create BMap project and copy-paste previous mesh convertion code

This commit is contained in:
yyc12345 2023-09-21 13:47:30 +08:00
parent f07ff1f246
commit 5671d7d7e6
12 changed files with 595 additions and 11 deletions

9
BMap/BMExports.cpp Normal file
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#include "BMExports.hpp"
void BMInit() {
}
void BMDispose() {
}

21
BMap/BMExports.hpp Normal file
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#pragma once
#include "BMap.hpp"
#pragma region Init / Dispose
LIBCMO_EXPORT void BMInit();
LIBCMO_EXPORT void BMDispose();
#pragma endregion
#pragma region BMapFile Life Time Manager
//LIBCMO_EXPORT BMap::BMFile* BMFile_Load(const char* file_name, const char* temp_folder, const char* texture_folder, const char* encoding);
//LIBCMO_EXPORT BMap::BMFile* BMFile_Create();
//LIBCMO_EXPORT bool BMFile_Save(BMap::BMFile* map_file, const char* file_name, int compreess_level);
//LIBCMO_EXPORT void BMFile_Free(BMap::BMFile* map_file);
#pragma endregion

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BMap/BMap.cpp Normal file
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#include "BMap.hpp"
namespace BMap {
#pragma region BMMeshTransition
BMMeshTransition::TransitionVertex::TransitionVertex(
const LibCmo::VxMath::VxVector3& vec,
const LibCmo::VxMath::VxVector3& norm,
const LibCmo::VxMath::VxVector2& uv) :
m_Vertex(vec), m_Norm(norm), m_UV(uv) {}
BMMeshTransition::TransitionFace::TransitionFace(uint32_t _i1, uint32_t _i2, uint32_t _i3, uint32_t mtl_id) :
m_Idx1(_i1), m_Idx2(_i2), m_Idx3(_i3), m_MtlSlotIdx(mtl_id) {}
bool BMMeshTransition::TransitionVertexCompare::operator()(const TransitionVertex& lhs, const TransitionVertex& rhs) const {
if (auto cmp = std::memcmp(&lhs.m_Vertex, &rhs.m_Vertex, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
if (auto cmp = std::memcmp(&lhs.m_Norm, &rhs.m_Norm, sizeof(LibCmo::VxMath::VxVector3)); cmp != 0) return cmp < 0;
return std::memcmp(&lhs.m_UV, &rhs.m_UV, sizeof(LibCmo::VxMath::VxVector2)) < 0;
}
BMMeshTransition::BMMeshTransition() :
m_IsVertexOK(false), m_IsNormalOK(false), m_IsUVOK(false), m_IsFaceOK(false), m_IsMtlSlotOK(false),
m_IsParsed(false),
m_Vertexs(), m_Normals(), m_UVs(),
m_MtlSlots(),
m_FaceVertexs(), m_FaceNormals(), m_FaceUVs(), m_FaceMtlSlotIdxs(),
m_ProcVertexs(), m_ProcFaces(), m_ProcDupRemover() {}
BMMeshTransition::~BMMeshTransition() {}
void BMMeshTransition::PrepareVertexCount(uint32_t count) {
if (m_IsParsed) return;
m_Vertexs.resize(count);
m_IsVertexOK = true;
}
void BMMeshTransition::PrepareVertex(uint32_t index, float x, float y, float z) {
if (m_IsParsed || index >= m_Vertexs.size()) return;
m_Vertexs[index].x = x;
m_Vertexs[index].y = y;
m_Vertexs[index].z = z;
}
void BMMeshTransition::PrepareNormalCount(uint32_t count) {
if (m_IsParsed) return;
m_Normals.resize(count);
m_IsNormalOK = true;
}
void BMMeshTransition::PrepareNormal(uint32_t index, float x, float y, float z) {
if (m_IsParsed || index >= m_Normals.size()) return;
m_Normals[index].x = x;
m_Normals[index].y = y;
m_Normals[index].z = z;
}
