fix fatal CKStateChunk error
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32
LibCmo/CK2/ObjImpls/CK3dEntity.hpp
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32
LibCmo/CK2/ObjImpls/CK3dEntity.hpp
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#pragma once
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#include "../../VTAll.hpp"
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#include "CKRenderObject.hpp"
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namespace LibCmo::CK2::ObjImpls {
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class CK3dEntity : public CKRenderObject {
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public:
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CK3dEntity(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CKRenderObject(ctx, ckid, name),
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m_Meshes(), m_CurrentMesh(nullptr), m_WorldMatrix()
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{}
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virtual ~CK3dEntity() {}
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LIBCMO_DISABLE_COPY_MOVE(CK3dEntity);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_3DENTITY;
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}
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//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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//virtual void PostLoad() override;
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protected:
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XContainer::XObjectPointerArray m_Meshes;
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CKMesh* m_CurrentMesh;
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VxMath::VxMatrix m_WorldMatrix;
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};
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}
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