split the implement of CKStateChunk because code is too much
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@ -81,7 +81,7 @@
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<ClCompile Include="CK2\CKContext.cpp">
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<Filter>Sources\CK2</Filter>
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</ClCompile>
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<ClCompile Include="CK2\CKStateChunk.cpp">
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<ClCompile Include="CK2\CKStateChunkOthers.cpp">
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<Filter>Sources\CK2</Filter>
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</ClCompile>
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<ClCompile Include="CK2\ObjImpls\CKSceneObject.cpp">
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@ -129,6 +129,12 @@
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<ClCompile Include="XContainer\XTypes.cpp">
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<Filter>Sources\XContainer</Filter>
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</ClCompile>
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<ClCompile Include="CK2\CKStateChunkReader.cpp">
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<Filter>Sources\CK2</Filter>
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</ClCompile>
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<ClCompile Include="CK2\CKStateChunkWriter.cpp">
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<Filter>Sources\CK2</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="VTUtils.hpp">
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