split the implement of CKStateChunk because code is too much
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@ -179,6 +179,8 @@
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<ClCompile Include="CK2\CKFileOthers.cpp" />
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<ClCompile Include="CK2\CKFileWriter.cpp" />
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<ClCompile Include="CK2\CKGlobals.cpp" />
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<ClCompile Include="CK2\CKStateChunkReader.cpp" />
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<ClCompile Include="CK2\CKStateChunkWriter.cpp" />
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<ClCompile Include="CK2\DataHandlers\CKBitmapHandler.cpp" />
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<ClCompile Include="CK2\MgrImpls\CKBaseManager.cpp" />
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<ClCompile Include="CK2\CKContext.cpp" />
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@ -195,7 +197,7 @@
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<ClCompile Include="CK2\ObjImpls\CKTexture.cpp" />
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<ClCompile Include="VTEncoding.cpp" />
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<ClCompile Include="CK2\CKFileReader.cpp" />
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<ClCompile Include="CK2\CKStateChunk.cpp" />
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<ClCompile Include="CK2\CKStateChunkOthers.cpp" />
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<ClCompile Include="VTImage.cpp" />
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<ClCompile Include="VTUtils.cpp" />
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<ClCompile Include="VxMath\VxMath.cpp" />
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