feat: add CKLight into BMap.
- add CKLight support in BMap. - move the implementation of BMFile into CPP file from HPP file. - swap the order of the implementation of BMFile and BMMeshTransition to correspond with the order of their declaration. - add document for some member functions of BMFile.
This commit is contained in:
386
BMap/BMap.cpp
386
BMap/BMap.cpp
@ -2,6 +2,247 @@
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namespace BMap {
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#pragma region BMfile
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BMFile::BMFile(LibCmo::CKSTRING temp_folder, LibCmo::CKSTRING texture_folder, NakedOutputCallback raw_callback, LibCmo::CKDWORD encoding_count, LibCmo::CKSTRING* encodings, bool is_loader) :
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m_IsInitError(false), m_IsLoader(is_loader), m_HasLoaded(false), m_HasSaved(false), m_Context(nullptr) {
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m_Context = new LibCmo::CK2::CKContext();
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// binding callback with lambda wrapper.
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// check whether callback is nullptr.
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m_IsInitError = m_IsInitError || (raw_callback == nullptr);
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if (raw_callback != nullptr) {
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m_Context->SetOutputCallback([raw_callback](LibCmo::CKSTRING strl) -> void {
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raw_callback(strl);
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});
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}
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// set temp folder and texture folder
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auto pm = m_Context->GetPathManager();
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m_IsInitError = m_IsInitError || !pm->AddPath(texture_folder);
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m_IsInitError = m_IsInitError || !pm->SetTempFolder(temp_folder);
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// set encoding
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LibCmo::XContainer::XArray<LibCmo::XContainer::XString> cache;
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for (LibCmo::CKDWORD i = 0; i < encoding_count; ++i) {
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if (encodings[i] != nullptr)
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cache.emplace_back(encodings[i]);
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}
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m_Context->SetEncoding(cache);
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m_IsInitError = m_IsInitError || !m_Context->IsValidEncoding();
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// set default texture save mode is external
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m_Context->SetGlobalImagesSaveOptions(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS::CKTEXTURE_EXTERNAL);
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// set default file write mode is whole compressed
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m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_WHOLECOMPRESSED);
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}
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BMFile::~BMFile() {
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delete m_Context;
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}
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#pragma region Safe Check Function
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bool BMFile::IsInitError() {
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return m_IsInitError;
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}
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bool BMFile::CanExecLoad() {
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// no error, is loader, no prev load
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return (!m_IsInitError && m_IsLoader && !m_HasLoaded);
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}
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bool BMFile::CanExecSave() {
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// no error, is saver, no prev save
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return (!m_IsInitError && !m_IsLoader && !m_HasSaved);
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}
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bool BMFile::CanExecLoaderVisitor() {
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// no error, is loader, has loaded
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return (!m_IsInitError && m_IsLoader && m_HasLoaded);
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}
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bool BMFile::CanExecSaverVisitor() {
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// no error, is saver, not saveed yet
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// same as CanExecSave
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return (!m_IsInitError && !m_IsLoader && !m_HasSaved);
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}
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#pragma endregion
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#pragma region Help Function
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bool BMFile::Load(LibCmo::CKSTRING filename) {
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if (!CanExecLoad()) return false;
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// create temp ckfile and load
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LibCmo::CK2::CKFileReader reader(m_Context);
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LibCmo::CK2::CKERROR err = reader.DeepLoad(filename);
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// detect error
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if (err != LibCmo::CK2::CKERROR::CKERR_OK) {
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// failed. clear document and return false
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m_Context->ClearAll();
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return false;
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}
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// sync data list to our list
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m_ObjGroups.clear();
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m_Obj3dObjects.clear();
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m_ObjMeshes.clear();
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m_ObjMaterials.clear();
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m_ObjTextures.clear();
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m_ObjTargetLights.clear();
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for (const auto& fileobj : reader.GetFileObjects()) {
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if (fileobj.ObjPtr == nullptr) continue;
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switch (fileobj.ObjectCid) {
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case LibCmo::CK2::CK_CLASSID::CKCID_GROUP:
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m_ObjGroups.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT:
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m_Obj3dObjects.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_MESH:
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m_ObjMeshes.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL:
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m_ObjMaterials.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE:
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m_ObjTextures.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_TARGETLIGHT:
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m_ObjTargetLights.emplace_back(fileobj.CreatedObjectId);
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break;
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default:
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break; // skip unknow objects
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}
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}
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m_HasLoaded = true;
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return true;
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}
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bool BMFile::Save(LibCmo::CKSTRING filename, LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS texture_save_opt, bool use_compress, LibCmo::CKINT compress_level) {
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if (!CanExecSave()) return false;
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// create temp writer
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LibCmo::CK2::CKFileWriter writer(m_Context);
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// fill object data
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for (const auto& id : m_ObjGroups) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_Obj3dObjects) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_ObjMeshes) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_ObjMaterials) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_ObjTextures) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id :m_ObjTargetLights) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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// set global texture save mode
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m_Context->SetGlobalImagesSaveOptions(texture_save_opt);
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// set compress level
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if (use_compress) {
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m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_WHOLECOMPRESSED);
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m_Context->SetCompressionLevel(compress_level);
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} else {
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m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_UNCOMPRESSED);
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}
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// save to file and detect error
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LibCmo::CK2::CKERROR err = writer.Save(filename);
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// return with error detect.
