prepare CKMaterial
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@ -41,3 +41,192 @@ typedef enum VX_PIXELFORMAT {
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_4_ARGB8888_CLUT = 31 // 4 bits indexed CLUT (ARGB)
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} VX_PIXELFORMAT;
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/*****************************************************************
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{filename:VXTEXTURE_BLENDMODE}
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Summary: Blend Mode Flags
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Remarks:
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+ The VXTEXTURE_BLENDMODE is used by CKMaterial::SetTextureBlendMode() to specify how
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texture is applied on primitives.
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+ Also used as value for CKRST_TSS_TEXTUREMAPBLEND texture stage state.
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See Also: Using Materials,CKMaterial,CKTexture,CKMaterial::SetTextureBlendMode,CKRST_TSS_TEXTUREMAPBLEND.
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******************************************************************/
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typedef enum VXTEXTURE_BLENDMODE
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{
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VXTEXTUREBLEND_DECAL = 1UL, // Texture replace any material information
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VXTEXTUREBLEND_MODULATE = 2UL, // Texture and material are combine. Alpha information of the texture replace material alpha component.
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VXTEXTUREBLEND_DECALALPHA = 3UL, // Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component.
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VXTEXTUREBLEND_MODULATEALPHA = 4UL, // Alpha information in the texture specify how material and texture are combined
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VXTEXTUREBLEND_DECALMASK = 5UL,
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VXTEXTUREBLEND_MODULATEMASK = 6UL,
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VXTEXTUREBLEND_COPY = 7UL, // Equivalent to DECAL
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VXTEXTUREBLEND_ADD = 8UL,
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VXTEXTUREBLEND_DOTPRODUCT3 = 9UL, // Perform a Dot Product 3 between texture (normal map)
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// and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR.
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VXTEXTUREBLEND_MAX = 10UL,
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VXTEXTUREBLEND_MASK = 0xFUL
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} VXTEXTURE_BLENDMODE;
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/******************************************************************
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{filename:VXTEXTURE_FILTERMODE}
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Summary: Filter Mode Options
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Remarks:
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+ The VXTEXTURE_FILTERMODE is used by CKMaterial::SetTextureMagMode and CKMaterial::SetTextureMinMode to specify how
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texture is filtered when magnified.
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+ Also used as value for CKRST_TSS_MAGFILTER and CKRST_TSS_MINFILTER texture stage state.
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See Also: Using Materials,CKMaterial,CKTexture,CKMaterial::SetTextureMagMode,CKMaterial::SetTextureMinMode,,CKRenderContext::SetTextureStageState
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******************************************************************/
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typedef enum VXTEXTURE_FILTERMODE
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{
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VXTEXTUREFILTER_NEAREST = 1UL, // No Filter
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VXTEXTUREFILTER_LINEAR = 2UL, // Bilinear Interpolation
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VXTEXTUREFILTER_MIPNEAREST = 3UL, // Mip mapping
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VXTEXTUREFILTER_MIPLINEAR = 4UL, // Mip Mapping with Bilinear interpolation
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VXTEXTUREFILTER_LINEARMIPNEAREST = 5UL, // Mip Mapping with Bilinear interpolation between mipmap levels.
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VXTEXTUREFILTER_LINEARMIPLINEAR = 6UL, // Trilinear Filtering
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VXTEXTUREFILTER_ANISOTROPIC = 7UL, // Anisotropic filtering
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VXTEXTUREFILTER_MASK = 0xFUL
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} VXTEXTURE_FILTERMODE;
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/******************************************************************
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{filename:VXBLEND_MODE}
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Summary: Blending Mode options
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Remarks:
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+ The VXBLEND_MODE is used by CKMaterial::SetSourceBlend() and SetDestBlend() to specify the blend
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factors that are used when blending is enabled. (Rs,Gs,Bs,As) are color components of the source pixel (being drawn) and
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(Rd,Gd,Bd,Ad) are color components of the destination pixel (current pixel on screen).
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When blending is enabled the final pixel will be equal to :
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SrcBlendFactor * SrcPixel + DstBlendFactor * CurrentPixelOnScreen
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+ Also used as value for VXRENDERSTATE_SRCBLEND and VXRENDERSTATE_DESTBLEND render state.
