create BMap project and copy-paste previous mesh convertion code
This commit is contained in:
21
BMap/BMExports.hpp
Normal file
21
BMap/BMExports.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "BMap.hpp"
|
||||
|
||||
#pragma region Init / Dispose
|
||||
|
||||
LIBCMO_EXPORT void BMInit();
|
||||
LIBCMO_EXPORT void BMDispose();
|
||||
|
||||
#pragma endregion
|
||||
|
||||
#pragma region BMapFile Life Time Manager
|
||||
|
||||
//LIBCMO_EXPORT BMap::BMFile* BMFile_Load(const char* file_name, const char* temp_folder, const char* texture_folder, const char* encoding);
|
||||
//LIBCMO_EXPORT BMap::BMFile* BMFile_Create();
|
||||
//LIBCMO_EXPORT bool BMFile_Save(BMap::BMFile* map_file, const char* file_name, int compreess_level);
|
||||
//LIBCMO_EXPORT void BMFile_Free(BMap::BMFile* map_file);
|
||||
|
||||
#pragma endregion
|
||||
|
||||
|
Reference in New Issue
Block a user