feat: update words in BMapInspector to remove ambiguity
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@@ -566,7 +566,7 @@ namespace BMapInspector::Rule {
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reporter.FormatInfo(
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YYC3,
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u8"Some textures are exactly same. Please consider merge them into one to reduce the final size of map. These textures are: %s",
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u8"Some textures are visually identical. Please consider merging them to reduce the final map size. These textures are: %s.",
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Shared::QuoteObjectNames(dup_texs.begin(), dup_texs.end()).c_str());
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} else {
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++it;
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@@ -592,7 +592,7 @@ namespace BMapInspector::Rule {
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reporter.FormatInfo(
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YYC3,
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u8"Some materials are exactly same. Please consider merge them into one to reduce the final size of map. These materials are: %s",
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u8"Some materials are visually identical. Please consider merging them to reduce the final map size. These materials are: %s.",
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Shared::QuoteObjectNames(dup_mtls.begin(), dup_mtls.end()).c_str());
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} else {
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++it;
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@@ -618,7 +618,7 @@ namespace BMapInspector::Rule {
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reporter.FormatInfo(
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YYC3,
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u8"Some meshes are exactly same. Please consider merge them into one to reduce the final size of map. These meshes are: %s",
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u8"Some meshes are visually identical. Please consider merging them to reduce the final map size. These meshes are: %s.",
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Shared::QuoteObjectNames(dup_meshes.begin(), dup_meshes.end()).c_str());
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} else {
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++it;
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