void BMMeshTransition::PrepareUVCount(uint32_t count) {
if (m_IsParsed) return;
m_UVs.resize(count);
m_IsUVOK = true;
}
void BMMeshTransition::PrepareUV(uint32_t index, float u, float v) {
if (m_IsParsed || index >= m_UVs.size()) return;
m_UVs[index].x = u;
m_UVs[index].y = v;
}
void BMMeshTransition::PrepareMtlSlotCount(uint32_t count) {
if (m_IsParsed) return;
m_MtlSlots.resize(count, nullptr);
m_IsMtlSlotOK = true;
}
void BMMeshTransition::PrepareMtlSlot(uint32_t index, BMMaterial* mtl) {
if (m_IsParsed || index >= m_MtlSlots.size()) return;
m_MtlSlots[index] = mtl;
}
void BMMeshTransition::PrepareFaceCount(uint32_t count) {
if (m_IsParsed) return;
m_FaceVertexs.resize(count * 3);
m_FaceNormals.resize(count * 3);
m_FaceUVs.resize(count * 3);
m_FaceMtlSlotIdxs.resize(count);
m_IsFaceOK = true;
}
void BMMeshTransition::PrepareFaceVertexIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
index *= 3;
if (m_IsParsed || index >= m_FaceVertexs.size()) return;
m_FaceVertexs[index] = indice1;
m_FaceVertexs[index + 1] = indice2;
m_FaceVertexs[index + 2] = indice3;
}
void BMMeshTransition::PrepareFaceNormalIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
index *= 3;
if (m_IsParsed || index >= m_FaceNormals.size()) return;
m_FaceNormals[index] = indice1;
m_FaceNormals[index + 1] = indice2;
m_FaceNormals[index + 2] = indice3;
}
void BMMeshTransition::PrepareFaceUVIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3) {
index *= 3;
if (m_IsParsed || index >= m_FaceUVs.size()) return;
m_FaceUVs[index] = indice1;
m_FaceUVs[index + 1] = indice2;
m_FaceUVs[index + 2] = indice3;
}
void BMMeshTransition::PrepareFaceMtlSlot(uint32_t index, uint32_t mtl_slot) {
if (m_IsParsed || index >= m_FaceMtlSlotIdxs.size()) return;
m_FaceMtlSlotIdxs[index] = mtl_slot;
}
bool BMMeshTransition::Parse(BMMesh* write_into_mesh) {
if (m_IsParsed || write_into_mesh == nullptr) return false;
if (!m_IsVertexOK || !m_IsNormalOK || !m_IsUVOK || !m_IsFaceOK || !m_IsMtlSlotOK) return false;
DoRealParse();
ApplyToMesh(write_into_mesh);
m_IsParsed = true;
return true;
}
void BMMeshTransition::DoRealParse() {
// reserve vector to prevent extra mem alloc
// use the most bad situation to reserve
size_t face_size = m_FaceMtlSlotIdxs.size();
m_ProcVertexs.reserve(face_size * 3);
m_ProcFaces.reserve(face_size);
// iterate face
for (size_t faceid = 0; faceid < face_size; ++faceid) {
uint32_t idx[3];
for (int j = 0; j < 3; ++j) {
// create one first
TransitionVertex tvec(
m_Vertexs[m_FaceVertexs[faceid * 3 + j]],
m_Normals[m_FaceVertexs[faceid * 3 + j]],
m_UVs[m_FaceVertexs[faceid * 3 + j]]
);
// try insert it
auto insert_result = m_ProcDupRemover.try_emplace(tvec, static_cast<uint32_t>(m_ProcVertexs.size()));
// get the new inserted index or existed index.
idx[j] = insert_result.first->second;
// if insert successfully, append to proc vertexs
if (insert_result.second) {
m_ProcVertexs.emplace_back(tvec);
}
}
// create face
m_ProcFaces.emplace_back(idx[0], idx[1], idx[2], m_FaceMtlSlotIdxs[faceid]);
}
}
void BMMeshTransition::ApplyToMesh(BMMesh* write_into_mesh) {
// todo: apply to mesh
}
#pragma endregion
}