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See Also: CKMaterial,CKTexture,CKMaterial::SetSourceBlend,CKMaterial::SetDestBlend,CKRenderContext::SetState,CKSprite::SetBlending,VXRENDERSTATE_SRCBLEND,VXRENDERSTATE_DESTBLEND
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******************************************************************/
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typedef enum VXBLEND_MODE
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{
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VXBLEND_ZERO = 1UL, //Blend factor is (0, 0, 0, 0).
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VXBLEND_ONE = 2UL, //Blend factor is (1, 1, 1, 1).
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VXBLEND_SRCCOLOR = 3UL, //Blend factor is (Rs, Gs, Bs, As).
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VXBLEND_INVSRCCOLOR = 4UL, //Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As).
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VXBLEND_SRCALPHA = 5UL, //Blend factor is (As, As, As, As).
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VXBLEND_INVSRCALPHA = 6UL, //Blend factor is (1-As, 1-As, 1-As, 1-As).
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VXBLEND_DESTALPHA = 7UL, //Blend factor is (Ad, Ad, Ad, Ad).
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VXBLEND_INVDESTALPHA = 8UL, //Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad).
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VXBLEND_DESTCOLOR = 9UL, //Blend factor is (Rd, Gd, Bd, Ad).
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VXBLEND_INVDESTCOLOR = 10UL, //Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad).
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VXBLEND_SRCALPHASAT = 11UL, //Blend factor is (f, f, f, 1); f = min(As, 1-Ad).
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VXBLEND_BOTHSRCALPHA = 12UL, //Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As)
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VXBLEND_BOTHINVSRCALPHA = 13UL, //Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As)
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VXBLEND_MASK = 0xFUL //Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As)
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} VXBLEND_MODE;
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/******************************************************************
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{filename:VXTEXTURE_ADDRESSMODE}
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Summary: Texture addressing modes.
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Remarks:
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+ The VXTEXTURE_ADDRESSMODE is used by CKMaterial::SetTextureAddresMode to specify texture coordinate are
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taken into account when they are outside the range [0.0 , 1.0].
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+ Also used as value for CKRST_TSS_ADDRESS texture stage state.
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See Also: CKMaterial,CKTexture,CKRST_TSS_ADDRESS,CKRenderContext::SetTextureStageState
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******************************************************************/
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typedef enum VXTEXTURE_ADDRESSMODE
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{
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VXTEXTURE_ADDRESSWRAP = 1UL, // Default mesh wrap mode is used (see CKMesh::SetWrapMode)
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VXTEXTURE_ADDRESSMIRROR = 2UL, // Texture coordinates outside the range [0..1] are flipped evenly.
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VXTEXTURE_ADDRESSCLAMP = 3UL, // Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0.
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VXTEXTURE_ADDRESSBORDER = 4UL, // When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor.
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VXTEXTURE_ADDRESSMIRRORONCE = 5UL, //
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VXTEXTURE_ADDRESSMASK = 0x7UL // mask for all values
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} VXTEXTURE_ADDRESSMODE;
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/******************************************************************
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{filename:VXFILL_MODE}
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Summary: Fill Mode Options
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Remarks:
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+ The VXFILL_MODE is used by CKMaterial::SetFillMode to specify how faces are drawn.
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+ Also used as value for VXRENDERSTATE_FILLMODE render state.
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See Also: CKMaterial::SetFillMode,VXRENDERSTATE_FILLMODE
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******************************************************************/
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typedef enum VXFILL_MODE
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{
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VXFILL_POINT = 1UL, // Vertices rendering
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VXFILL_WIREFRAME = 2UL, // Edges rendering
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VXFILL_SOLID = 3UL, // Face rendering
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VXFILL_MASK = 3UL
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}VXFILL_MODE;
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/******************************************************************
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{filename:VXSHADE_MODE}
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Summary: Shade Mode Options
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Remarks:
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+ The VXSHADE_MODE is used by CKMaterial::SetShadeMode to specify how color
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interpolation is perform on faces when they are drawn.
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+ Also used as value for VXRENDERSTATE_SHADEMODE render state.
