update shit
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@ -1,11 +1,37 @@
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enum !CK_FILE_WRITEMODE
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/*************************************************
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{filename:CK_FILE_WRITEMODE}
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Summary: Specify the way files are saved to disk (compression)
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Remarks :
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+ File write mode controls the format of a Virtools file when saved. More specifically it
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controls whether compression is enabled and also if the Virtools Dev Interface specific data
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should be stored in the file (if CKFILE_FORVIEWER flag is set , no interface data is saved)
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See also: CKContext::SetFileWriteMode,CKContext::GetFileWriteMode,CKContext::SetCompressionLevel,CKContext::SetGlobalImagesSaveOptions,CKContext::SetGlobalSoundsSaveOptions
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*************************************************/
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typedef enum CK_FILE_WRITEMODE
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{
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CKFILE_UNCOMPRESSED =0, // Save data uncompressed
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CKFILE_CHUNKCOMPRESSED_OLD =1, // Obsolete
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CKFILE_EXTERNALTEXTURES_OLD=2, // Obsolete : use CKContext::SetGlobalImagesSaveOptions instead.
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CKFILE_FORVIEWER =4, // Don't save Interface Data within the file, the level won't be editable anymore in the interface
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CKFILE_WHOLECOMPRESSED =8, // Compress the whole file
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} CK_FILE_WRITEMODE;
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enum !CK_LOAD_FLAGS
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/*************************************************
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{filename:CK_LOAD_FLAGS}
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Summary: Load Options.
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Remarks:
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+ This options apply when loading a Virtools file
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or a importing a 3D Model file.
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+ They defines whether object geometry,only animations
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or only behaviors should be loaded.
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+ One can specify (using the CK_LOAD_AS_DYNAMIC_OBJECT) if
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created CKObjects should be created as dynamic (See also Dynamic Objects)
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See also : CKContext::Load,CKContext::CKSave
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*************************************************/
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typedef enum CK_LOAD_FLAGS {
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CK_LOAD_ANIMATION =1<<0, // Load animations
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CK_LOAD_GEOMETRY =1<<1, // Load geometry.
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CK_LOAD_DEFAULT =CK_LOAD_GEOMETRY|CK_LOAD_ANIMATION, // Load animations & geometry
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@ -16,8 +42,10 @@ enum !CK_LOAD_FLAGS
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CK_LOAD_CHECKDUPLICATES =1<<6, // Check object name unicity (The list of duplicates is stored in the CKFile class after a OpenFile call
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CK_LOAD_CHECKDEPENDENCIES =1<<7, // Check if every plugins needed are availables
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CK_LOAD_ONLYBEHAVIORS =1<<8, //
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} CK_LOAD_FLAGS;
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enum CK_FO_OPTIONS
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// Options that will be used to create this object...
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enum CK_FO_OPTIONS {
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CK_FO_DEFAULT = 0, // Default behavior : a new object will be created with the name stored in CKFileObject
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CK_FO_RENAMEOBJECT, // Renaming : a new object will be created with the name stored in CKFileObject + a integer value XXX to ensure its uniqueness
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CK_FO_REPLACEOBJECT, // Do not create a new object, instead use an existing one which CK_ID is given by CreatedObject
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@ -25,8 +53,19 @@ enum CK_FO_OPTIONS
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CK_FO_DONTLOADOBJECT, // Object chunk will not be read either because it is a reference
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// or because the loaded object already exist in the current level
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// and the user choose to keep the existing one.
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};
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enum CK_PLUGIN_TYPE
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/*************************************************
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{filename:CK_PLUGIN_TYPE}
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Summary: Type identifier for a Virtools plugin.
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Remarks:
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+ Each plugin must be given a type.
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+ This enumeration is used to identify a specific catagory
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of plugin when using the CKPluginManager.
