fix: fix fatal layout issue about VxColor.
- fix wrong memory layout of VxColor.
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@ -42,49 +42,49 @@ namespace BMapSharpTestbench {
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// Console.WriteLine($"\tMatrix: {obj.GetWorldMatrix().ToManaged()}");
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// }
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Console.WriteLine("===== Meshes =====");
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foreach (var mesh in reader.GetMeshes()) {
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Console.WriteLine(mesh.GetName());
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// Console.WriteLine("===== Meshes =====");
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// foreach (var mesh in reader.GetMeshes()) {
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// Console.WriteLine(mesh.GetName());
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Console.WriteLine($"\tLit Mode: {mesh.GetLitMode()}");
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Console.WriteLine($"\tVertex Count: {mesh.GetVertexCount()}");
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Console.WriteLine($"\tFace Count: {mesh.GetFaceCount()}");
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Console.WriteLine($"\tMaterial Slot Count: {mesh.GetMaterialSlotCount()}");
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}
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// Console.WriteLine("===== Materials =====");
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// foreach (var mtl in reader.GetMaterials()) {
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// Console.WriteLine(mtl.GetName());
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// Console.WriteLine($"\tDiffuse: {mtl.GetDiffuse().ToManagedRGBA()}");
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// Console.WriteLine($"\tAmbient: {mtl.GetAmbient().ToManagedRGBA()}");
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// Console.WriteLine($"\tSpecular: {mtl.GetSpecular().ToManagedRGBA()}");
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// Console.WriteLine($"\tEmissive: {mtl.GetEmissive().ToManagedRGBA()}");
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// Console.WriteLine($"\tSpecular Power: {mtl.GetSpecularPower()}");
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// Console.WriteLine($"\tTexture Border Color: {mtl.GetTextureBorderColor().ToManagedRGBA()}");
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// Console.WriteLine($"\tTexture Blend Mode: {mtl.GetTextureBlendMode()}");
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// Console.WriteLine($"\tTexture Min Mode: {mtl.GetTextureMinMode()}");
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// Console.WriteLine($"\tTexture Mag Mode: {mtl.GetTextureMagMode()}");
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// Console.WriteLine($"\tSource Blend: {mtl.GetSourceBlend()}");
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// Console.WriteLine($"\tDest Blend: {mtl.GetDestBlend()}");
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// Console.WriteLine($"\tFill Mode: {mtl.GetFillMode()}");
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// Console.WriteLine($"\tShade Mode: {mtl.GetShadeMode()}");
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// Console.WriteLine($"\tAlpha Test Enabled: {mtl.GetAlphaTestEnabled()}");
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// Console.WriteLine($"\tAlpha Blend Enabled: {mtl.GetAlphaBlendEnabled()}");
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// Console.WriteLine($"\tPerspective Correction Enabled: {mtl.GetPerspectiveCorrectionEnabled()}");
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// Console.WriteLine($"\tZ Write Enabled: {mtl.GetZWriteEnabled()}");
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// Console.WriteLine($"\tTwo Sided Enabled: {mtl.GetTwoSidedEnabled()}");
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// Console.WriteLine($"\tAlpha Ref: {mtl.GetAlphaRef()}");
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// Console.WriteLine($"\tAlpha Func: {mtl.GetAlphaFunc()}");
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// Console.WriteLine($"\tZ Func: {mtl.GetZFunc()}");
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// Console.WriteLine($"\tLit Mode: {mesh.GetLitMode()}");
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// Console.WriteLine($"\tVertex Count: {mesh.GetVertexCount()}");
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// Console.WriteLine($"\tFace Count: {mesh.GetFaceCount()}");
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// Console.WriteLine($"\tMaterial Slot Count: {mesh.GetMaterialSlotCount()}");
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// }
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Console.WriteLine("===== Materials =====");
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foreach (var mtl in reader.GetMaterials()) {
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Console.WriteLine(mtl.GetName());
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Console.WriteLine($"\tDiffuse: {mtl.GetDiffuse().ToManagedRGBA()}");
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Console.WriteLine($"\tAmbient: {mtl.GetAmbient().ToManagedRGBA()}");
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Console.WriteLine($"\tSpecular: {mtl.GetSpecular().ToManagedRGBA()}");
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Console.WriteLine($"\tEmissive: {mtl.GetEmissive().ToManagedRGBA()}");
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Console.WriteLine($"\tSpecular Power: {mtl.GetSpecularPower()}");
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Console.WriteLine($"\tTexture Border Color: {mtl.GetTextureBorderColor().ToManagedRGBA()}");
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Console.WriteLine($"\tTexture Blend Mode: {mtl.GetTextureBlendMode()}");
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Console.WriteLine($"\tTexture Min Mode: {mtl.GetTextureMinMode()}");
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Console.WriteLine($"\tTexture Mag Mode: {mtl.GetTextureMagMode()}");
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Console.WriteLine($"\tSource Blend: {mtl.GetSourceBlend()}");
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Console.WriteLine($"\tDest Blend: {mtl.GetDestBlend()}");
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Console.WriteLine($"\tFill Mode: {mtl.GetFillMode()}");
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Console.WriteLine($"\tShade Mode: {mtl.GetShadeMode()}");
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Console.WriteLine($"\tAlpha Test Enabled: {mtl.GetAlphaTestEnabled()}");
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Console.WriteLine($"\tAlpha Blend Enabled: {mtl.GetAlphaBlendEnabled()}");
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Console.WriteLine($"\tPerspective Correction Enabled: {mtl.GetPerspectiveCorrectionEnabled()}");
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Console.WriteLine($"\tZ Write Enabled: {mtl.GetZWriteEnabled()}");
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Console.WriteLine($"\tTwo Sided Enabled: {mtl.GetTwoSidedEnabled()}");
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Console.WriteLine($"\tAlpha Ref: {mtl.GetAlphaRef()}");
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Console.WriteLine($"\tAlpha Func: {mtl.GetAlphaFunc()}");
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Console.WriteLine($"\tZ Func: {mtl.GetZFunc()}");
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}
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// Console.WriteLine("===== Textures =====");
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// foreach (var tex in reader.GetTextures()) {
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// Console.WriteLine(tex.GetName());
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