add LoadImage wrapper in CKTexture
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@ -1,5 +1,7 @@
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#include "CKTexture.hpp"
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#include "../CKStateChunk.hpp"
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#include "../CKContext.hpp"
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#include "../MgrImpls/CKPathManager.hpp"
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namespace LibCmo::CK2::ObjImpls {
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@ -330,6 +332,24 @@ namespace LibCmo::CK2::ObjImpls {
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return m_ImageHost;
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}
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bool CKTexture::LoadImage(CKSTRING filename, CKDWORD slot) {
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// check file name
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if (filename == nullptr) return false;
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// check slot
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if (slot >= m_ImageHost.GetSlotCount()) return false;
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// resolve file name first
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XContainer::XString filepath;
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XContainer::NSXString::FromCKSTRING(filepath, filename);
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if (!m_Context->GetPathManager()->ResolveFileName(filepath)) return false;
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// try loading image
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if (!m_ImageHost.LoadImage(XContainer::NSXString::ToCKSTRING(filepath), slot)) return false;
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// sync file name
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return m_ImageHost.SetSlotFileName(slot, XContainer::NSXString::ToCKSTRING(filepath));
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}
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bool CKTexture::IsUseMipmap() const {
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return m_UseMipMap;
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}
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