add LoadImage wrapper in CKTexture
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@ -357,14 +357,14 @@ bool BM3dEntity_SetCurrentMesh(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, L
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return true;
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}
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bool BM3dEntity_GetVisivility(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid) {
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bool BM3dEntity_GetVisibility(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid) {
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auto obj = CheckCK3dObject(bmfile, objid);
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if (obj == nullptr) return false;
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return obj->IsVisible();
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}
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bool BM3dEntity_SetVisivility(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, bool is_visible) {
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bool BM3dEntity_SetVisibility(BMap::BMFile* bmfile, LibCmo::CK2::CK_ID objid, bool is_visible) {
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auto obj = CheckCK3dObject(bmfile, objid);
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if (obj == nullptr) return false;
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