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m_HasSaved = true;
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return err == LibCmo::CK2::CKERROR::CKERR_OK;
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}
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LibCmo::CK2::ObjImpls::CKObject* BMFile::GetObjectPtr(LibCmo::CK2::CK_ID objid) {
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// we fetch object from CKContext to get better performance
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LibCmo::CK2::ObjImpls::CKObject* obj = m_Context->GetObject(objid);
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// however, we can not directly return the pointer fetched fron CKContext.
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// BMFile only provide limited type visiting, we must make sure it provided ID also is existed in out stored list.
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// so we check its type here. if type is not matched, we reset it to nullptr.
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if (obj != nullptr) {
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switch (obj->GetClassID()) {
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case LibCmo::CK2::CK_CLASSID::CKCID_GROUP:
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case LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT:
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case LibCmo::CK2::CK_CLASSID::CKCID_MESH:
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case LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL:
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case LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE:
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case LibCmo::CK2::CK_CLASSID::CKCID_TARGETLIGHT:
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break; // okey. do nothing
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default:
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// this object should not be exposed to outside, reset it to nullptr
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obj = nullptr;
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break;
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}
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}
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// return result
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return obj;
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}
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#pragma endregion
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#pragma region Visitor
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LibCmo::CKDWORD BMFile::CommonGetObjectCount(std::vector<LibCmo::CK2::CK_ID>& container) {
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// only available in loader
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if (!CanExecLoaderVisitor()) return 0;
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return static_cast<LibCmo::CKDWORD>(container.size());
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}
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LibCmo::CK2::CK_ID BMFile::CommonGetObject(std::vector<LibCmo::CK2::CK_ID>& container, LibCmo::CKDWORD idx) {
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// only available in loader
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if (!CanExecLoaderVisitor()) return 0;
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return container[idx];
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}
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LibCmo::CK2::CK_ID BMFile::CommonCreateObject(std::vector<LibCmo::CK2::CK_ID>& container, LibCmo::CK2::CK_CLASSID cid) {
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// only available in saver
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if (!CanExecSaverVisitor()) return 0;
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// try create object and get its pointer
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LibCmo::CK2::ObjImpls::CKObject* obj = m_Context->CreateObject(cid, nullptr);
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// check creation validation
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if (obj == nullptr) return 0;
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// if success, write its id and emplace its id into list
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LibCmo::CK2::CK_ID objid = obj->GetID();
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container.emplace_back(objid);
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return objid;
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}
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LibCmo::CKDWORD BMFile::GetGroupCount() { return CommonGetObjectCount(m_ObjGroups); }
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LibCmo::CK2::CK_ID BMFile::GetGroup(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjGroups, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateGroup() { return CommonCreateObject(m_ObjGroups, LibCmo::CK2::CK_CLASSID::CKCID_GROUP); }
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LibCmo::CKDWORD BMFile::Get3dObjectCount() { return CommonGetObjectCount(m_Obj3dObjects); }
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LibCmo::CK2::CK_ID BMFile::Get3dObject(LibCmo::CKDWORD idx) { return CommonGetObject(m_Obj3dObjects, idx); }
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LibCmo::CK2::CK_ID BMFile::Create3dObject() { return CommonCreateObject(m_Obj3dObjects, LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT); }
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LibCmo::CKDWORD BMFile::GetMeshCount() { return CommonGetObjectCount(m_ObjMeshes); }
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LibCmo::CK2::CK_ID BMFile::GetMesh(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjMeshes, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateMesh() { return CommonCreateObject(m_ObjMeshes, LibCmo::CK2::CK_CLASSID::CKCID_MESH); }
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LibCmo::CKDWORD BMFile::GetMaterialCount() { return CommonGetObjectCount(m_ObjMaterials); }
