feat: add more rules in BMapInspector
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@@ -4,46 +4,50 @@ namespace BMapInspector::Rule {
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#pragma region GP1 Rule
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Gp1Rule::Gp1Rule() : IRule() {}
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GpRule1::GpRule1() : IRule() {}
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Gp1Rule::~Gp1Rule() {}
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GpRule1::~GpRule1() {}
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std::u8string_view Gp1Rule::GetRuleName() const {
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std::u8string_view GpRule1::GetRuleName() const {
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return u8"GP1";
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}
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void Gp1Rule::Check(Reporter::Reporter& reporter, Map::Level& level) const {}
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void GpRule1::Check(Reporter::Reporter& reporter, Map::Level& level) const {}
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#pragma endregion
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#pragma region GP2 Rule
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Gp2Rule::Gp2Rule() : IRule() {}
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constexpr char8_t GP2[] = u8"GP2";
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Gp2Rule::~Gp2Rule() {}
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GpRule2::GpRule2() : IRule() {}
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std::u8string_view Gp2Rule::GetRuleName() const {
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return u8"GP2";
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GpRule2::~GpRule2() {}
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std::u8string_view GpRule2::GetRuleName() const {
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return GP2;
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}
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void Gp2Rule::Check(Reporter::Reporter& reporter, Map::Level& level) const {}
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void GpRule2::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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}
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#pragma endregion
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#pragma region GP3 Rule
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Gp3Rule::Gp3Rule() : IRule() {}
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Gp3Rule::~Gp3Rule() {}
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std::u8string_view Gp3Rule::GetRuleName() const {
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return u8"GP3";
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}
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void Gp3Rule::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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// TODO: Mesh hash is not implemented.
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}
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#pragma endregion
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//
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// Gp3Rule::Gp3Rule() : IRule() {}
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//
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// Gp3Rule::~Gp3Rule() {}
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//
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// std::u8string_view Gp3Rule::GetRuleName() const {
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// return u8"GP3";
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// }
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//
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// void Gp3Rule::Check(Reporter::Reporter& reporter, Map::Level& level) const {
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// // TODO: Mesh hash is not implemented.
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// }
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//
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//#pragma endregion
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} // namespace BMapInspector::Rule
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