split the implement of CKStateChunk because code is too much

This commit is contained in:
2023-09-18 16:51:00 +08:00
parent 81d1e80d14
commit 616a32ce19
5 changed files with 550 additions and 537 deletions

View File

@ -81,7 +81,7 @@
<ClCompile Include="CK2\CKContext.cpp">
<Filter>Sources\CK2</Filter>
</ClCompile>
<ClCompile Include="CK2\CKStateChunk.cpp">
<ClCompile Include="CK2\CKStateChunkOthers.cpp">
<Filter>Sources\CK2</Filter>
</ClCompile>
<ClCompile Include="CK2\ObjImpls\CKSceneObject.cpp">
@ -129,6 +129,12 @@
<ClCompile Include="XContainer\XTypes.cpp">
<Filter>Sources\XContainer</Filter>
</ClCompile>
<ClCompile Include="CK2\CKStateChunkReader.cpp">
<Filter>Sources\CK2</Filter>
</ClCompile>
<ClCompile Include="CK2\CKStateChunkWriter.cpp">
<Filter>Sources\CK2</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="VTUtils.hpp">