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See Also: CKMaterial::SetShadeMode,VXRENDERSTATE_SHADEMODE
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******************************************************************/
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typedef enum VXSHADE_MODE
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{
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VXSHADE_FLAT = 1UL, // Flat Shading
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VXSHADE_GOURAUD = 2UL, // Gouraud Shading
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VXSHADE_PHONG = 3UL, // Phong Shading (Not yet supported by most implementation)
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VXSHADE_MASK = 3UL
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} VXSHADE_MODE;
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/******************************************************************
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{filename:VXCMPFUNC}
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Summary: Comparison Function
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Remarks:
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+ Used by CKRenderContext::SetState with VXRENDERSTATE_ZFUNC, VXRENDERSTATE_ALPHAFUNC or VXRENDERSTATE_STENCILFUNC
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to specify the type of Z or Alpha comparison function.
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+ The comparison function is used to compare the stencil,alpha or z reference value to a stencil,z or alpha entry.
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See also: CKRenderContext::SetState,VXRENDERSTATETYPE,VXRENDERSTATE_ZFUNC,VXRENDERSTATE_ALPHAFUNC,
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******************************************************************/
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typedef enum VXCMPFUNC
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{
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VXCMP_NEVER = 1UL, // Always fail the test.
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VXCMP_LESS = 2UL, // Accept if value if less than current value.
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VXCMP_EQUAL = 3UL, // Accept if value if equal than current value.
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VXCMP_LESSEQUAL = 4UL, // Accept if value if less or equal than current value.
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VXCMP_GREATER = 5UL, // Accept if value if greater than current value.
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VXCMP_NOTEQUAL = 6UL, // Accept if value if different than current value.
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VXCMP_GREATEREQUAL = 7UL, // Accept if value if greater or equal current value.
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VXCMP_ALWAYS = 8UL, // Always accept the test.
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VXCMP_MASK = 0xFUL // Mask for all possible values.
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} VXCMPFUNC;
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/******************************************************************
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{filename:VX_EFFECT}
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Summary: Material special effects
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Remarks:
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o Effects provide additionnal functionnalities to take advantage of graphic features such as bump mapping,cube maps etc...
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o When an effect is enabled on a material (CKMaterial::SetEffect) it may override the default settings of mesh channels or material blend options
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o New effects can be created by providing a callback function (see CKRenderManager::AddEffect)
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o This enumeration provides the list of hardcoded existing effects.
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o Most of this effect are heavily hardware and device (DX8,DX7,etc..) dependant
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See also: CKMaterial::SetEffect,CKMaterial::GetEffect,CKRenderManager::AddEffect
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******************************************************************/
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typedef enum VX_EFFECT
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{
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VXEFFECT_NONE = 0UL, // No Effect
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VXEFFECT_TEXGEN = 1UL, // Texture coordinate generation using current viewpoint as referential
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VXEFFECT_TEXGENREF = 2UL, // texture generation generation with an optionnal referential
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VXEFFECT_BUMPENV = 3UL, // Environment Bump Mapping
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VXEFFECT_DP3 = 4UL, // Dot Product 3 bump mapping
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VXEFFECT_2TEXTURES = 5UL, // Blend 2 Textures
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VXEFFECT_3TEXTURES = 6UL, // Blend 3 Textures
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VXEFFECT_MASK = 0xFUL // Mask for all possible values.
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} VX_EFFECT;
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19
LibCmo/CK2/ObjImpls/CKMaterial.cpp
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19
LibCmo/CK2/ObjImpls/CKMaterial.cpp
Normal file
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#include "CKMaterial.hpp"
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#include "../CKStateChunk.hpp"
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namespace LibCmo::CK2::ObjImpls {
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CKMaterial::CKMaterial(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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CKBeObject(ctx, ckid, name){}
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CKMaterial::~CKMaterial() {}
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bool CKMaterial::Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) {
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return false;
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}
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bool CKMaterial::Load(CKStateChunk* chunk, CKFileVisitor* file) {
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return false;
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}
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}
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58
LibCmo/CK2/ObjImpls/CKMaterial.hpp
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58
LibCmo/CK2/ObjImpls/CKMaterial.hpp
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#pragma once
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#include "../../VTAll.hpp"
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#include "../CKBitmapData.hpp"
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#include "CKBeObject.hpp"
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#include <array>
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namespace LibCmo::CK2::ObjImpls {
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class CKMaterial : public CKBeObject {
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public:
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CKMaterial(CKContext* ctx, CK_ID ckid, CKSTRING name);
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virtual ~CKMaterial();