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LibCmo::CK2::CK_ID BMFile::GetMaterial(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjMaterials, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateMaterial() { return CommonCreateObject(m_ObjMaterials, LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL); }
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LibCmo::CKDWORD BMFile::GetTextureCount() { return CommonGetObjectCount(m_ObjTextures); }
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LibCmo::CK2::CK_ID BMFile::GetTexture(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjTextures, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateTexture() { return CommonCreateObject(m_ObjTextures, LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE); }
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LibCmo::CKDWORD BMFile::GetTargetLightCount() { return CommonGetObjectCount(m_ObjTargetLights); }
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LibCmo::CK2::CK_ID BMFile::GetTargetLight(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjTargetLights, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateTargetLight() { return CommonCreateObject(m_ObjTargetLights, LibCmo::CK2::CK_CLASSID::CKCID_TARGETLIGHT); }
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#pragma endregion
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#pragma endregion
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#pragma region BMMeshTransition
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BMMeshTransition::TransitionVertex::TransitionVertex(
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@ -229,149 +470,4 @@ namespace BMap {
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#pragma endregion
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#pragma region BMfile
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BMFile::BMFile(LibCmo::CKSTRING temp_folder, LibCmo::CKSTRING texture_folder, NakedOutputCallback raw_callback, LibCmo::CKDWORD encoding_count, LibCmo::CKSTRING* encodings, bool is_loader) :
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m_IsInitError(false), m_IsLoader(is_loader), m_HasLoaded(false), m_HasSaved(false), m_Context(nullptr) {
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m_Context = new LibCmo::CK2::CKContext();
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// binding callback with lambda wrapper.
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// check whether callback is nullptr.
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m_IsInitError = m_IsInitError || (raw_callback == nullptr);
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if (raw_callback != nullptr) {
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m_Context->SetOutputCallback([raw_callback](LibCmo::CKSTRING strl) -> void {
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raw_callback(strl);
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});
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}
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// set temp folder and texture folder
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auto pm = m_Context->GetPathManager();
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m_IsInitError = m_IsInitError || !pm->AddPath(texture_folder);
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m_IsInitError = m_IsInitError || !pm->SetTempFolder(temp_folder);
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// set encoding
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LibCmo::XContainer::XArray<LibCmo::XContainer::XString> cache;
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for (LibCmo::CKDWORD i = 0; i < encoding_count; ++i) {
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if (encodings[i] != nullptr)
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cache.emplace_back(encodings[i]);
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}
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m_Context->SetEncoding(cache);
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m_IsInitError = m_IsInitError || !m_Context->IsValidEncoding();
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// set default texture save mode is external
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m_Context->SetGlobalImagesSaveOptions(LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS::CKTEXTURE_EXTERNAL);
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// set default file write mode is whole compressed
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m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_WHOLECOMPRESSED);
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}
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BMFile::~BMFile() {
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delete m_Context;
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}
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bool BMFile::Load(LibCmo::CKSTRING filename) {
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if (!CanExecLoad()) return false;
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// create temp ckfile and load
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LibCmo::CK2::CKFileReader reader(m_Context);
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LibCmo::CK2::CKERROR err = reader.DeepLoad(filename);
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// detect error
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if (err != LibCmo::CK2::CKERROR::CKERR_OK) {
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// failed. clear document and return false
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m_Context->ClearAll();
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return false;
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}
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// sync data list to our list
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m_ObjGroups.clear();
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m_Obj3dObjects.clear();
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m_ObjMeshs.clear();
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m_ObjMaterials.clear();
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m_ObjTextures.clear();
