feat: update words in BMapInspector to remove ambiguity
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@@ -99,7 +99,7 @@ namespace BMapInspector::Rule {
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if (sector_count > 8) {
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if (sector_count > 8) {
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reporter.WriteWarning(
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reporter.WriteWarning(
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GP2,
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GP2,
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u8"You are creating a map with more than 8 levels. This will cause vanilla Ballance freezed when loading it. Please make sure that all players of your map have properly set 999 sector loader up.");
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u8"You are creating a map with more than 8 sectors. This will cause vanilla Ballance freezed when loading it. Please make sure that all players of your map have properly set 999 sector loader up.");
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}
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}
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// If there is sector 9, check its kind and report wanring if it is intuitive kind.
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// If there is sector 9, check its kind and report wanring if it is intuitive kind.
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if (sector_count > 8) {
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if (sector_count > 8) {
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@@ -566,7 +566,7 @@ namespace BMapInspector::Rule {
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reporter.FormatInfo(
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reporter.FormatInfo(
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YYC3,
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YYC3,
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u8"Some textures are exactly same. Please consider merge them into one to reduce the final size of map. These textures are: %s",
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u8"Some textures are visually identical. Please consider merging them to reduce the final map size. These textures are: %s.",
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Shared::QuoteObjectNames(dup_texs.begin(), dup_texs.end()).c_str());
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Shared::QuoteObjectNames(dup_texs.begin(), dup_texs.end()).c_str());
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} else {
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} else {
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++it;
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++it;
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@@ -592,7 +592,7 @@ namespace BMapInspector::Rule {
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reporter.FormatInfo(
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reporter.FormatInfo(
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YYC3,
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YYC3,
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u8"Some materials are exactly same. Please consider merge them into one to reduce the final size of map. These materials are: %s",
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u8"Some materials are visually identical. Please consider merging them to reduce the final map size. These materials are: %s.",
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Shared::QuoteObjectNames(dup_mtls.begin(), dup_mtls.end()).c_str());
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Shared::QuoteObjectNames(dup_mtls.begin(), dup_mtls.end()).c_str());
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} else {
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} else {
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++it;
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++it;
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@@ -618,7 +618,7 @@ namespace BMapInspector::Rule {
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reporter.FormatInfo(
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reporter.FormatInfo(
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YYC3,
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YYC3,
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u8"Some meshes are exactly same. Please consider merge them into one to reduce the final size of map. These meshes are: %s",
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u8"Some meshes are visually identical. Please consider merging them to reduce the final map size. These meshes are: %s.",
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Shared::QuoteObjectNames(dup_meshes.begin(), dup_meshes.end()).c_str());
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Shared::QuoteObjectNames(dup_meshes.begin(), dup_meshes.end()).c_str());
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} else {
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} else {
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++it;
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++it;
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@@ -132,7 +132,7 @@ namespace BMapInspector::Rule {
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// Output result.
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// Output result.
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reporter.FormatWarning(ZZQ2,
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reporter.FormatWarning(ZZQ2,
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u8"Some objects are grouped into sector %" PRIuCKDWORD " and sector %" PRIuCKDWORD
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u8"Some objects are grouped into sector %" PRIuCKDWORD " and sector %" PRIuCKDWORD
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" represented group bothly. This is not allowed. These objects are: %s",
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" represented group bothly. This is not allowed. These objects are: %s.",
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left_sector_idx,
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left_sector_idx,
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right_sector_idx,
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right_sector_idx,
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Shared::QuoteObjectNames(intersection.begin(), intersection.end()).c_str());
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Shared::QuoteObjectNames(intersection.begin(), intersection.end()).c_str());
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