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LIBCMO_DISABLE_COPY_MOVE(CKMaterial);
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_MATERIAL;
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}
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//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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//virtual void PostLoad() override;
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protected:
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VxMath::VxColor m_Diffuse;
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VxMath::VxColor m_Ambient;
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VxMath::VxColor m_Specular;
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VxMath::VxColor m_Emissive;
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float m_SpecularPower;
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std::array<CKTexture*, 4> m_Textures;
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CKDWORD m_TextureBorderColor;
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VxMath::VXTEXTURE_BLENDMODE m_TextureBlendMode;
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VxMath::VXTEXTURE_FILTERMODE m_TextureMinMode;
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VxMath::VXTEXTURE_FILTERMODE m_TextureMagMode;
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VxMath::VXTEXTURE_ADDRESSMODE m_TextureAddreddMode;
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VxMath::VXBLEND_MODE m_SourceBlend;
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VxMath::VXBLEND_MODE m_DestBlend;
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VxMath::VXFILL_MODE m_FillMode;
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VxMath::VXSHADE_MODE m_ShadeMode;
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bool m_EnableZWrite;
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VxMath::VXCMPFUNC m_ZFunc;
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bool m_EnableTwoSided;
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bool m_EnableAlphaTest;
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VxMath::VXCMPFUNC m_AlphaTestFunc;
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CKBYTE m_AlphaRef;
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VxMath::VX_EFFECT m_Effect;
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};
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}
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@ -15,7 +15,7 @@ namespace LibCmo::CK2::ObjImpls {
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virtual CK_CLASSID GetClassID(void) override {
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return CK_CLASSID::CKCID_TEXTURE;
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}
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// CKRenderObject do not implement any load/save functions
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//virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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XContainer::XArray<VxMath::VxImageDescEx> m_MipmapImages;
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};
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//class CKRenderObject : public CKBeObject {
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//public:
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// CKRenderObject(CKContext* ctx, CK_ID ckid, CKSTRING name) :
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// CKBeObject(ctx, ckid, name)
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// {}
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// virtual ~CKRenderObject() {}
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// LIBCMO_DISABLE_COPY_MOVE(CKRenderObject);
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// virtual CK_CLASSID GetClassID(void) override {
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// return CK_CLASSID::CKCID_RENDEROBJECT;
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// }
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// // CKRenderObject do not implement any load/save functions
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// //virtual void PreSave(CKFileVisitor* file, CKDWORD flags) override;
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// //virtual bool Save(CKStateChunk* chunk, CKFileVisitor* file, CKDWORD flags) override;
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// //virtual bool Load(CKStateChunk* chunk, CKFileVisitor* file) override;
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// //virtual void PostLoad() override;
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//protected:
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//};
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}
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@ -187,6 +187,7 @@
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<ClCompile Include="CK2\ObjImpls\CK3dEntity.cpp" />
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<ClCompile Include="CK2\ObjImpls\CKBeObject.cpp" />
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<ClCompile Include="CK2\ObjImpls\CKGroup.cpp" />
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<ClCompile Include="CK2\ObjImpls\CKMaterial.cpp" />
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<ClCompile Include="CK2\ObjImpls\CKObject.cpp" />
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<ClCompile Include="CK2\ObjImpls\CKRenderObject.cpp" />
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<ClCompile Include="CK2\ObjImpls\CKSceneObject.cpp" />
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<ClInclude Include="CK2\ObjImpls\CK3dObject.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKBeObject.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKGroup.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKMaterial.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKRenderObject.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKSceneObject.hpp" />
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<ClInclude Include="CK2\ObjImpls\CKTexture.hpp" />
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@ -123,6 +123,9 @@
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<ClCompile Include="CK2\ObjImpls\CKTexture.cpp">
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<Filter>Sources\CK2\ObjImpls</Filter>
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</ClCompile>
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<ClCompile Include="CK2\ObjImpls\CKMaterial.cpp">
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<Filter>Sources\CK2\ObjImpls</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="VTUtils.hpp">
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<ClInclude Include="CK2\ObjImpls\CKTexture.hpp">
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<Filter>Headers\CK2\ObjImpls</Filter>
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</ClInclude>
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<ClInclude Include="CK2\ObjImpls\CKMaterial.hpp">
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<Filter>Headers\CK2\ObjImpls</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -45,4 +45,160 @@ namespace LibCmo::VxMath {
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_4_ARGB8888_CLUT = 31, /**< 4 bits indexed CLUT (ARGB) */
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};
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/**
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Summary: Blend Mode Flags
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Remarks:
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+ The VXTEXTURE_BLENDMODE is used by CKMaterial::SetTextureBlendMode() to specify how
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texture is applied on primitives.
