split the implement of CKStateChunk because code is too much

This commit is contained in:
2023-09-18 16:51:00 +08:00
parent 81d1e80d14
commit 616a32ce19
5 changed files with 550 additions and 537 deletions

View File

@ -179,6 +179,8 @@
<ClCompile Include="CK2\CKFileOthers.cpp" />
<ClCompile Include="CK2\CKFileWriter.cpp" />
<ClCompile Include="CK2\CKGlobals.cpp" />
<ClCompile Include="CK2\CKStateChunkReader.cpp" />
<ClCompile Include="CK2\CKStateChunkWriter.cpp" />
<ClCompile Include="CK2\DataHandlers\CKBitmapHandler.cpp" />
<ClCompile Include="CK2\MgrImpls\CKBaseManager.cpp" />
<ClCompile Include="CK2\CKContext.cpp" />
@ -195,7 +197,7 @@
<ClCompile Include="CK2\ObjImpls\CKTexture.cpp" />
<ClCompile Include="VTEncoding.cpp" />
<ClCompile Include="CK2\CKFileReader.cpp" />
<ClCompile Include="CK2\CKStateChunk.cpp" />
<ClCompile Include="CK2\CKStateChunkOthers.cpp" />
<ClCompile Include="VTImage.cpp" />
<ClCompile Include="VTUtils.cpp" />
<ClCompile Include="VxMath\VxMath.cpp" />