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for (const auto& fileobj : reader.GetFileObjects()) {
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if (fileobj.ObjPtr == nullptr) continue;
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switch (fileobj.ObjectCid) {
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case LibCmo::CK2::CK_CLASSID::CKCID_GROUP:
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m_ObjGroups.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT:
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m_Obj3dObjects.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_MESH:
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m_ObjMeshs.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL:
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m_ObjMaterials.emplace_back(fileobj.CreatedObjectId);
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break;
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case LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE:
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m_ObjTextures.emplace_back(fileobj.CreatedObjectId);
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break;
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default:
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break; // skip unknow objects
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}
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}
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m_HasLoaded = true;
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return true;
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}
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bool BMFile::Save(LibCmo::CKSTRING filename, LibCmo::CK2::CK_TEXTURE_SAVEOPTIONS texture_save_opt, bool use_compress, LibCmo::CKINT compress_level) {
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if (!CanExecSave()) return false;
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// create temp writer
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LibCmo::CK2::CKFileWriter writer(m_Context);
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// fill object data
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for (const auto& id : m_ObjGroups) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_Obj3dObjects) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_ObjMeshs) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_ObjMaterials) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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for (const auto& id : m_ObjTextures) {
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writer.AddSavedObject(m_Context->GetObject(id));
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}
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// set global texture save mode
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m_Context->SetGlobalImagesSaveOptions(texture_save_opt);
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// set compress level
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if (use_compress) {
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m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_WHOLECOMPRESSED);
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m_Context->SetCompressionLevel(compress_level);
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} else {
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m_Context->SetFileWriteMode(LibCmo::CK2::CK_FILE_WRITEMODE::CKFILE_UNCOMPRESSED);
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}
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// save to file and detect error
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LibCmo::CK2::CKERROR err = writer.Save(filename);
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// return with error detect.
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m_HasSaved = true;
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return err == LibCmo::CK2::CKERROR::CKERR_OK;
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}
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LibCmo::CKDWORD BMFile::GetGroupCount() { return CommonGetObjectCount(m_ObjGroups); }
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LibCmo::CK2::CK_ID BMFile::GetGroup(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjGroups, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateGroup() { return CommonCreateObject(m_ObjGroups, LibCmo::CK2::CK_CLASSID::CKCID_GROUP); }
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LibCmo::CKDWORD BMFile::Get3dObjectCount() { return CommonGetObjectCount(m_Obj3dObjects); }
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LibCmo::CK2::CK_ID BMFile::Get3dObject(LibCmo::CKDWORD idx) { return CommonGetObject(m_Obj3dObjects, idx); }
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LibCmo::CK2::CK_ID BMFile::Create3dObject() { return CommonCreateObject(m_Obj3dObjects, LibCmo::CK2::CK_CLASSID::CKCID_3DOBJECT); }
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LibCmo::CKDWORD BMFile::GetMeshCount() { return CommonGetObjectCount(m_ObjMeshs); }
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LibCmo::CK2::CK_ID BMFile::GetMesh(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjMeshs, idx); }
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LibCmo::CK2::CK_ID BMFile::CreateMesh() { return CommonCreateObject(m_ObjMeshs, LibCmo::CK2::CK_CLASSID::CKCID_MESH); }
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LibCmo::CKDWORD BMFile::GetMaterialCount() { return CommonGetObjectCount(m_ObjMaterials); }
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LibCmo::CK2::CK_ID BMFile::GetMaterial(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjMaterials, idx); }
|
||||
LibCmo::CK2::CK_ID BMFile::CreateMaterial() { return CommonCreateObject(m_ObjMaterials, LibCmo::CK2::CK_CLASSID::CKCID_MATERIAL); }
|
||||
LibCmo::CKDWORD BMFile::GetTextureCount() { return CommonGetObjectCount(m_ObjTextures); }
|
||||
LibCmo::CK2::CK_ID BMFile::GetTexture(LibCmo::CKDWORD idx) { return CommonGetObject(m_ObjTextures, idx); }
|
||||
LibCmo::CK2::CK_ID BMFile::CreateTexture() { return CommonCreateObject(m_ObjTextures, LibCmo::CK2::CK_CLASSID::CKCID_TEXTURE); }
|
||||
|
||||
#pragma endregion
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user