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+ Also used as value for CKRST_TSS_TEXTUREMAPBLEND texture stage state.
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See Also: Using Materials,CKMaterial,CKTexture,CKMaterial::SetTextureBlendMode,CKRST_TSS_TEXTUREMAPBLEND.
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*/
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enum class VXTEXTURE_BLENDMODE : uint32_t {
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VXTEXTUREBLEND_DECAL = 1UL, /**< Texture replace any material information */
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VXTEXTUREBLEND_MODULATE = 2UL, /**< Texture and material are combine. Alpha information of the texture replace material alpha component. */
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VXTEXTUREBLEND_DECALALPHA = 3UL, /**< Alpha information in the texture specify how material and texture are combined. Alpha information of the texture replace material alpha component. */
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VXTEXTUREBLEND_MODULATEALPHA = 4UL, /**< Alpha information in the texture specify how material and texture are combined */
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VXTEXTUREBLEND_DECALMASK = 5UL,
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VXTEXTUREBLEND_MODULATEMASK = 6UL,
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VXTEXTUREBLEND_COPY = 7UL, /**< Equivalent to DECAL */
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VXTEXTUREBLEND_ADD = 8UL,
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VXTEXTUREBLEND_DOTPRODUCT3 = 9UL, /**< Perform a Dot Product 3 between texture (normal map) and a referential vector given in VXRENDERSTATE_TEXTUREFACTOR. */
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VXTEXTUREBLEND_MAX = 10UL,
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VXTEXTUREBLEND_MASK = 0xFUL,
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};
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/**
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Summary: Filter Mode Options
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Remarks:
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+ The VXTEXTURE_FILTERMODE is used by CKMaterial::SetTextureMagMode and CKMaterial::SetTextureMinMode to specify how
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texture is filtered when magnified.
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+ Also used as value for CKRST_TSS_MAGFILTER and CKRST_TSS_MINFILTER texture stage state.
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See Also: Using Materials,CKMaterial,CKTexture,CKMaterial::SetTextureMagMode,CKMaterial::SetTextureMinMode,,CKRenderContext::SetTextureStageState
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*/
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enum class VXTEXTURE_FILTERMODE : uint32_t {
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VXTEXTUREFILTER_NEAREST = 1UL, /**< No Filter */
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VXTEXTUREFILTER_LINEAR = 2UL, /**< Bilinear Interpolation */
|
||||
VXTEXTUREFILTER_MIPNEAREST = 3UL, /**< Mip mapping */
|
||||
VXTEXTUREFILTER_MIPLINEAR = 4UL, /**< Mip Mapping with Bilinear interpolation */
|
||||
VXTEXTUREFILTER_LINEARMIPNEAREST = 5UL, /**< Mip Mapping with Bilinear interpolation between mipmap levels. */
|
||||
VXTEXTUREFILTER_LINEARMIPLINEAR = 6UL, /**< Trilinear Filtering */
|
||||
VXTEXTUREFILTER_ANISOTROPIC = 7UL, /**< Anisotropic filtering */
|
||||
VXTEXTUREFILTER_MASK = 0xFUL,
|
||||
};
|
||||
|
||||
/**
|
||||
Summary: Blending Mode options
|
||||
Remarks:
|
||||
+ The VXBLEND_MODE is used by CKMaterial::SetSourceBlend() and SetDestBlend() to specify the blend
|
||||
factors that are used when blending is enabled. (Rs,Gs,Bs,As) are color components of the source pixel (being drawn) and
|
||||
(Rd,Gd,Bd,Ad) are color components of the destination pixel (current pixel on screen).
|
||||
When blending is enabled the final pixel will be equal to :
|
||||
|
||||
SrcBlendFactor * SrcPixel + DstBlendFactor * CurrentPixelOnScreen
|
||||
|
||||
+ Also used as value for VXRENDERSTATE_SRCBLEND and VXRENDERSTATE_DESTBLEND render state.
