add LoadImage wrapper in CKTexture

This commit is contained in:
2023-10-08 10:42:07 +08:00
parent 812f32bfca
commit 754a281655
6 changed files with 56 additions and 8 deletions

View File

@ -1,5 +1,7 @@
#include "CKTexture.hpp"
#include "../CKStateChunk.hpp"
#include "../CKContext.hpp"
#include "../MgrImpls/CKPathManager.hpp"
namespace LibCmo::CK2::ObjImpls {
@ -330,6 +332,24 @@ namespace LibCmo::CK2::ObjImpls {
return m_ImageHost;
}
bool CKTexture::LoadImage(CKSTRING filename, CKDWORD slot) {
// check file name
if (filename == nullptr) return false;
// check slot
if (slot >= m_ImageHost.GetSlotCount()) return false;
// resolve file name first
XContainer::XString filepath;
XContainer::NSXString::FromCKSTRING(filepath, filename);
if (!m_Context->GetPathManager()->ResolveFileName(filepath)) return false;
// try loading image
if (!m_ImageHost.LoadImage(XContainer::NSXString::ToCKSTRING(filepath), slot)) return false;
// sync file name
return m_ImageHost.SetSlotFileName(slot, XContainer::NSXString::ToCKSTRING(filepath));
}
bool CKTexture::IsUseMipmap() const {
return m_UseMipMap;
}