create BMap project and copy-paste previous mesh convertion code
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173
BMap/BMap.cpp
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173
BMap/BMap.cpp
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#include "BMap.hpp"
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namespace BMap {
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#pragma region BMMeshTransition
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BMMeshTransition::TransitionVertex::TransitionVertex(
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const LibCmo::VxMath::VxVector3& vec,
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const LibCmo::VxMath::VxVector3& norm,
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const LibCmo::VxMath::VxVector2& uv) :
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m_Vertex(vec), m_Norm(norm), m_UV(uv) {}
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BMMeshTransition::TransitionFace::TransitionFace(uint32_t _i1, uint32_t _i2, uint32_t _i3, uint32_t mtl_id) :
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m_Idx1(_i1), m_Idx2(_i2), m_Idx3(_i3), m_MtlSlotIdx(mtl_id) {}
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bool BMMeshTransition::TransitionVertexCompare::operator()(const TransitionVertex& lhs, const TransitionVertex& rhs) const {
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if (auto cmp = std::memcmp(&lhs.m_Vertex, &rhs.m_Vertex, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
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if (auto cmp = std::memcmp(&lhs.m_Norm, &rhs.m_Norm, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
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return std::memcmp(&lhs.m_UV, &rhs.m_UV, sizeof(LibCmo::VxMath::VxVector2)) < 0;
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}
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BMMeshTransition::BMMeshTransition() :
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m_IsVertexOK(false), m_IsNormalOK(false), m_IsUVOK(false), m_IsFaceOK(false), m_IsMtlSlotOK(false),
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m_IsParsed(false),
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m_Vertexs(), m_Normals(), m_UVs(),
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m_MtlSlots(),
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m_FaceVertexs(), m_FaceNormals(), m_FaceUVs(), m_FaceMtlSlotIdxs(),
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m_ProcVertexs(), m_ProcFaces(), m_ProcDupRemover() {}
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BMMeshTransition::~BMMeshTransition() {}
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void BMMeshTransition::PrepareVertexCount(uint32_t count) {
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if (m_IsParsed) return;
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m_Vertexs.resize(count);
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m_IsVertexOK = true;
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}
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void BMMeshTransition::PrepareVertex(uint32_t index, float x, float y, float z) {
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if (m_IsParsed || index >= m_Vertexs.size()) return;
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m_Vertexs[index].x = x;
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m_Vertexs[index].y = y;
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m_Vertexs[index].z = z;
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}
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void BMMeshTransition::PrepareNormalCount(uint32_t count) {
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if (m_IsParsed) return;
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m_Normals.resize(count);
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m_IsNormalOK = true;
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}
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void BMMeshTransition::PrepareNormal(uint32_t index, float x, float y, float z) {
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if (m_IsParsed || index >= m_Normals.size()) return;
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m_Normals[index].x = x;
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m_Normals[index].y = y;
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m_Normals[index].z = z;
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}
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void BMMeshTransition::PrepareUVCount(uint32_t count) {
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if (m_IsParsed) return;
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m_UVs.resize(count);
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m_IsUVOK = true;
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}
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void BMMeshTransition::PrepareUV(uint32_t index, float u, float v) {
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if (m_IsParsed || index >= m_UVs.size()) return;
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m_UVs[index].x = u;
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m_UVs[index].y = v;
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}
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void BMMeshTransition::PrepareMtlSlotCount(uint32_t count) {
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if (m_IsParsed) return;
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m_MtlSlots.resize(count, nullptr);
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m_IsMtlSlotOK = true;
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}
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void BMMeshTransition::PrepareMtlSlot(uint32_t index, BMMaterial* mtl) {
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if (m_IsParsed || index >= m_MtlSlots.size()) return;
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m_MtlSlots[index] = mtl;
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}
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void BMMeshTransition::PrepareFaceCount(uint32_t count) {
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if (m_IsParsed) return;
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m_FaceVertexs.resize(count * 3);
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m_FaceNormals.resize(count * 3);
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m_FaceUVs.resize(count * 3);
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m_FaceMtlSlotIdxs.resize(count);
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m_IsFaceOK = true;
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}
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void BMMeshTransition::PrepareFaceVertexIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
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index *= 3;
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if (m_IsParsed || index >= m_FaceVertexs.size()) return;
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m_FaceVertexs[index] = indice1;
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m_FaceVertexs[index + 1] = indice2;
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m_FaceVertexs[index + 2] = indice3;
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}
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void BMMeshTransition::PrepareFaceNormalIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
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index *= 3;
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if (m_IsParsed || index >= m_FaceNormals.size()) return;
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m_FaceNormals[index] = indice1;
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m_FaceNormals[index + 1] = indice2;
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m_FaceNormals[index + 2] = indice3;
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}
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void BMMeshTransition::PrepareFaceUVIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
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index *= 3;
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if (m_IsParsed || index >= m_FaceUVs.size()) return;
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m_FaceUVs[index] = indice1;
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m_FaceUVs[index + 1] = indice2;
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m_FaceUVs[index + 2] = indice3;
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}
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void BMMeshTransition::PrepareFaceMtlSlot(uint32_t index, uint32_t mtl_slot) {
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if (m_IsParsed || index >= m_FaceMtlSlotIdxs.size()) return;
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m_FaceMtlSlotIdxs[index] = mtl_slot;
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}
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bool BMMeshTransition::Parse(BMMesh* write_into_mesh) {
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if (m_IsParsed || write_into_mesh == nullptr) return false;
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if (!m_IsVertexOK || !m_IsNormalOK || !m_IsUVOK || !m_IsFaceOK || !m_IsMtlSlotOK) return false;
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DoRealParse();
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ApplyToMesh(write_into_mesh);
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m_IsParsed = true;
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return true;
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}
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void BMMeshTransition::DoRealParse() {
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// reserve vector to prevent extra mem alloc
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// use the most bad situation to reserve
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size_t face_size = m_FaceMtlSlotIdxs.size();
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m_ProcVertexs.reserve(face_size * 3);
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m_ProcFaces.reserve(face_size);
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// iterate face
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for (size_t faceid = 0; faceid < face_size; ++faceid) {
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uint32_t idx[3];
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for (int j = 0; j < 3; ++j) {
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// create one first
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TransitionVertex tvec(
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m_Vertexs[m_FaceVertexs[faceid * 3 + j]],
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m_Normals[m_FaceVertexs[faceid * 3 + j]],
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m_UVs[m_FaceVertexs[faceid * 3 + j]]
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);
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// try insert it
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auto insert_result = m_ProcDupRemover.try_emplace(tvec, static_cast<uint32_t>(m_ProcVertexs.size()));
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// get the new inserted index or existed index.
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idx[j] = insert_result.first->second;
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// if insert successfully, append to proc vertexs
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if (insert_result.second) {
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m_ProcVertexs.emplace_back(tvec);
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}
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}
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// create face
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m_ProcFaces.emplace_back(idx[0], idx[1], idx[2], m_FaceMtlSlotIdxs[faceid]);
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}
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}
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void BMMeshTransition::ApplyToMesh(BMMesh* write_into_mesh) {
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// todo: apply to mesh
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}
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#pragma endregion
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}
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