|
||||
|
||||
See Also: CKMaterial,CKTexture,CKMaterial::SetSourceBlend,CKMaterial::SetDestBlend,CKRenderContext::SetState,CKSprite::SetBlending,VXRENDERSTATE_SRCBLEND,VXRENDERSTATE_DESTBLEND
|
||||
*/
|
||||
enum class VXBLEND_MODE : uint32_t {
|
||||
VXBLEND_ZERO = 1UL, /**< Blend factor is (0, 0, 0, 0). */
|
||||
VXBLEND_ONE = 2UL, /**< Blend factor is (1, 1, 1, 1). */
|
||||
VXBLEND_SRCCOLOR = 3UL, /**< Blend factor is (Rs, Gs, Bs, As). */
|
||||
VXBLEND_INVSRCCOLOR = 4UL, /**< Blend factor is (1-Rs, 1-Gs, 1-Bs, 1-As). */
|
||||
VXBLEND_SRCALPHA = 5UL, /**< Blend factor is (As, As, As, As). */
|
||||
VXBLEND_INVSRCALPHA = 6UL, /**< Blend factor is (1-As, 1-As, 1-As, 1-As). */
|
||||
VXBLEND_DESTALPHA = 7UL, /**< Blend factor is (Ad, Ad, Ad, Ad). */
|
||||
VXBLEND_INVDESTALPHA = 8UL, /**< Blend factor is (1-Ad, 1-Ad, 1-Ad, 1-Ad). */
|
||||
VXBLEND_DESTCOLOR = 9UL, /**< Blend factor is (Rd, Gd, Bd, Ad). */
|
||||
VXBLEND_INVDESTCOLOR = 10UL, /**< Blend factor is (1-Rd, 1-Gd, 1-Bd, 1-Ad). */
|
||||
VXBLEND_SRCALPHASAT = 11UL, /**< Blend factor is (f, f, f, 1); f = min(As, 1-Ad). */
|
||||
VXBLEND_BOTHSRCALPHA = 12UL, /**< Source blend factor is (As, As, As, As) and destination blend factor is (1-As, 1-As, 1-As, 1-As) */
|
||||
VXBLEND_BOTHINVSRCALPHA = 13UL, /**< Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) */
|
||||
VXBLEND_MASK = 0xFUL, /**< Source blend factor is (1-As, 1-As, 1-As, 1-As) and destination blend factor is (As, As, As, As) */
|
||||
};
|
||||
|
||||
/**
|
||||
Summary: Texture addressing modes.
|
||||
Remarks:
|
||||
+ The VXTEXTURE_ADDRESSMODE is used by CKMaterial::SetTextureAddresMode to specify texture coordinate are
|
||||
taken into account when they are outside the range [0.0 , 1.0].
|
||||
+ Also used as value for CKRST_TSS_ADDRESS texture stage state.
|
||||
See Also: CKMaterial,CKTexture,CKRST_TSS_ADDRESS,CKRenderContext::SetTextureStageState
|
||||
*/
|
||||
enum class VXTEXTURE_ADDRESSMODE : uint32_t {
|
||||
VXTEXTURE_ADDRESSWRAP = 1UL, /**< Default mesh wrap mode is used (see CKMesh::SetWrapMode) */
|
||||
VXTEXTURE_ADDRESSMIRROR = 2UL, /**< Texture coordinates outside the range [0..1] are flipped evenly. */
|
||||
VXTEXTURE_ADDRESSCLAMP = 3UL, /**< Texture coordinates greater than 1.0 are set to 1.0, and values less than 0.0 are set to 0.0. */
|
||||
VXTEXTURE_ADDRESSBORDER = 4UL, /**< When texture coordinates are greater than 1.0 or less than 0.0 texture is set to a color defined in CKMaterial::SetTextureBorderColor. */
|
||||
VXTEXTURE_ADDRESSMIRRORONCE = 5UL, /**< */
|
||||
VXTEXTURE_ADDRESSMASK = 0x7UL, /**< mask for all values */
|
||||
};
|
||||
/**
|
||||
Summary: Fill Mode Options
|
||||
Remarks:
|
||||
+ The VXFILL_MODE is used by CKMaterial::SetFillMode to specify how faces are drawn.
|
||||
+ Also used as value for VXRENDERSTATE_FILLMODE render state.