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See also: CKPluginManager,Creating New Plugins
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*************************************************/
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typedef enum CK_PLUGIN_TYPE {
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CKPLUGIN_BITMAP_READER = 0, // The plugin is bitmap (textures,sprites) loader
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CKPLUGIN_SOUND_READER = 1, // Sound Reader Plugin
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CKPLUGIN_MODEL_READER = 2, // 3D Model Reader
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@ -35,8 +74,9 @@ enum CK_PLUGIN_TYPE
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CKPLUGIN_RENDERENGINE_DLL = 5, // Render Engine plugin
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CKPLUGIN_MOVIE_READER = 6, // Movie (AVI,Mpeg) reader
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CKPLUGIN_EXTENSION_DLL = 7, // Generic extension (definition of new parameter types or operations for ex.)
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} CK_PLUGIN_TYPE;
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enum CK_STATECHUNK_DATAVERSION
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enum CK_STATECHUNK_DATAVERSION {
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CHUNKDATA_OLDVERSION= 0, // Before any version was saved
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CHUNKDATA_BASEVERSION= 1, // First version
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CHUNK_WAVESOUND_VERSION2= 2, // Changes in wavesound format
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@ -50,15 +90,17 @@ enum CK_STATECHUNK_DATAVERSION
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CHUNK_DEV_2_1= 10, // Changes in wavesound reading of inside, outside angles
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CHUNKDATA_CURRENTVERSION= CHUNK_DEV_2_1 ,
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};
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enum CK_STATECHUNK_CHUNKVERSION
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enum CK_STATECHUNK_CHUNKVERSION {
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CHUNK_VERSIONBASE= 0,
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CHUNK_VERSION1= 4, // equal to file version : WriteObjectID => table
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CHUNK_VERSION2= 5, // add Manager Data
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CHUNK_VERSION3= 6, // New ConvertToBuffer / ReadFromBuffer (file system changed to reflect this )
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CHUNK_VERSION4= 7, // New WriteObjectID when saving to a file
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};
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enum CK_STATECHUNK_CHUNKOPTIONS
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enum CK_STATECHUNK_CHUNKOPTIONS {
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CHNK_OPTION_IDS = 0x01, // IDS are stored inside chunk
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CHNK_OPTION_MAN = 0x02, // Managers ints are store inside chunk
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CHNK_OPTION_CHN = 0x04, // Sub chunk are stored inside chunk
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@ -67,8 +109,20 @@ enum CK_STATECHUNK_CHUNKOPTIONS
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CHNK_OPTION_LISTBIG = 0x20, // List are store in big Endian ?
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CHNK_DONTDELETE_PTR = 0x40, // Data buffer stored in m_Buffer is not owned by CKStateChunk , it must not be deleted...
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CHNK_DONTDELETE_PARSER = 0x80, // m_Parser Ptr is not owned by CKStateChunk , it must not be deleted...
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};
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enum !CK_OBJECT_FLAGS
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/***************************************************
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{filename:CK_OBJECT_FLAGS}
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Summary: CKObject Flags
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Remarks:
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+ Flags specifying special settings for basic objects.
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+ Some of this flags are shared with sub-classes such as CKParameterIn,CKParameterOut and CKBehaviorIO.
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+ You rarely need to modify directly this flags through CKObject::SetFlags or CKObject::ModifyObjectFlags instead
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you should always use the specific acces function (given between ()) which may need to perform additionnal operations.
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See also: CKObject,CKObject::GetObjectFlags,CKObject::ModifyObjectFlags
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*************************************************/
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typedef enum CK_OBJECT_FLAGS {
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CK_OBJECT_INTERFACEOBJ = 0x00000001, // Reserved for Inteface Use
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CK_OBJECT_PRIVATE = 0x00000002, // The object must not be displayed in interface (Lists,Level view,etc...),nor should it be saved. (CKObject::IsPrivate()
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CK_OBJECT_INTERFACEMARK = 0x00000004,
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@ -110,3 +164,4 @@ enum !CK_OBJECT_FLAGS
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CKBEHAVIORLINK_RESERVED = 0x10000000, // This BehaviorIO is a behavior input (CKBehaviorIO::SetType}
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CKBEHAVIORLINK_ACTIVATEDLASTFRAME = 0x20000000, // This link had been activated last frame
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CK_OBJECT_BEHAVIORLINKMASK = 0x30000000,
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} CK_OBJECT_FLAGS;
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