fix fatal CKStateChunk error
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20
LibCmo/CK2/ObjImpls/CK3dEntity.cpp
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20
LibCmo/CK2/ObjImpls/CK3dEntity.cpp
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#include "CK3dEntity.hpp"
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#include "../CKStateChunk.hpp"
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namespace LibCmo::CK2::ObjImpls {
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bool CK3dEntity::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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bool suc = CKRenderObject::Save(chunk, file, flags);
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if (!suc) return false;
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return true;
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}
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bool CK3dEntity::Load(CKStateChunk* chunk, CKFileVisitor* file) {
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bool suc = CKRenderObject::Load(chunk, file);
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if (!suc) return false;
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return true;
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}
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}
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