|
||||
See Also: CKMaterial::SetFillMode,VXRENDERSTATE_FILLMODE
|
||||
*/
|
||||
enum class VXFILL_MODE : uint32_t {
|
||||
VXFILL_POINT = 1UL, /**< Vertices rendering */
|
||||
VXFILL_WIREFRAME = 2UL, /**< Edges rendering */
|
||||
VXFILL_SOLID = 3UL, /**< Face rendering */
|
||||
VXFILL_MASK = 3UL,
|
||||
};
|
||||
/**
|
||||
Summary: Shade Mode Options
|
||||
Remarks:
|
||||
+ The VXSHADE_MODE is used by CKMaterial::SetShadeMode to specify how color
|
||||
interpolation is perform on faces when they are drawn.
|
||||
+ Also used as value for VXRENDERSTATE_SHADEMODE render state.
|
||||
See Also: CKMaterial::SetShadeMode,VXRENDERSTATE_SHADEMODE
|
||||
*/
|
||||
enum class VXSHADE_MODE : uint32_t {
|
||||
VXSHADE_FLAT = 1UL, /**< Flat Shading */
|
||||
VXSHADE_GOURAUD = 2UL, /**< Gouraud Shading */
|
||||
VXSHADE_PHONG = 3UL, /**< Phong Shading (Not yet supported by most implementation) */
|
||||
VXSHADE_MASK = 3UL,
|
||||
};
|
||||
/**
|
||||
Summary: Comparison Function
|
||||
Remarks:
|
||||
+ Used by CKRenderContext::SetState with VXRENDERSTATE_ZFUNC, VXRENDERSTATE_ALPHAFUNC or VXRENDERSTATE_STENCILFUNC
|
||||
to specify the type of Z or Alpha comparison function.
|
||||
+ The comparison function is used to compare the stencil,alpha or z reference value to a stencil,z or alpha entry.
|
||||
See also: CKRenderContext::SetState,VXRENDERSTATETYPE,VXRENDERSTATE_ZFUNC,VXRENDERSTATE_ALPHAFUNC
|
||||
*/
|
||||
enum class VXCMPFUNC : uint32_t {
|
||||
VXCMP_NEVER = 1UL, /**< Always fail the test. */
|
||||
VXCMP_LESS = 2UL, /**< Accept if value if less than current value. */
|
||||
VXCMP_EQUAL = 3UL, /**< Accept if value if equal than current value. */
|
||||
VXCMP_LESSEQUAL = 4UL, /**< Accept if value if less or equal than current value. */
|
||||
VXCMP_GREATER = 5UL, /**< Accept if value if greater than current value. */
|
||||
VXCMP_NOTEQUAL = 6UL, /**< Accept if value if different than current value. */
|
||||
VXCMP_GREATEREQUAL = 7UL, /**< Accept if value if greater or equal current value. */
|
||||
VXCMP_ALWAYS = 8UL, /**< Always accept the test. */
|
||||
VXCMP_MASK = 0xFUL, /**< Mask for all possible values. */
|
||||
};
|
||||
|
||||
/**
|
||||
Summary: Material special effects
|
||||
Remarks:
|
||||
o Effects provide additionnal functionnalities to take advantage of graphic features such as bump mapping,cube maps etc...
|
||||
o When an effect is enabled on a material (CKMaterial::SetEffect) it may override the default settings of mesh channels or material blend options
|
||||
o New effects can be created by providing a callback function (see CKRenderManager::AddEffect)
|
||||
o This enumeration provides the list of hardcoded existing effects.
|
||||
o Most of this effect are heavily hardware and device (DX8,DX7,etc..) dependant
|
||||
See also: CKMaterial::SetEffect,CKMaterial::GetEffect,CKRenderManager::AddEffect
|
||||
*/
|
||||
enum class VX_EFFECT : uint32_t {
|
||||
VXEFFECT_NONE = 0UL, /**< No Effect */
|
||||
VXEFFECT_TEXGEN = 1UL, /**< Texture coordinate generation using current viewpoint as referential */
|
||||
VXEFFECT_TEXGENREF = 2UL, /**< texture generation generation with an optionnal referential */
|
||||
VXEFFECT_BUMPENV = 3UL, /**< Environment Bump Mapping */
|
||||
VXEFFECT_DP3 = 4UL, /**< Dot Product 3 bump mapping */
|
||||
VXEFFECT_2TEXTURES = 5UL, /**< Blend 2 Textures */
|
||||
VXEFFECT_3TEXTURES = 6UL, /**< Blend 3 Textures */
|
||||
VXEFFECT_MASK = 0xFUL, /**< Mask for all possible values. */
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user