129
BMap/BMap.hpp Normal file
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#pragma once
#include <VTUserAll.hpp>
#include <vector>
#include <cstdint>
#include <cinttypes>
namespace BMap {
class BMGroup {
public:
BMGroup(LibCmo::CK2::ObjImpls::CKGroup* ptr);
~BMGroup();
LIBCMO_DEFAULT_COPY_MOVE(BMGroup);
LibCmo::CK2::ObjImpls::CKGroup* m_NativePtr;
};
class BMTexture {
public:
BMTexture(LibCmo::CK2::ObjImpls::CKTexture* ptr);
~BMTexture();
LIBCMO_DEFAULT_COPY_MOVE(BMTexture);
LibCmo::CK2::ObjImpls::CKTexture* m_NativePtr;
};
class BMMaterial {
public:
BMMaterial(LibCmo::CK2::ObjImpls::CKMaterial* ptr);
~BMMaterial();
LIBCMO_DEFAULT_COPY_MOVE(BMMaterial);
LibCmo::CK2::ObjImpls::CKMaterial* m_NativePtr;
};
class BMMesh {
public:
BMMesh(LibCmo::CK2::ObjImpls::CKMesh* ptr);
~BMMesh();
LIBCMO_DEFAULT_COPY_MOVE(BMMesh);
LibCmo::CK2::ObjImpls::CKMesh* m_NativePtr;
};
class BM3dEntity {
public:
BM3dEntity(LibCmo::CK2::ObjImpls::CK3dEntity* ptr);
~BM3dEntity();
LIBCMO_DEFAULT_COPY_MOVE(BM3dEntity);
LibCmo::CK2::ObjImpls::CK3dEntity* m_NativePtr;
};
class BMMeshTransition {
private:
struct TransitionVertex {
TransitionVertex(
const LibCmo::VxMath::VxVector3& vec,
const LibCmo::VxMath::VxVector3& norm,
const LibCmo::VxMath::VxVector2& uv);
LibCmo::VxMath::VxVector3 m_Vertex;
LibCmo::VxMath::VxVector3 m_Norm;
LibCmo::VxMath::VxVector2 m_UV;
};
struct TransitionFace {
TransitionFace(uint32_t _i1, uint32_t _i2, uint32_t _i3, uint32_t mtl_id);
uint32_t m_Idx1, m_Idx2, m_Idx3;
uint32_t m_MtlSlotIdx;
};
struct TransitionVertexCompare {
bool operator()(const TransitionVertex& lhs, const TransitionVertex& rhs) const;
};
public:
BMMeshTransition();
~BMMeshTransition();
void PrepareVertexCount(uint32_t count);
void PrepareVertex(uint32_t index, float x, float y, float z);
void PrepareNormalCount(uint32_t count);
void PrepareNormal(uint32_t index, float x, float y, float z);
void PrepareUVCount(uint32_t count);
void PrepareUV(uint32_t index, float u, float v);
void PrepareMtlSlotCount(uint32_t count);
void PrepareMtlSlot(uint32_t index, BMMaterial* mtl);
void PrepareFaceCount(uint32_t count);
void PrepareFaceVertexIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3);
void PrepareFaceNormalIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3);
void PrepareFaceUVIndices(uint32_t index, uint32_t indice1, uint32_t indice2, uint32_t indice3);
void PrepareFaceMtlSlot(uint32_t index, uint32_t mtl_slot);
bool Parse(BMMesh* write_into_mesh);
private:
void DoRealParse();
void ApplyToMesh(BMMesh* write_into_mesh);
bool m_IsVertexOK, m_IsNormalOK, m_IsUVOK, m_IsFaceOK, m_IsMtlSlotOK;
bool m_IsParsed;
std::vector<LibCmo::VxMath::VxVector3> m_Vertexs, m_Normals;
std::vector<LibCmo::VxMath::VxVector2> m_UVs;
std::vector<uint32_t> m_FaceVertexs, m_FaceNormals, m_FaceUVs;
std::vector<uint32_t> m_FaceMtlSlotIdxs;
std::vector<BMMaterial*> m_MtlSlots;
std::vector<TransitionVertex> m_ProcVertexs;
std::vector<TransitionFace> m_ProcFaces;
// unordered_map have performance problem when dealing with massive data (in this case, big mesh)
// so we use map to get stable time cost.
std::map<TransitionVertex, uint32_t, TransitionVertexCompare> m_ProcDupRemover;
};
class BMFile {
public:
BMFile();
~BMFile();
private:
LibCmo::CK2::CKContext* m_Context;
std::vector<LibCmo::CK2::ObjImpls::CKGroup*> m_ObjGroups;
std::vector<LibCmo::CK2::ObjImpls::CK3dObject*> m_Obj3dObjects;
std::vector<LibCmo::CK2::ObjImpls::CKMesh*> m_ObjMeshs;
std::vector<LibCmo::CK2::ObjImpls::CKMaterial*> m_ObjMaterials;
std::vector<LibCmo::CK2::ObjImpls::CKTexture*> m_ObjTextures;
};
}

