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feat: add more rules in BMapInspector

This commit is contained in:
2026-02-04 20:46:04 +08:00
parent 58ee7accff
commit 7b40c64470
10 changed files with 234 additions and 67 deletions

View File

@@ -10,11 +10,11 @@ namespace BMapInspector::Rule {
* @details
* The most comprehensive group checker inspired from Ballance Blender Plugin.
*/
class Gp1Rule : public IRule {
class GpRule1 : public IRule {
public:
Gp1Rule();
virtual ~Gp1Rule();
YYCC_DELETE_COPY_MOVE(Gp1Rule)
GpRule1();
virtual ~GpRule1();
YYCC_DELETE_COPY_MOVE(GpRule1)
public:
std::u8string_view GetRuleName() const override;
@@ -24,35 +24,40 @@ namespace BMapInspector::Rule {
/**
* @brief Gamepiaynmo Rule 2
* @details
* This rule make sure that one Ballance element must be grouped into only one sector group.
* Multiple grouping and none grouping will throw error.
* Every Ballance group should not have any groups with same name.
*/
class Gp2Rule : public IRule {
class GpRule2 : public IRule {
public:
Gp2Rule();
virtual ~Gp2Rule();
YYCC_DELETE_COPY_MOVE(Gp2Rule)
GpRule2();
virtual ~GpRule2();
YYCC_DELETE_COPY_MOVE(GpRule2)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
/**
* @brief Gamepiaynmo Rule 3
* @details
* This rule make sure that all Ballance element is grouped into correct element group.
* This rule will check the mesh of PH and guess which element it is.
*/
class Gp3Rule : public IRule {
public:
Gp3Rule();
virtual ~Gp3Rule();
YYCC_DELETE_COPY_MOVE(Gp3Rule)
///**
// * @brief Gamepiaynmo Rule 2
// * @details
// * This rule make sure that one Ballance element must be grouped into only one sector group.
// * Multiple grouping and none grouping will throw error.
// */
///**
// * @brief Gamepiaynmo Rule 3
// * @details
// * This rule make sure that all Ballance element is grouped into correct element group.
// * This rule will check the mesh of PH and guess which element it is.
// */
//class Gp3Rule : public IRule {
//public:
// Gp3Rule();
// virtual ~Gp3Rule();
// YYCC_DELETE_COPY_MOVE(Gp3Rule)
public:
std::u8string_view GetRuleName() const override;
void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
};
//public:
// std::u8string_view GetRuleName() const override;
// void Check(Reporter::Reporter& reporter, Map::Level& level) const override;
//};
}