic projection matrix.
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* @param[in] Zoom Zoom factor.
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* @param[in] Aspect Aspect ratio (Width/height)
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* @param[in] Near_plane Distance of the near clipping plane.
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* @param[in] Far_plane Distance of the far clipping plane.
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* @remarks Sets Mat to
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*
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* F = Far_plane
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* N = Near_plane
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*
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* [ Zoom 0 0 0]
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* [ 0 Zoom*Aspect 0 0]
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* MAT = [ 0 0 1/F-N 0]
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* [ 0 0 -N/F-N 1]
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*
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* @see Perspective, OrthographicRect
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*/
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void Orthographic(VxMatrix& mat, float Zoom, float Aspect, float Near_plane, float Far_plane);
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/**
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* @brief Constructs a orthographic projection matrix.
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* @param[in] Left Left clipping plane value.
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* @param[in] Right Right clipping plane value.
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* @param[in] Top top clipping plane value.
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* @param[in] Bottom bottom clipping plane value.
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* @param[in] Near_plane Distance of the near clipping plane.
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* @param[in] Far_plane Distance of the far clipping plane.
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* @remarks Sets Mat to
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*
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* F = Far_plane
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* N = Near_plane
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* R = Right
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* L = Left
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* T = Top
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* B = Bottom
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*
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* [ 2/(R-L) 0 0 0]
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* [ 0 -2/(T-B) 0 0]
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* MAT = [ 0 0 1/F-N 0]
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* [ -(L+R)/(R-L) (T+B)/(T-B) -N/F-N 1]
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*
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* @see Perspective, Orthographic
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*/
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void OrthographicRect(VxMatrix& mat, float Left, float Right, float Top, float Bottom, float Near_plane, float Far_plane);
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}
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}
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