188
BMap/BMap.vcxproj Normal file
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@ -83,9 +83,13 @@ def GetTmplOperDiv(sname: str, svars: tuple[str]) -> str:
def GetTmplOperEqual(sname: str, svars: tuple[str]) -> str:
return f"""\tbool operator==(const {sname}& rhs) const {{
\t\treturn ({' && '.join(map(lambda x: f'{x} == rhs.{x}', svars))});
\t}}
\tbool operator!=(const {sname}& rhs) const {{
\t\treturn !(*this == rhs);
\t}}"""
def GetTmplOperSpaceship(sname: str, svars: tuple[str]) -> str:
sp: str = '\n\t\t'
return f"""\tauto operator<=>(const {sname}& rhs) const {{
\t\t{sp.join(map(lambda x: f'if (auto cmp = {x} <=> rhs.{x}; cmp != 0) return cmp;', svars[:-1]))}
\t\treturn {svars[-1]} <=> rhs.{svars[-1]};
\t}}"""
def GetTmplLength(sname: str, svars: tuple[str]) -> str:

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@ -26,6 +26,18 @@ namespace IronPad {
#pragma region Exception Handler Detail
static HMODULE GetCurrentModule() {
// Reference: https://stackoverflow.com/questions/557081/how-do-i-get-the-hmodule-for-the-currently-executing-code
HMODULE hModule = NULL;
GetModuleHandleExW(
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, // get address and do not inc ref counter.
(LPCWSTR)GetCurrentModule,
&hModule);
return hModule;
}
static const char* UExceptionGetCodeName(DWORD code) {
switch (code) {
case EXCEPTION_ACCESS_VIOLATION:
@ -68,8 +80,9 @@ namespace IronPad {
return "one instruction has been executed";
case EXCEPTION_STACK_OVERFLOW:
return "stack overflow";
default:
return "unknown exception";
}
return "unknown exception";
}
static void UExceptionFormat(std::FILE* fs, const char* fmt, ...) {
@ -207,7 +220,7 @@ namespace IronPad {
std::filesystem::path ironpad_path;
WCHAR module_path[MAX_PATH];
std::memset(module_path, 0, sizeof(module_path));
if (GetModuleFileNameW(NULL, module_path, MAX_PATH) == 0) {
if (GetModuleFileNameW(GetCurrentModule(), module_path, MAX_PATH) == 0) {
goto failed;
}
ironpad_path = module_path;

View File

@ -8,7 +8,7 @@
#endif
// Debug IronPad used. Force enable IronPad.
#define IRONPAD_ENABLED 1
//#define IRONPAD_ENABLED 1
namespace IronPad {

View File

@ -418,9 +418,7 @@ namespace LibCmo::CK2 {
}
auto operator<=>(const CKGUID& rhs) const {
auto cmp = this->d1 <=> rhs.d1;
if (cmp != 0)
return cmp;
if (auto cmp = this->d1 <=> rhs.d1; cmp != 0) return cmp;
return this->d2 <=> rhs.d2;
}
bool operator==(const CKGUID& rhs) const {

View File

@ -5,7 +5,9 @@
#endif
// https://stackoverflow.com/questions/2164827/explicitly-exporting-shared-library-functions-in-linux
// generate import export macro
// generate import export macro.
// these macro is not used by LibCmo because LibCmo is static library
// these macro may used by other project such as BMap.
#if defined(_MSC_VER)
// Microsoft
#define LIBCMO_RAW_EXPORT __declspec(dllexport)
@ -22,7 +24,7 @@
// do nothing and hope for the best?
#define LIBCMO_RAW_EXPORT
#define LIBCMO_RAW_IMPORT
#pragma warning Unknown dynamic link import/export semantics.
#pragma warning "Unknown dynamic link import/export semantics."
#endif
// choosee proper style

View File

@ -16,6 +16,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "IronPad", "IronPad\IronPad.
{70F64F8D-099C-4C21-B29C-0A8F1E22FB2E} = {70F64F8D-099C-4C21-B29C-0A8F1E22FB2E}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BMap", "BMap\BMap.vcxproj", "{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}"
ProjectSection(ProjectDependencies) = postProject
{A6454164-2153-45AE-BDB8-19C77014E0CC} = {A6454164-2153-45AE-BDB8-19C77014E0CC}
{70F64F8D-099C-4C21-B29C-0A8F1E22FB2E} = {70F64F8D-099C-4C21-B29C-0A8F1E22FB2E}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -48,6 +54,14 @@ Global
{A6454164-2153-45AE-BDB8-19C77014E0CC}.Release|x64.Build.0 = Release|x64
{A6454164-2153-45AE-BDB8-19C77014E0CC}.Release|x86.ActiveCfg = Release|Win32
{A6454164-2153-45AE-BDB8-19C77014E0CC}.Release|x86.Build.0 = Release|Win32
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Debug|x64.ActiveCfg = Debug|x64
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Debug|x64.Build.0 = Debug|x64
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Debug|x86.ActiveCfg = Debug|Win32
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Debug|x86.Build.0 = Debug|Win32
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Release|x64.ActiveCfg = Release|x64
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Release|x64.Build.0 = Release|x64
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Release|x86.ActiveCfg = Release|Win32
{0F0A8B98-35D7-4B8E-AF0A-041B1BD80FD2}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE